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Not a bug -- DLSS 3.8.10 is out


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Posted

Nice visuals and FPS improvement in MSFS, I know it is frowned upon with DCS, for me in VR this is a big improvement. Especially it removed the ghosting with lights that I have been just accepting. but now it's all gone.

Not advocating others try it, but it seems to work in my situation.

 

I7-10700, RTX4070ti, 64gb, 4tb M.2 

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Posted (edited)
1 hour ago, DCoffey said:

Nice visuals and FPS improvement in MSFS, I know it is frowned upon with DCS, for me in VR this is a big improvement. Especially it removed the ghosting with lights that I have been just accepting. but now it's all gone.

Not advocating others try it, but it seems to work in my situation.

 

I7-10700, RTX4070ti, 64gb, 4tb M.2 

A lot of us VR users use DLSSTweaks to override the default DCS preset of C to E or F, which drastically reduced ghosting. Now with DLSS 3.8.10 all other presets, except for E and F, have been removed. DCS is now using preset E with that new dll for Quality, Balanced, Performance. The "Ultra Performance" option in DCS will select the F preset. This means you get the reduced ghosting without needing to use DLSSTweaks.

 

Edited by sleighzy
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AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

Posted (edited)
1 hour ago, VR Flight Guy in PJ Pants said:

Glad to learn something new. So, if one wants less ghosting, go for "Ultra Performance" and the DLSS 3.8.10 comes with 566.14 driver, right?

Nah, my comment edit came out a bit weird. Both E and F will reduce ghosting. Ultra performance is going to lose quality/clarity (even though maybe still reducing ghosting). Stick with Quality (or whatever you’re using).

And you can just download the dll from here https://www.techpowerup.com/download/nvidia-dlss-dll/

Edited by sleighzy

AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

Posted (edited)

I see, with Ultra Performance selected, for the time being, plane gives a very nice trail like a comet. I have 566.14 driver, I have the latest DLSS, it seems, from Tom's Hardware:

Quote

Nvidia's latest 566.14 GeForce drivers come equipped with the DLSS 3.8.10 package, and it didn't take enthusiasts on Reddit long to figure out that Nvidia has removed most DLSS presets with this release - only Preset E and Preset F remain.

 

Edited by VR Flight Guy in PJ Pants

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

Posted (edited)
6 hours ago, VR Flight Guy in PJ Pants said:

I see, with Ultra Performance selected, for the time being, plane gives a very nice trail like a comet. I have 566.14 driver, I have the latest DLSS, it seems, from Tom's Hardware:

 

 

And just to confirm, you’ve replaced the nvngx_dlss.dll file in the DCS bin and bin-mt directories with the new one?

I don’t use Ultra Performance (only looked at it once for testing purposes and did not like it). 

Edited by sleighzy

AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

Posted
13 hours ago, sleighzy said:

And just to confirm, you’ve replaced the nvngx_dlss.dll file in the DCS bin and bin-mt directories with the new one?

I don’t use Ultra Performance (only looked at it once for testing purposes and did not like it). 

 

Not replaced.

image.png

I Fly, Therefore I Am.

One cannot go around not saying "Thank you" every time these days, can't you?

YouTube: https://www.youtube.com/channel/UCc9BDi-STaqgWsjNiHbW0fA

Posted
21 minutes ago, VR Flight Guy in PJ Pants said:

Not replaced.

image.png

Yeah if you don’t replace it you won’t be using the new DLSS 3.8.10 version. 

AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

Posted
8 minutes ago, sleighzy said:

Yeah if you don’t replace it you won’t be using the new DLSS 3.8.10 version. 

Not sure if I get it right, but if the new DLSS 3.8.10 is included in new nvidia drivers, doesn't it mean it works in every game? And you don't have to replace dll file anymore?

Posted
8 hours ago, Koziolek said:

Not sure if I get it right, but if the new DLSS 3.8.10 is included in new nvidia drivers, doesn't it mean it works in every game? And you don't have to replace dll file anymore?

No, games will load the dll that they have in their installation. GeForce Experience can automatically update the dll for registered games, which will replace the dll, but DCS is not one of these. Having the updated driver does not mean that all games will be using the new DLSS version.

You can easily test this by enabling the (via DLSSTweaks) the debug overlay and you will see that you're still using the older version and preset.

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AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

Posted (edited)

Regarding using E or F and if the first has more quality than the second, it depends on how we use it. If you are activated from the DCS settings, obviously mode E is sharper than mode F since in the first "Quality" is being applied and in the second "Ultra Performance". For some reason DCS gives more quality to technique E and not to F, but secondly, I understand they are two very different techniques that have nothing to do with quality but rather with the way of treating/processing the graphics. To achieve what I'm telling you, you have to put the "Quality" option in DCS and force everything to work like F mode with DLSSTweak. You can check with the HUD override enabled that it is in F mode but with great graphic quality and from my observations it seems that DCS graphics fare better in this mode and have less ghosting.

Note: to test I always look at the image quality that the TGP gives me on the F16

Edited by Silver_
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Posted

I don't really notice a whole lot of difference to be honest. All the DLSS presets have ghosting. I run my Aero locked at 45hz, Moion smoothing engaged, fps limited to 50, DCS pixel density 1.5, Varjo Foveated 1.5/0.7, using the last version of Varjo Base 3.x and I have more or less managed to eliminate all stuttering and everything is smooth as a gravy sandwich.

But, the Ghosting of aircraft in particular is still pretty bad no matter which version of DLSS that I use. I ditched the DLSS and anti-losing entirely and then bumped the pixel density up to 1.5. No ghosting, But there is still some shimmering and artifacting. I tried TLAA and that seems to actually have less ghosting? 

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  • 2 weeks later...
Posted

I noticed that the update that came out today seems to crash in VR with the DLSS 3.8.10 DLL. I had to go back to the 3.7.20 version, which is still WAY better than the 3.7 DCS comes with. 

Posted
16 hours ago, TheWizkid said:

I noticed that the update that came out today seems to crash in VR with the DLSS 3.8.10 DLL. I had to go back to the 3.7.20 version, which is still WAY better than the 3.7 DCS comes with. 

Works fine for me still, and I'm assuming others (haven't seen any other reports of this breaking VR yet). Replicate the issue so that it crashes again and then without restarting the game drop your "C\Users\username\Saved Games\DCS\Logs\dcs.log" file (may just be named "dcs" if your Windows is hiding file extensions) here for review. Might be something simple causing your problem. Works fine for you in 2D and is just breaking VR?

AMD 7800x3D, 4080Super, 64Gb DDR5 RAM, 4Tb NVMe M.2, Quest 2

  • 3 weeks later...
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