gmangnall Posted November 24, 2024 Posted November 24, 2024 If you have mods installed it's a real pain to make mod free missions especially when you have lots of static items. It would be great if there were an option to remove the visibility of mods or a marker to show that a certain item is core.
razo+r Posted November 24, 2024 Posted November 24, 2024 16 minutes ago, gmangnall said: If you have mods installed it's a real pain to make mod free missions especially when you have lots of static items. It would be great if there were an option to remove the visibility of mods or a marker to show that a certain item is core. You have. Open the unit list and then you can sort by "module". Mods are marked there.
gmangnall Posted November 24, 2024 Author Posted November 24, 2024 1 hour ago, razo+r said: You have. Open the unit list and then you can sort by "module". Mods are marked there. That's in the list of already deployed units....not when initially selecting them....so you can check that you have already deployed a mod unit...but not that you are about to...nor do you have the ability to limit the selection to core units only. Most modders to name their units to make them obvious (like Massuns were all called M92 (and still are)..
razo+r Posted November 24, 2024 Posted November 24, 2024 4 minutes ago, gmangnall said: That's in the list of already deployed units....not when initially selecting them....so you can check that you have already deployed a mod unit...but not that you are about to...nor do you have the ability to limit the selection to core units only. Most modders to name their units to make them obvious (like Massuns were all called M92 (and still are).. Ah, I see. You can actually limit the selection to core units. If you enable the historical filter, the clock symbol at the bottom, all mods get disabled (because they are not compatible with that filter).
gmangnall Posted November 24, 2024 Author Posted November 24, 2024 4 minutes ago, razo+r said: Ah, I see. You can actually limit the selection to core units. If you enable the historical filter, the clock symbol at the bottom, all mods get disabled (because they are not compatible with that filter). That's actually very useful....it doesn't work for statics which is the main issue.... but works a treat for aircraft and ground units. Thank you.
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