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Posted (edited)

It will get released, eventually.

ED rarely ever is able to stick to their first mentioned estimated release date.

All you need is patience. A lot of it.

Edited by razo+r
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Posted
On 11/28/2024 at 1:56 PM, goot66 said:

will this ever get released?

I doubt it, and should it be released anytime soon, it is likely to break compatibility with most (if not all) existing missions and campaigns: ED have insufficient control of the Lua interpreter which runs the myriads of scripts inside the missions, and therefore they have no way to stop, persist, and later continue those scripts. So in order to bring mid-game saves, they will have to get their own (or different) Lua interpreter that supports save-states, or ED simply define "mission save" in their own way -- which is likely to be very different from what you or I would call a "mid-mission save".

Due to the way that DCS/ED are currently set up (they make money exclusively through new module sales and have no other fixed DCS income stream), there are none, or very little, funds available for core game development. A "real" save-game feature IMHO is simply too big, too costly and therefore out of reach for present-day ED.

I'd love to be proven wrong, though, so here's to hoping that the kind people at ED surprise me.

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Posted (edited)

Well it’s already possible to “save” the game by replaying a track and taking control of it at the point you left off. All the Save feature needs to do is fix what tends to break in these tracks and automate the save point. Solved 😉 I’m sure it might be a bit more complex than this but it’s not impossible. And ED would get rewarded by selling much more content as this removes the current bottleneck of trying to play through it all without a save point. And it expands the market to an audience beyond the retired and unemployed.

Edited by SharpeXB
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