cfrag Posted December 3, 2024 Posted December 3, 2024 I recently noticed the following odd behavior when spawning player aircraft that seems different from jet versus warbirds, that can be easily re-produced. Create a miz, add a client each for a frogfoot Su-25T and a TF-51 cold from ground (see enclosed ref miz) Start the miz. Enter Frogfoot. Note no other plane in sight Re-slot to the '51 Note that the Frogfoot is gone (expected behavior) Re-slot from the 51 to the Frogfoot. Note that the '51 briefly disappears (expected) From the Frogfoot's cockpit, note that an AI TF-51 has spawned hot, and starts taxiing. (UNEXPECTED WORRISOME BEHAVIOR) Why is that? Is this new behavior? I usually don't create miz with warbirds, so this is the first time that I have noticed this. It is very odd and (to me) disconcerting behavior when de-spawned player aircraft exhibit fundamentally different behavior and (much worse) client aircraft re-spawn as AI aircraft. Or am I simply doing something wrong? My thanks to anyone who can shed some light into this ( @Flappie - you seem to be quite knowledgeable in DCS's deep waters?) strange spawns.miz
Solution Flappie Posted December 3, 2024 Solution Posted December 3, 2024 If I recall correctly, this is expected when a mission contains both a Player slot and at least one Client slot. Your TF-51 unit happens to be a Player slot. Switch it to a Client slot and there won't be any AI unit spawning. Don't ask me why it was made this way, I have no idea. Maybe it's a convenient way to test SP missions for some. ---
cfrag Posted December 4, 2024 Author Posted December 4, 2024 19 hours ago, Flappie said: when a mission contains both a Player slot and at least one Client slot. Huh. Now, don't I look like a shave-tail louie. Thank you, @Flappie --indeed, I didn't notice 'player' instead of client! Cheers, -ch
Flappie Posted December 4, 2024 Posted December 4, 2024 You're welcome. I had no idea what "shave-tail louie" meant. That made my day, thank you! ---
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