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Asymmetric and STRANGE player spawn behavior (jet vs warbird), client spawning as AI???


Go to solution Solved by Flappie,

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Posted

I recently noticed the following odd behavior when spawning player aircraft that seems different from jet versus warbirds, that can be easily re-produced.

Create a miz, add a client each for a frogfoot Su-25T and a TF-51 cold from ground (see enclosed ref miz)

  • Start the miz. 
  • Enter Frogfoot. Note no other plane in sight 
  • Re-slot to the '51
  • Note that the Frogfoot is gone (expected behavior)
  • Re-slot from the 51 to the Frogfoot. Note that the '51 briefly disappears (expected)
  • From the Frogfoot's cockpit, note that an AI TF-51 has spawned hot, and starts taxiing. (UNEXPECTED WORRISOME BEHAVIOR)

Why is that? Is this new behavior? I usually don't create miz with warbirds, so this is the first time that I have noticed this. It is very odd and (to me) disconcerting behavior when de-spawned player aircraft exhibit fundamentally different behavior and (much worse) client aircraft re-spawn as AI aircraft.

Or am I simply doing something wrong?

My thanks to anyone who can shed some light into this ( @Flappie - you seem to be quite knowledgeable in DCS's deep waters?)

 

 

strange spawns.miz

  • Solution
Posted

If I recall correctly, this is expected when a mission contains both a Player slot and at least one Client slot. Your TF-51 unit happens to be a Player slot. Switch it to a Client slot and there won't be any AI unit spawning.

Don't ask me why it was made this way, I have no idea. Maybe it's a convenient way to test SP missions for some.

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Posted
19 hours ago, Flappie said:

when a mission contains both a Player slot and at least one Client slot.

Huh. Now, don't I look like a shave-tail louie. Thank you, @Flappie --indeed, I didn't notice 'player' instead of client!

Cheers,

-ch

 

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