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Fog - No ability to set local fog, and height is based on sea level for manual, meaning having to drown out the entire map.


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Posted
7 minutes ago, Nealius said:

If the player or group of clients is not going to be in 3 or 4 different places at once, or at least not with such a degree of separation to need wide variations in weather, then why do we need local fog instead of using the timed triggers or zone triggers as mentioned above? At a certain point we're increasing developer workload to chase perfectionism over pragmatics. 

100% disagree with this logic. Having the same weather conditions across the entire map is nothing short of immersion breaking. Having fog simply dissipate is not a practical solution to many scenarios. I think at the very least they could split the map into 3/4 sections where fog and wind could be changed individually and blended in between. Never mind about the clouds which in real life would never be them same 150nm apart. 

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