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Posted

Is there a way to determine in the ME where you will spawn when creating flights? I am trying to avoid spawning on top of or in the way of previousl;y placed AI flights on the Supercarrier. 

On land you can pick the parking spot, this does not seem possible on the SC? 

Thanks

System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.

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Posted
1 hour ago, markturner1960 said:

On land you can pick the parking spot, this does not seem possible on the SC?

Carrier decides spawn points, you can't control where "live" units spawn on it.

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Posted (edited)

So what is the best way to design a mission with AI aircraft taking off alongside you to avoid the issues of spawning in the way of or on top of AI aircraft? How do you avoid these issues? 
 

And which option is best to choose for start up? From parking or from the ramp? From runway puts you on the cat, yes? 
 

What is the logic that decides where you spawn? If I understood that it would help……for example, if I put a static or ai jet on every spawn point, except one, and had one client jet, would it spawn in that free point? Does the mission editor understand if the spawn point has an object on it? 

Edited by markturner1960

System specs: PC1 :Scan 3XS Ryzen 5900X, 64GB Corsair veng DDR4 3600, EVGA GTX 3090 Win 10, Quest Pro, Samsung Odyssey G9 Neo monitor.

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Posted

Read the manual and tips from here:

That's theory. Then you try for yourself and don't ask what kind of startup is best. It's your own mission so choose one.

One does not simply spawn on top of AI. If you do, exit, save the track and report.

When placing the statics I heard it's best to do it as close as possible to how it's depicted in the manual.

If you want other aircraft to launch after another, use late activation, because they get launched by specific spawn spots order. You can't choose what cat or spot they'll use. You can only select cat for the player.

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