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  • ED Team
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Early Access Known Issues and Development
As with all early access products Iraq gives you access to the map as it develops, as such some items are still being worked on and developed. The following items are work that is ongoing or will be delivered during Early Access:

  • Hand-crafted terrain around airfields and POI (points of interest).
  • More unique models specific to the region
  • Tuning of draw distances and object LODs
  • Addition POIs, including but not limited, Oil Processing Plants, Power Infrastructure, Hospitals, etc
  • Improved Roads and Road Networks, including bridges and waterways
  • Some Airfield parking and/or layouts may change or be adjusted

Please also note the look of the ground textures from around 750 ft to 2,500 ft. Below 750 ft, the ground clutter hides the lower-resolution ground textures compared to hand-drawn art. Above 2,500 ft, I think you’ll be hard-pressed to find a more realistic-looking map. It’s this in-between area that can look odd given the resolution and normal map shadows. It is something we are looking to improve though new tech as well as hand-crafted terrain textures where suitable. 

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