Boosterdog Posted December 13, 2024 Posted December 13, 2024 (edited) Only tested with AI as I cant fly myself currently. In a nutshell the Cat 3 launch crew are still on or stupidly close to the landing area when an aircraft is trapping. I recall they have been somewhat more agile in the past. Seems to mainly affect the first AI to land. Simple mission attached to demonstrate. dcs.log Cat 3 Crew.miz Edited December 13, 2024 by Boosterdog 2 MSI Tomahawk X570 Mobo, Ryzen 5600X undervolted on Artic Freezer E34 Cooler, RTX3080 FE, 32GB (2x16GB Dual Ranked) GSkil 3600 CL16 Trident Neo RAM, 2X 4th Gen M2 SSDs, Corsair RM850x PSU, Lancool 215 Case. Gear: MFG Crosswinds, Warthog Throttle, Virpil T50CM gen 1 stick, TIR5, Cougar MFD (OOA), D-link H7/B powered USB 2.0 Hub all strapped to a butchered Wheel stand pro, Cushion to bang head on, wall to scream at.
Jel Posted December 23, 2024 Posted December 23, 2024 Seeing the same. Deck crew leaves the area just as the AI plane calls the ball. I think this also relates to another issue where the deck crew directors "think" the deck is clear and direct you to places you don´t wan´t to because you see another aircraft coming in Something´s quite off with AI since the update. 3 When in doubt - climb. Nobody ever collided with air. Cockpit: Win11Pro on M2.SSD, 128GB DDR5, Ryzen9-7950X3D, RTX4090, AsusROGStrix B650A. WinWing HOTAS MetalWarthog Orion2, MFG Rudder, TrackIR5
lee1hy Posted January 2 Posted January 2 (edited) Currently, FD CREW has many problems. sometime does not proceed to the next CREW, so the sortie is delayed by more than 5 minutes, or you have to go back or respawn. Edited January 2 by lee1hy 1 kim_123456#3214 My awesome liveries user files https://shorturl.at/cdKV5
Recommended Posts