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Posted

I would like to request that mission designers creating team deathmatch battles focus less on deathmatch and more on sneaking, as this is the interesting part with chopper warfare for me. Or the hosts change the options, I don't know who is responsible there. Please.

 

Explanation:

 

I recently jumped onto some server hosting a versus map. Unfortunately I did not check if external views of enemy choppers and map icons are available. So I powered up, flew nap of earth towards the FLOT, using tree lines as cover as there was very flat ground. Then I hovered near trees scanning the area for targets, when suddenly the laser warning system screamed and boom I was dead.

 

This was the moment when I realized there were external views for enemy choppers enabled on this map/server. The guy that killed me, flew 300m high or so, flew directly to our next chopper, killed it too with his sniper guns, then flew to the next and so on.

 

That was more like deathmatch and although I see there is skill involved in dogfighting I would prefer more sneaky matches. Since there is often only weak IR SAMs involved in these maps the one flying highest has the best chances it seems. No fun for me.

 

I don't think this was the designers/hosts intention as there were ground targets fighting on the map and the briefing ordered to attack ground targets but to be aware that there are enemy helicopters in the area.

Posted

one reason I don't care for PvP missions. even with externals disabled, you will always have someone that just wants to vulch. As you stated, they can fly high over the top and get to almost anywhere unnoticed (radar Sams a must to stop this). Helos only dogfight in Rambo movies.

 

On the other hand, flying alone in a PvP mission is asking for it and a wingman that watches for AA is needed at all times.

Posted
On the other hand, flying alone in a PvP mission is asking for it and a wingman that watches for AA is needed at all times.

 

Indeed. Unfortunately this isn't easy to organize on many public servers as often no voice chat is available. BF2 (more specifically Project Reality) has shown how non-claners can teamup for coop play if voice chat is easily accessible. But that is a different topic of course and a known issue.

Posted

I am also upset about all servers allowing externals on or allowing playing missions with externals on. Well you can find some servers maybe 3 times in one week but thats too little.

 

And why the hell is there no server with NO respawn? C'mon people its a simulation not a bloody and childish game.

Actual the flying-time on all servers is 6 or so minutes and then crash and then respawn then crash then respawn then crash then respawn etc... Sorry, but thats disgusting.

 

 

Offtopic:

Anyway i have deinstalled the game (no save-function in singleplayer, AI can look and track someone through trees, the player not).

 

 

Have a good one!

Posted

 

And why the hell is there no server with NO respawn? C'mon people its a simulation not a bloody and childish game.

Actual the flying-time on all servers is 6 or so minutes and then crash and then respawn then crash then respawn then crash then respawn etc... Sorry, but thats disgusting.

 

You can always after die exite game. Then go to play Solitare :D

 

Now serious - how many ppl would play without respawn? 1 - 2 in same time?

 

Offtopic:

Anyway i have deinstalled the game (no save-function in singleplayer, AI can look and track someone through trees, the player not).

 

Yes they are known lacks of game. Unfortunetely there is no anything better right now on military market sim for civils.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

ಠ_ಠ



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