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VR headset removal resilient - Quest (maybe same fate on other devices)


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Posted

If you remove your headset even for a fraction of a second (scratch your forehead for example) the game stuck.

Or image you are in a multiplayer server, land to rest for few minutes or need to go to the bathroom - impossible!

That happens with Quest 2 and 3 with cable and airlink, maybe same fate on other devices.

 

Posted
11 hours ago, ssamayoa said:

If you remove your headset even for a fraction of a second (scratch your forehead for example) the game stuck.

Or image you are in a multiplayer server, land to rest for few minutes or need to go to the bathroom - impossible!

That happens with Quest 2 and 3 with cable and airlink, maybe same fate on other devices.

 

 

Put a piece of tape over the sensor between the lenses.

Not very elegant but it does the job.

 

Posted

We used to have this problem, I'll try to remember how we solved it.  I think the basic settings in the headset might have done it- set the behaviour to never sleep. Then although the screens go black, it stays live and doesn't crash.....

Posted (edited)
On 12/30/2024 at 2:55 AM, ssamayoa said:

If you remove your headset even for a fraction of a second (scratch your forehead for example) the game stuck.

Or image you are in a multiplayer server, land to rest for few minutes or need to go to the bathroom - impossible!

That happens with Quest 2 and 3 with cable and airlink, maybe same fate on other devices.

 

VD will correctly resume gameplay.

For link/airlink, either use a bit of tape to cover the proximity sensor, or use sidequest/meta development hub to disable the proximity sensor entirely.

Then set the headset sleep setting to as long as possible.

You may need to disable the prox sensor after every headset reset if not using tape.

If using tape it needs to be white masking tape to work right, as it must be somewhat reflective.

Edited by MoleUK
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