MoleUK Posted January 17 Posted January 17 This is currently achievable by simply tweaking a few values in nvidia profile inspector. It breaks all the HUD's etc so it's not really playable, but I would argue that it actually looks pretty fantastic already. With a little work to clean things up and make it an official setting, it would be a nice feature to have. Even if only as a callback to the roots of the sim genre.
MoleUK Posted January 17 Author Posted January 17 18 minutes ago, MAXsenna said: Is it April Fools today? Hey if you grew up playing sims this is peak nostalgia. It is about 75% of the way to being a cohesive aesthetic already with just a few tweaks. It really does look shockingly good in-game. 2
MAXsenna Posted January 17 Posted January 17 Hey if you grew up playing sims this is peak nostalgia. It is about 75% of the way to being a cohesive aesthetic already with just a few tweaks. It really does look shockingly good in-game.Yeah, I was just joking. Had a look at your video and it brought back nostalgia for sure, but I'm way too spoiled today. Sent from my SM-A536B using Tapatalk
SharpeXB Posted January 17 Posted January 17 No thanks 2 i9-14900KS | ASUS ROG MAXIMUS Z790 HERO | 64GB DDR5 5600MHz | iCUE H150i Liquid CPU Cooler | ASUS TUF GeForce RTX 4090 OC | Windows 11 Home | 2TB Samsung 980 PRO NVMe | Corsair RM1000x | LG 48GQ900-B 4K OLED Monitor | CH Fighterstick | Ch Pro Throttle | CH Pro Pedals | TrackIR 5
cfrag Posted January 18 Posted January 18 (edited) 20 hours ago, MoleUK said: It really does look shockingly good in-game. "Beauty is in the eye of the beholder" -- it may evoke the time of years passed, when we were young - and we may have forgotten that those years weren't necessarily better. [Oh, and a nit-picking nag: that Bachman Turner Overdrive sound track is deep 70s, not 90s... ] A few month ago I fired up my Apple][ emulator and played A2FS1 - SubLogic's 1980 Apple II Flight Simulator that I kept fondly reminiscing about. It was a triumph then. And it (subjectively) is terrible -- by today's standards. If you like low-poly games, that's fine. One of the reasons that I pay an arm and a leg for modern GPU is that I don't have to be content looking at flat-shaded polys. It's an art style (similar to cell shaders or these retro 8-bit pixel art that seems to fascinate people). Like all things vanity, it will probably pass. I think it good if we can have a 'low poly' option as a novelty setting, and I would prefer someone in the community to work on that, rather than ED -- at least not before they complete all those EA modules. Edited January 18 by cfrag 1
MoleUK Posted January 18 Author Posted January 18 2 hours ago, cfrag said: "Beauty is in the eye of the beholder" -- it may evoke the time of years passed, when we were young - and we may have forgotten that those years weren't necessarily better. [Oh, and a nit-picking nag: that Bachman Turner Overdrive sound track is deep 70s, not 90s... ] A few month ago I fired up my Apple][ emulator and played A2FS1 - SubLogic's 1980 Apple II Flight Simulator that I kept fondly reminiscing about. It was a triumph then. And it (subjectively) is terrible -- by today's standards. If you like low-poly games, that's fine. One of the reasons that I pay an arm and a leg for modern GPU is that I don't have to be content looking at flat-shaded polys. It's an art style (similar to cell shaders or these retro 8-bit pixel art that seems to fascinate people). Like all things vanity, it will probably pass. I think it good if we can have a 'low poly' option as a novelty setting, and I would prefer someone in the community to work on that, rather than ED -- at least not before they complete all those EA modules. True, though that low poly mode could potentially become a performance setting to open up the game to lower end machines. At that point it might be worth spending dev time on, as it wouldn't be simply an aesthetic choice. 1
cfrag Posted January 18 Posted January 18 10 minutes ago, MoleUK said: True, though that low poly mode could potentially become a performance setting to open up the game to lower end machines. Agreed, although I believe this to be highly hypothetical. It could indeed open up DCS for computers that though equipped with a 4GHz main processor have the equivalent of a GPU from an Atari 800. Yours is a neat trick, especially in VR -- and full kudos (it also evokes the simulator scenes from "Fire Birds", one of the few chances to catch a fleeting glimpse of Sean Young). I wonder if it's practical, though. Given that ED seem to go the other, GPU humbling, direction I doubt if such a setting is on their strategic map to do something like that. This is a wish forum, so sure. I prefer to get my EA toys make it to 'finished product' first, but I'm an egotistical rat. 1
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