SilentEagle Posted April 2, 2005 Posted April 2, 2005 What is the best setting for the viewport graphic settings in 3ds max to get the reference texture on a plane you created to be solid lines and not all broken up like this?
Allochtoon Posted April 2, 2005 Posted April 2, 2005 Make the box the same size as the reference you are using.
SilentEagle Posted April 2, 2005 Author Posted April 2, 2005 Make the box the same size as the reference you are using. IT IS!! lol but i must have done something in the settings to fix it....because it is back to normal now...I think i set the texture mpas to the highest possible resolution..then restarted max...that seems to work now
MBot Posted April 2, 2005 Posted April 2, 2005 Customize -> Preferences -> Viewports -> Configure Driver... -> Background Texture Size 1024 I hope that helps. Build us some nice models ;)
SilentEagle Posted April 2, 2005 Author Posted April 2, 2005 Yeah I figured that out!! And don't worry I am building a nice model for ya!
Orao Posted April 4, 2005 Posted April 4, 2005 A piece of advice, when you hit alt+b check "match bitmap" so you can keep same dimensions of bitmap as of your model when you zoom in or out. Also switch to metric or imperial units (dependig on information you have). Just one last thing. Before you start modelin configure wiports to up side and front. Draw a box in which you can enter your plane and then start modeling. Check MAX tutorials which were shipped with, there you will find a complet tutorial on how to mdel the plane. They used P-38J lighting in that tutorial. Everything is explained step by step.
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