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  • 3 weeks later...
  • ED Team
Posted

https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336.1/

Campaigns

DCS: AH-64D Outpost Campaign by Stone Sky

  • Mission 8. The error of the object destruction zone, leading to a texture bug, has been fixed.

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Mission 13 - Operation Kayla Mueller. Mission overhauled. Improved target sets and mission flow. Improved gameplay, order of targets. Fixed bugs preventing progress.

DCS: F-14B Operation Sandworm Campaign by Sandman Simulations

  • Missions 9, 10 and 12. AI gets stuck while refueling - fixed

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • M2 – Missing voice line added

DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations

  • All missions – taxi sequence adjusted to prevent collisions if taxi director disabled

DCS: MAD AH-64D Campaign by Stone Sky

  • First mission - fixed coordinates error

A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions

  • TAC23, TAC24 and TAC25 missions for the A-10C II campaign. Corrected radio issue.
  • TAC23, TAC24 and TAC25 missions for both A-10C and A-10C II campaigns. Corrected crashing rescue helo.

DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking

  • Mission 01. Adjusted ADF Almirante Lynch Frequency to 380Khz to Avoid overlap with Gecitkale overlap. Adjusted Kneeboard with new frequency. Adjusted Voice Overs with ADF Frequency. Rework of approaching ship VO, taken out the black smoke advice. Smoke is white now. Subtitle correction. 
  • Mission 05. Further Hover Trigger adjustment. Switched off Nav Radio by Default in Hot Start Version to avoid annoying beep beep tone. 
  • Mission 09. Checked Camp Marjayoun rearm function and resaved Mission due to some players seem to have problems with rearming at the camp. Cannot reproduce.

DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon

  • M01: added safeguard to encounter with Backfire; added clearer instructions for the player during intercept phase 
  • M02: fixed a bug with mission stalling when Rovaniemi air defences take out enemy missiles; fixed several floating statics at Vuojarvi airstrip; fixed missing tower call. 
  • M03: updated placement of some statics at Vuojarvi; fixed Bullseye waypoint number on the kneeboard. 
  • M04: fixed placement of some statics at Vuojarvi; removed debug message; updated placement of objects at the hill (last part of mission)

DCS: A-10CII Iron Flag Campaign by Baltic Dragon

  • M 1-5: Updated most subtitles for better consistency; updated manual reference pages.

DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon

  • All missions: fixed the S-3 skins broken with the last update. 
  • M03-07: updated mission to new standard with I/R system removing the SPACE BAR presses, seamless frequency changes, datalink etc. Fixed issues with too much radio static. 
  • M07: fixed issue with smoke not appearing on the water for target practice

DCS: F/A-18C Raven One Campaign by Baltic Dragon

  • M02: fixed problems with Smoke refusing to refuel during the mission 
  • M03: fixed problems with wingman not refueling during the mission. 
  • M06: fixed issue with script error during the flight 
  • M10: updated push time to take into account longer launch process; fixed rare issue with first SAM hitting the player; fixed problem with flight lead flying on afterburner most of the way to the target.

 

DCS: F/A-18C Operation Green Line by Badger633

  • Missions 8, 9 ,11, 12: Mig Weapons adjusted ACE level.

DCS: F/A-18C Rise of the Persian Lion by Badger633

  • Missions 3 all variants: F4 incorrect attack fixed.
  • Mission 9 normal variant: 420 not follow fixed

DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims

  • Mission 16 Part 3 - Fixed incorrect data link ID
  • Mission 2 - Various minor fixes and updates, minor alterations to briefing
  • Mission 3 - Various minor fixes and updates

DCS: F-16C Last Out Weasels Over Syria 2 by Ground Pounder Sims

  • Mission 1 - Ship not engaging - fixed
  • Mission 10 - Fixed rare chance of triggering the ‘engage Mig’ and ‘avoid Mig’ outcomes simultaneously
  • Mission - 13 - Improved fail safes on AI triggers during SA-11 phase

DCS: AV-8B Kerman Campaign by Ground Pounder Sims

  • Mission 5 - Minor adjustments to AI behaviour when bombing tanks.
  • Mission 6 - Moved Chieftain closer to reduce radio degradation
  • Mission 7 - Minor adjustments to AI behaviour when bombing tanks

DCS: P-51D Blue Nose Bastards of Bodney Campaign  by Reflected Simulations

  • Removed MW50 for 109s
  • Bf-109 skin updates

DCS: Spitfire LF Mk. IX The Big Show Campaign  by Reflected Simulations

  • Bf 109 skin updates
  • Typo fixes

DCS: P-51D Debden Eagles Campaign  by Reflected Simulations

  • Removed MW50 for Bf 109s
  • Bf 109 skin updates

DCS: FW 190 A-8 Horrido! Campaign by Reflected Simulations

  • Bf 109 skin updates

DCS: Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations

  • Lead no longer has MW50 so that he doesn't use it during climbing
  • Bf 109 skin updates

 

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • 109 skin updates

DCS: UH-1H Paradise Lost Campaign by Reflected Simulations

  • F-5 skin assignment fixes

DCS: F-14A Zone 5 Campaign by Reflected Simulations

  • F-5 skin assignment fixes
  • Some F-5s had all aspect Atolls - fixed

DCS: Spitfire LF Mk. IX Beware! Beware! Campaign by Reflected Simulations

  • Bf 109 skin updates

DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations

  • Bf 109 skin updates

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations

  • Cross runway ATC message comes at the hold short point now.
  • Mission 9 safeguard triggers added
  • Mission 9 kneeboard weather data fixed
  • Typo fixed in the startup sequence
  • Mission 4 typo fixed in briefing and target photos
  • Like 8
  • Thanks 8

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • 2 weeks later...
  • 2 weeks later...
  • ED Team
Posted

https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.13.6818.2/

DCS Campaigns

DCS: AH-64D Outpost Campaign by Stone Sky

  • Mission 2. Fixed problem with landing on Arleigh Burke.

DCS: F/A-18C Operation Green Line by Badger633

  • Mission 1: Boat movement fixed. 

DCS: F/A-18C Rise of the Persian Lion 2 by Badger633 

  • Missions 13: Carrier parking conflict on return resolved.

DCS: F-16C Last Out Weasels Over Syria 2 Campaign by Ground Pounder Sims

  • Mission 10 - Rotor engaging Migs when already clear of the fight - fixed.

DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims

  • Mission 5 - Various minor updates and fixes.

DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon

  • Mission 4: fixed issue with mission not progressing after overflying Power Chord. 
  • Mission 8: general overhaul of the mission, with new prompts, fixed datalink, updated comms and several smaller bug fixes. Note: known issue with overlapping comms during departure, will be fixed for next patch. 
  • Mission 9: fixed issue with Scuds shooting too early; fixed garbled comms from Cutlass towards end of the mission; added missing prompt for freq change to Strike; added unlimited fuel for flight lead.

The following campaigns had issues with broken file names fixed, and now the campaigns are fully playable:

  • DCS: F-14B Operation Sandworm Campaign by Sandman Simulations
  • DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims
  • DCS: MAD AH-64D Campaign by Stone Sky
  • Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev
  • DCS: F/A-18C Rising Squall Campaign by INVERTED
  • DCS: UH-1H Worlds Apart Stormfront Campaign by Low-Level-Heaven Mission Development
  • Like 13
  • Thanks 7

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • 2 weeks later...
  • ED Team
Posted

https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.14.8222/

Introducing Mission State Save feature that will allow you to save mission states between mission play sessions. It is working with custom unprotected missions that you can make in mission editor to make any story for yourself and play it over several sessions and save meaningful mission parameters and events like destroyed units, date/time and current location of all aircraft and their waypoints etc. Mission state save generates a new .miz file which you can edit in the mission editor before continuing your story if needed. Dedicated server has a new .sav file type to support automatic mission state save and be less demanding on server administrator. This feature is WIP and initially aimed at the average user with no advanced mission scripting knowledge. We want to form its future updates based on your feedback and also add some support if possible that will be requested by community advanced content creators.

For more details about this feature, please see the Mission State Save guide (Mission State Save - ED Team - ED Forums) and quick guide video from SUNTSAG: https://youtu.be/O-Hd8K-x8AA

 

New campaigns:

  • DCS: F/A-18C The Rampagers Campaign by Baltic Dragon
  • DCS: Mosquito FBMkVI Freeman's Folly Campaign by Sunts Simulations

DCS Core

  • 3D models. Fixed recoil effect on BTR 80/82.
  • 3D models. Fixed seasonal textures for SA-10 (S-300) site.
  • 3D models. Fixed visibility of some model elements through dust for most ground units.
  • 3D models. Fixed missing collision model for the Buk C2 SAM.
  • Added liveries for some Egyptian aviation
  • AI aircraft. Tuning of the AI helicopters attack patterns for better use of standoff capabilities
  • AI aircraft. AH-64s spin 360 degrees at the airfield in the presence of wind - fixed
  • AI aircraft. Deck operations. When starting from six-pack with a wingman, crew can direct a player into a dead end - fixed
  • AI aircraft. F/A-18C will now not turn off its radar if it is locked onto by an enemy aircraft
  • AI aircraft. F-117 cannot reach service ceiling - fixed
  • AI aircraft. Fixed issues with helicopter landing on uneven surfaces
  • AI aircraft. Flight of four ship Tu-22M3 can't climb to assigned altitude - fixed
  • AI aircraft. IL-76MD weight corrected
  • AI aircraft. Incorrect wingman trajectory for Orbit task in line abreast formation - fixed
  • AI aircraft. MiG-25PD countermeasures dispensers are removed 
  • AI aircraft. MiG-29 uses speedbrake and clips runway on landing - fixed
  • AI aircraft. The aerobatics task will be performed every time the aerobatics start point is passed.
  • AI aircraft. When assigned the Orbit task to helicopters, they fly to nowhere - fixed
  • AI aircraft. Wingman crosses the leader's trajectory twice on left turn in line abreast formation - fixed
  • AI aircraft. Wingmen do not follow the leader when performing a task Orbit - fixed
  • AI aircraft. TF-51D. Fixed bug on rudder on all liveries
  • AI aircraft. B-52 loadout and onboard sensor changes. Added TGP section in loadout with Litening option for TGP. Added more currently available in DCS world laser bombs in loadout. (B-52 loadout missing or not propper modeled. - Aircraft AI Bugs (Non-Combined Arms) - ED Forums)
  • AI aircraft. APK-9 datalink pod added for Su-24M for Kh-59 usage
  • AI aircraft. New option “Allow Formation Swap Side”  - When enabled this allows tactical formation turns, and disabled the AI will follow regular turn behaviour. This option will be off by default in missions created before this update, and enabled by default in new missions. The mission maker can decide which option suits the scenario.
  • AI aircraft. Added new “Anchored” orbit for tankers. This allows custom leg length and width for orbit.
  • AI ground. HY-2 Silkworm anti ship missile. The calculation of the target visibility range to the horizon has been corrected. The missile will be launched at a greater range if it is located on a hill.
  • AI ground. Added "gray smoke" effect when unit HP reaches 50-25% (25-0% range has "black smoke").
  • AI ground. Target lock is not reset when quickly moving the crosshair IR SAM to another target - fixed.
  • AI ground. Shoot and Scoot - No Scoot if task pushed after another fire at point - fixed.
  • AI ground. The size of the MG cartridges on pickups has been reduced.
  • AI ground. Fixed firing effect for BMP-3.
  • AI ground. IR SAM target acquisition timer and sound delay - fixed.
  • AI ground. Improved DM of Gun 15cm SK C/28 Naval in Bunker (possible to destroy by hitting the gun.).
  • AI ground. Several vehicles' model aiming points were shifted up by 1.7m. Aim points used by AI do determine if they can attack a vehicle and hit it.
  • AI ground. Added RPN S-300 to ARM recognition list for symbology fix
  • AI sea. Fixed missing missile model on missile launcher at Oliver Perry.
  • AI sea. Missing of a 3D model of the Bazalt missile in the launch container and the early closing of the container lid of the cruiser Moskva - fixed.
  • AI sea. Harpoon explodes in launcher La Combattante 2 - fixed.
  • Briefing. Added QNH in hPa/mbar
  • Core. Loading process adjusted which will help in sporadic situations when user may have experience longer mission load times and longer MP slot occupation response
  • Core. Observer-side jettisoned bombs being left indefinitely alive in some cases - fixed.
  • Core. Set AI Life trigger action used with sea platform causes DCS crash - fixed. 
  • Debriefing. No bullet/shell counts in debriefing when A/C shooting - fixed.
  • Encyclopedia. Added SA-5 (S-200) site.
  • Encyclopedia. Added field artillery leFH 18/40.
  • Encyclopedia. Added/updated info about Sidewinder AIM-9 missiles family in encyclopedia
  • Graphics. HUD Symbology affected by engines heat blur effect  - fixed
  • Graphics. Manual fog settings cause a black screen in some case - fixed (DCS Graphic Bug with Heatblur and Landing light in the F14A Zone 5 campaign Event 5 - General Bugs - ED Forums)
  • Graphics. Helper gates size change feature fix for MT
  • GUI. ESC menu does not work due to hidden active chat window -fixed (Esc key not working - Controller & Assignment Bugs - General - ED Forums)
  • GUI. Dynamic spawn does not use normal default gun ammo type but uses first ammo type in the list instead - fixed
  • GUI. Dynamic Spawn. FARP Dynamic Slots report occupied after a "blocked" spawn attempt - fixed (FARP Dynamic Slots report occupied after a "blocked" spawn attempt - Multiplayer Bugs - ED Forums)
  • GUI. Score Window does not record kills in Multiplayer - fixed. (Score Window does not record in Multiplayer - Multiplayer Bugs - ED Forums)
  • GUI. Zoomed-out F10 map cannot be zoomed-in using mouse scroll wheel in ascertain cases - fixed. (F10 Map Stuck on zoom out/Multiplayer - General Bugs - ED Forums)
  • Historical mode. ZSU-57-2 added to 15 countries.
  • Historical mode. Added field artillery leFH 18/40.
  • ME. Better management of sound files. Saving the sound file when changing the trigger type to one that also uses the sound file.
  • ME. Difference of helicopter and payload elements camouflage - fixed
  • ME. Ships 'All' category cannot be selected - fixed (Change Ship Category in ME - Mission Editor Bugs - ED Forums)
  • ME. Unit selection in Unit List is bugged when group is HIDDEN ON MAP - fixed ("Set Invisible" command does not work in multiplayer - Multiplayer Bugs - ED Forums)
  • ME. More icons added to the Draw Tool
  • ME. Copying helicopter with hardpoints disabled, then changing it to another helicopter type results in being unable to rearm - fixed.
  • MP. AI Task Push does not work for multiplayer client - fixed ("Set Invisible" command does not work in multiplayer - Multiplayer Bugs - ED Forums)
  • MP. Scenery Destruction Zone is not synced for clients on dedicated server - fixed (Object Destruction Zone (works on host, but does not work on dedicated server) - Multiplayer Bugs - ED Forums)
  • Scripting API. net.lua2json(t): Crashes game if t contains cycles (SEGFAULT) - fixed (net.lua2json(t): Crashes game if t contains cycles (SEGFAULT) - General Bugs - ED Forums)
  • Scripting API. Smoke markers generate a ghost icon of  ZIL-135 P1 neutral unit - fixed (Smoke markers generate a ghost ZIL-135 P1 neutral unit - Ground AI Bugs (Non-Combined Arms) - ED Forums)
  • Scripting API. Static PAD Single gives wrong external category (Ship) - fixed (Static PAD Single gives wrong external category (Ship) - Object Bugs - ED Forums)
  • Scripting API. net.lua2json : array[0] - index 0 incompatibility - fixed (net.lua2json : another bug detected (array[0] - index 0 incompatibility) - General Bugs - ED Forums)
  • Su-25T. IR Jammer. IR jammer suppresses missiles from all directions. Fixed. Jammer will suppress missiles only in the tail sector.
  • Weapons. AGM-45A Shrike fins instantly snap to actuated position - added actuator model
  • Weapons. AIM-120. Added late arming of the missile fuse at 150 meters before the target. This will avoid detonation on the flight path when flying close to another aircraft or missile. This only works when the range to the target is known.
  • Weapons. AIM-120. Implemented 30 degree conical side directional pattern of proximity fuse sensor - “Wagon Wheel”
  • Weapons. BetAB-500ShP. Animations corrected
  • Weapons. BGM-109 start sequence settings updated. Booster trail updated
  • Weapons. Corrected flight dynamics and motor of SAM Hawk MIM-23 missile
  • Weapons. Corrected some missile engine smoke effects. Missile turbojet engine smoke effect updated.
  • Weapons. Eliminated glossy finishing of Kh-25 missile skin
  • Weapons. Illuminating bombs now can be locked as target by IR missiles
  • Weapons. Improved synchronization of the time of missile detonation for clients in MP
  • Weapons. Kh-25MPU missile retargeting to other target that placed quite far from primary one - fixed
  • Weapons. Kh-58 missile aiming error for moving target. Missiles always arrive at the stern of the ship. Fixed.
  • Weapons. Fixed an issue with shell disappearing when firing at long range.
  • Weapons. MIM-72G Chaparral. Renew the model of the motor block. Added variable smoke opacity. Added more gain in the guidance loop.
  • Weapons. R-24 missile overhaul. Updated aerodynamics, motor, warhead, guidance
  • Weapons. RGM-84 booster trail updated
  • Weapons. S-5 rocket rotation animation is missing under some circumstances - fixed
  • Weapons. SA-13 and SA-9 missiles. Reduced arming time from 5 sec to 2 sec after launch
  • Weapons. Kh-22 antiship missile. Corrected aerodynamics data, increased drag
  • CTD. Dedicated server crash when changing missions with webgui - fixed

Known Issues:

  • We are aware about bug with oversized explosion craters appearing in some cases, it is very sporadic bug and we are working on debugging it
  • Automatic Mission State save for .sav missions on dedicated server when you stop or restart mission does not take into account clients/players current positions at the moment of save and just returns them at their starting points. Other manual save methods does account positions and save them.
  • While you are inside simulation there are some hotkeys combinations still active even when you are typing file name in dialogue window for the Mission Save file. Avoid using SHIFT+R to write capital R as it will also be read by simulation as a command that by default mapped to mission restart action. Best workaround is to not use capital letters for typing while in the dialogue window during the game.

DCS: F-16C Viper by Eagle Dynamics

  • Fixed: TGP tracking target has jitter. 
  • Fixed: Player IR missiles can see through player aircraft prior to launch.
  • Fixed: CCIP bombs consistently fall short from target.

DCS: F/A-18C by Eagle Dynamics

  • Fixed: FCS compensation for speedbrake deployment is tied to the Airbrake EXTEND button, instead of the speedbrake position itself.
  • Fixed: Antenna elevation carat and B-sweep "swapped" in 1LOOK RAID.
  • Fixed: BRU-41 with 6 BDU-33 appears to create excessive drag.

DCS: AH-64D by Eagle Dynamics

  • Improved FСR synchronization. 
    Known synchronization bugs that we are working on:
    • FCR animation for all users (currently only displayed for helicopter host).
    • RMAP background (missing) on first client login if HOST scanned and stopped. With subsequent scan packets, everything is displayed for everyone.
  • Fixed: Position Hold oscillation:
    • When initially engaged, Position Hold can cause some large oscillations in attitude and lateral velocity. At times, the Position Hold can generate a ground speed in the opposite direction well beyond the initial position and velocity when initially engaged.
    • When disengaged, Position Hold seems to generate an erroneous input through the SCAS. For example, if the helicopter was in a stable and trimmed hover and the Force Trim/Hold Mode switch is pressed to the aft position to disengage Position Hold, the green SCAS indicator may jump aft, incurring a nose up attitude when such a movement was neither commanded nor necessary.
  • Fixed: RWR displays AI AH-64D FCR as "U" Unknown Fixed-Wing, even when AI AH-64D does not have FCR installed.
    • AH-64D FCR removed from AH-64D RWR classification library.
  • Fixed: HAI - The left wheel sinks into the ground upon landing.
  • Fixed: No fire zone NFZ desync in multicrew.
  • Fixed: RFHO target data erased when FCR selected as sight on FCR-equipped AH-64D.
  • Fixed: Firing RF missile using TADS is advancing FCR Next-To-Shoot (NTS) target.
  • Fixed: NTS is not sequencing when firing RF missile while FCR is selected sight.
  • Fixed: Cued LOS Reticle displaced downward in CPG HDU when FCR slaved to FXD.
  • Fixed: Displaying COM page on right MPD causes C/S> error on left MPD.
  • Fixed: De-selecting G/S on VIS page is enabling VSEL (T6) if a CPG underlay is selected.
  • Fixed: George CPG unit IFF label errors. Labels updated in the following manner:
    • Inappropriate characters removed.
    • Prevent overflow of characters outside of Target List.
    • Revised confusing nomenclature of some unit types.
  • Fixed: George CPG ranging behavior when employing gun.
    • When tracking a target with the gun actioned, George will continuously lase to ensure accurate ballistics calculations prior to firing.
    • George will only engage target within 2500 meters when in ROE FREE FIRE. May be overridden to engage out to full range of gun using Consent To Fire command.
  • Fixed: George CPG gun burst interval when firing gun in ROE FREE FIRE.
    • George will pause between bursts to wait for rounds to impact target before firing another burst. May be ordered to fire another burst early using Consent To Fire command.

DCS: Mi-24P Hind by Eagle Dynamics

  • Added: SYNC mode functionality for ASP-17 sight
  • Added: functionality for R-60 missiles to react to flares before launch
  • Fixed: Gear not lowered after repair

DCS: F-5E  by Eagle Dynamics

  • Improved the appearance of the afterburner.
  • Improved shaking effect of cockpit element under G load.

DCS: F-86F by Eagle Dynamics

  • Fixed: VOIP controls cannot be assigned to joystick.

DCS: Yak-52 by Eagle Dynamics

  • Fixed. Wheel brakes can not be disengaged after a hot start.
  • Improved. Pneumatic starter parameters

DCS: Mirage F1 by Aerges

  • Default load out setup is now empty pylons and pylons can be removed to have a 'clean' aircraft.
  • Fixed the inability to click the right canopy handle when the canopy is open.
  • Ejection handles click spots positions are updated now correctly.
  • Fixed all weapons released at once with 'Single' release mode selected.
  • Weapon release sequence is interrupted now when 'Bombs, rockets, missiles..' button is released in 'Salvo' mode.
  • IDN 'Additional target selector switch' now stops when it is in 'Dist' mode, and min/max distance limit was reached.
  • Mach/Airspeed indicator reference airspeed bug (and the corresponding knob) animation was made unlimited.
  • The F1BE rear seat ‘IDN TACAN distance failure bar’ is functional now.
  • Fixed F1BE rear seat 'IDN VOR failure' flag - it was mixed up with the 'TACAN distance failure' bar.
  • Fixed F1BE rear seat 'IDN general failure' flag - it was mixed up with the 'IDN VOR failure' flag.
  • Standby horizon indicator A/C symbol movement was adjusted with the cage knob pulled.
  • Fixed broken standby horizon indicators cage function in F1BE.
  • Fixed standby horizon jitter when it is caged.

DCS: C-101 Aviojet by AvioDev

  • Standby horizon cage operation was fixed. Previously the displayed pitch/roll were changing even with the gyro being caged.
  • Standby horizon cage knob operation was adjusted. Now the gyro is caged when the knob is pulled at more than 90% of its total movement. The knob now stays pulled in the caged position.
  • The standby horizon failure flag is visible now when the gyro is caged.
  • Fixed standby horizon jitter when it is caged.

DCS: Flaming Cliffs 2024

  • Su-25T. Added Afghanistan instant action missions
  • Su-27/33. Added an overwing vapor effects

DCS: L-39 Albatros by Eagle Dynamics

  • Added Instant Action missions for Afghanistan map

DCS: Black Shark 3 by Eagle Dynamics

  • ABRIS. Map does not show Airport points label - fixed
  • ABRIS. Pre-recorded refpoint label is suffixed "REFPOINT" (Prepare Mission) - fixed
  • Missing mirrors reflection in the rain - fixed
  • The Shkval always lock on the lower part of the object - fixed
  • Windshield wipers can swipe raindrops now

DCS: Mosquito FB VI by Eagle Dynamics

  • Added RU localization for lessons. (It’s been done earlier, but not mentioned)

Campaigns

DCS: AV-8B Hormuz Freedom Campaign by SorelRo

  • AV8_C1_M1 mission. Weather updated to remove the old sand storm and add the fog. Voices updated for the main character. Triggers revised and additional dialogue added.

DCS: F/A-18C Inherent Resolve Campaign by Looking Glass

  • Mission 6 - VBIEDS. FIXED bugs causing mission failure. Made various changes to gameplay for improvements, timings, friendly troops.

DCS: Outpost AH-64D Campaign by Stone Sky

  • Mission 2. Fixed problem with landing on Arleigh Burke.

DCS: MAD AH-64D Campaign by Stone Sky

  • M02. Restored corrected mission.

A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions

  • Mission A-10C - BFT05 - Basic Maneuvers. Updated triggers to match practice mission.
  • Mission A-10C II - BFT05 - Basic Maneuvers. Updated triggers to match practice mission.

DCS: P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations

  • All missions: AI lead restricted from using WEP during climb

DCS: Spitfire IX The Big Show Campaign by Reflected Simulations

  • All missions: AI lead restricted from using WEP during climb

DCS: P-51D Debden Eagles Campaign by Reflected Simulations

  • All missions: AI lead restricted from using WEP during climb

DCS: P-47D Wolfpack Campaign by Reflected Simulations

  • All missions: AI lead restricted from using WEP during climb

DCS: Spitfire IX Beware! Beware! Campaign by Reflected Simulations

  • All missions: AI lead restricted from using WEP during climb

DCS: F-16C Arctic Thunder Campaign by Reflected Simulations

  • Mission 7 kneeboard typo fix

DCS: F/A-18C Operation Green Line by Badger633

  • Missions 4: Carrier parking at end of mission fixed

DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations

  • Mission 6: Fixed Syrian ships killing each other
  • Like 33
  • Thanks 16

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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal

  • ED Team
Posted

https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.14.8394/
DCS Core

  • Weapons. Crash WeaponBlocks.dll!wRadarSensorBase::getRadarAimError - fixed
  • ME. Absolute Mission Time trigger interface change, added time and date input
  • Crash in some cases when several AIM-120 initial target gets destroyed before they reach it  - fixed
  • Crash in some cases when certain MODs installed and corrupt “database” in simulation - fixed
  • AI. RU AWACS - no answer on DECLARE command - fixed
  • Like 16
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Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status

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