ED Team Popular Post BIGNEWY Posted January 20 ED Team Popular Post Posted January 20 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336/ DCS Core Aircraft AI. B-52. Incorrect connection during refueling - fixed Aircraft AI. Helicopters cannot retrieve cargo from moving ship - fixed Aircraft AI. Ka-50. Rotor tip lights do not match blade tips - fixed Aircraft AI. AI BF-109 still benefiting from MW50 even if the MW50 tank is set to empty- fixed Aircraft AI. AI aircraft do not consider obstacles after landing and ram other planes on taxiways - fixed Aircraft AI. S-3B refueling lights adjustment Aircraft AI. WW2 Vic formation No.4 can't keep up - fixed Aircraft AI. KC-135MPRS Losing altitude when called up as tanker - fixed Ship AI. Fixed 054A CIWS Ship AI. Fixed 071 livery Ship AI. LS Ropucha damaged LOD missing - fixed Countries. Mi-8MTV2 added to Iraq Dedicated Server. Server completely breaks down when the mission stops in Web GUI - fixed Dedicated Server. Missions list shuffle function do not work - fixed Graphics. Fix artifacts on clouds Graphics. Fix for artifacts at intersection with fog when camera is placed directly on top layer of the fog Ground AI. JTAC is capable off to continue use lase and use IR pointer after his destruction - fixed Ground AI. JTAC. IR pointer is not shifted to other target - fixed Ground AI. KS-19 sounder fixed Ground AI. New sounds for Flak 38 Ground AI. New sounds for Flak M42 37mm and Twin Bofors 40mm, autocannon settings sound update Ground AI. New sounds for Oerlikon 20mm Gun Ground AI. New sounds for S-60 57mm gun + minor fixes Ground AI. New sounds for twin and quad 20mm Flak gun Ground AI. S75 ZIL truck model issue with windshield fixed Ground AI. Added desert camo and updated other liveries for T-72B3 Ground AI. Sound Update for cannons Ground AI. Added civilian Ural trucks models and updated liveries GUI. Radio messages clipped by F10 map bar - fixed GUI. Message history window won't close after exiting track - fixed GUI. Most logbook A-10 patches are not usable - fixed Scripting API. onPlayerTryChangeSlot() not called for dynamic spawns - fixed MP. Events of user draw visibility control doesn't applied to client connected after trigger was fired - fixed MP. FARP warehouses not synchronized on player join - fixed Weapons. Active Maverick camera starts to shake at certain camera angles - fixed Weapons. AGM-114L. In the case where not the entire target is visible in the AH-64 sighting system, the missile will hit the designated target, and not the neighboring ones. Weapons. BLG-66 animation corrected Weapons. Buk SA-11. 9M38 missile guidance method changed to proportional navigation Weapons. FFAR Mk 5 engine fire is detached far from exhaust nozzle - fixed Weapons. IR missiles began to ignore flares more often - fixed. Flare efficiency has been returned to previous values. Weapons. Kh-29T. Eliminate erratic maneuvers to the loft trajectory transition Weapons. SA-2, V-755 missile. Liquid engine smoke of second stage tuned. Added inversion contrail at low temperature. Weapons. Оnce LS-6-500 bomb it is released from the pylon, it transforms into an LS-6-250 bomb - fixed Weapons. Rail launcher disappear after helicopter fires last missile against air targets - fixed NS430 memory leak - fixed DCS: F-16C Viper by Eagle Dynamics Fixed Crash when click OVRD on MFD. Fixed: Radar elevation control freeze after fail to track in VSR. Fixed: RWS DTT attempting to drop single track drops both and resets radar back to search. Fixed: While in STT the radar footprint freezes in HSD in the last azimuth setting and does not follow the target. Fixed: HMCS Boresight locking - No rad but locking anyway. Fixed: A-A radar false targets appear with radar not emitting. Fixed: AGM-154A fired off angle but in-zone has a chance of not guiding. Fixed: FCR TWS Can reset/drop track even if radar maintains trackfile/trackfile is not dropped. DCS: F/A-18C by Eagle Dynamics Fixed: EXP radar scanning speed and aperture seems tied to aircraft's speed. Fixed: If Auto CPL is used with TOT it does not account for the waypoints in the sequence. Fixed: DL13 display no longer shows the video feed from the AGM-62 Walleye before launch. DCS: AH-64D by Eagle Dynamics Added default value of the VRS audio notification in the Special Options to disabled/un-checked. Fixed crash when George AI try detect targets. Fixed crash when trying to display all targets (left long) in the George target list. (Crash in DLC Mission). Fixed: George AI detects unactivated units and fires at them. Fixed: George AI does not see the targets when fog is in Auto mod. Fixed: When the aircraft is at a sufficient bank angle (estimating >20 degrees perhaps) and slew inputs are applied to the TADS with LMC enabled, the LMC slew behavior becomes bizarre. Fixed: FCR RF Handover does not work with the front seater. Fixed: TSD Cursor show option should be independent between phases. Fixed: Closing AI Interface while player is in CPG seat is disabling C-Scope in CPG crewstation. Fixed: Wheel сhocks miss texture. DCS: Supercarrier by Eagle Dynamics Fixed: Starting cold & dark the crew will not direct planes (multiplayer). Forced option 'disable deck crew' don't work. Fixed: Switching to Airboss view shows incomplete player aircraft. Fixed: Wheel chocks are placed permanently in some cases. Fixed: Stuck at Awaiting requested crew member. Fixed: MT IFLOS lights are difficult to see. DCS: F-5E by Eagle Dynamics Fixed errors in liveries: Added tie-down hooks (under the fuselage and under the wings) to the Aggressors. Changed the side numbers. Removed the extra antenna on the Swiss and Austrian aircraft, under the fuselage in the nose. Made a version of the antenna set for the 70s on the MiG-28, as well as on the Vietnamese and Iranian liveries. Removed the RWR antennas and installed a Skyspot antenna. Partially painted over the steel plates on the engine nacelles. Returned the formation lights to some liveries. Added protective brushes to the gaps under the flap rod on the fuselage. Removed and corrected several minor errors and inaccuracies in the liveries. Added template. Added livery: Aggressor VFC-13 11 Aggressor VFC-13 21 Sundowners VFC-111 01 USAF "Southeast Asia" IRIAF F-5E Standard IRIAF - 43rd TFS IRIAF - 41rd TFS Fixed: Some activities take up to 5 times longer. Fixed: Attitude Indicator rotation is backwards. Fixed: Flight Manual - Errors and typos in Hydraulic Systems diagram. Fixed: The antenna crashes into the hatch. Fixed: Fix the profile shape of the front of the suspension tank. Fixed: The texture of the cross under the screwdriver has shifted from the screw cap and dirt. Fixed: The RWR antenna is missing, on the rear, on the right. DCS: Mi-24P Hind by Eagle Dynamics Fixed: “Launcher arm” usage leads to rockets being fired in some cases DCS: Mi-8MTV2 Magnificent Eight by Eagle Dynamics Fixed: Helicopter weight is different from the one that was set in ME in certain cases DCS: Flaming Cliffs 2024 by Eagle Dynamics А-10A. Added new IA missions for Marianas and Caucasus Su-25. Added new IA missions for Caucasus MiG-29. Added new IA missions for Afghanistan F-15C. Added new IA combat missions for Marianas DCS Mirage F1 by Aerges Input and clickability: Clickability of F1BE rear canopy left handle (“Canopy open/close”) is now operative. F1BE ejection handles clickspots tooltips were updated (the word “Alternative” was removed). Fixed some 'Wrong connector name' messages in dcs.log. Removed 'Fuel transfer sequence selector switch' from F1BE input as being not applicable to that version. Both TRAP 136 (“Green”) and TRAP 137B (“Red”) radio panels frequency, channel and function selectors can now be controlled by both left/right mouse buttons and by mouse wheel. IFF Mode 1 and Mode 3A code selectors now work with both left/right mouse buttons, as well as with mouse wheel. F1EE IDN "Additional vector bearing/distance adjustment switch" values of acceleration with time were reviewed to make fine adjustments possible. Systems and general: Pylon loadout configuration standardized with modern DCS standards: Now the default setup is empty pylons but pylons can be removed to have a 'clean' aircraft. Fixed engine fire lights that stayed lit after all electrics were turned off. The F1BE rear seat safety pin doesn't block the front seat ejection anymore. F1BE rear seat VOR/ILS control panel is now properly initialized to 'ON' state at hot start. Fixed pre-programmed radio frequencies of F1BE and F1EE Iraq quickstart missions. F1BE rear seat cockpit lighting is off, and rear seat safety pin is installed now when the 'Solo Flight' option is enabled. DCS: C-101 Aviojet by AvioDev CLB-200, BIN-200, BR-250 and BR-500 models improved. Jettisoned canopy is restored now at aircraft repair. Batteries’ temperature and capacity are now restored to initial values at aircraft repair. Rear seat cockpit lighting is off, and rear seat safety pin is installed now when 'Solo Flight' option is enabled. DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Fixed: ADI does not move when mission starts in cold & dark DCS: MiG-21bis by Magnitude 3 Increased radar return signature brightness Added missing pointers for VR controls DCS: Christen Eagle II by Magnitude 3 Fixed floating radio and fuel gauge displays Fixed propeller blur effect Campaigns DCS: P-47D Wolfpack Campaign by Reflected Simulations Formation updates P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Fixed some spawn error bugs DCS: F-14B Operation Sandworm Campaign by Sandman Simulations All missions – More adjustments to get the taxi director work as it should Mission 1 – Taxi director forced off to enable player to taxi right back to catapult after recovery Mission 4 – trigger zones adjusted Mission 4 – tanker holding area adjusted Mission 4 – fixes to prevent landing aircraft to stuck on the deck Mission 4 – Fixed missing kneeboard in briefing images Mission 5 – Fixed Enfield 2 returning after launch Mission 8 – Fixed CAS flight not following orders and enemy helo missing DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Mission 6 - VBIEDS. Adjusted mission fail triggers as reported in ED Forums. Spaced out events to allow better gameplay and SA. Added immortal mode. Made first wave of VBIEDS easier to destroy. Adjusted weather to hot and dusty settings for desert scenario. Mission 7 - Oil Business Part 1. Wingman would not taxi due to changes on Syria map, causing mission to be unplayable - fixed. Added IMMORTAL MODE for training purposes. Moved SAMS. Moved tankers closer and fixed error. Improved mission ending and flypast. Mission 9 - The Oil Business - Part 3. Adjusted bomb fusing for CBU-99. P-51D: The Blue Nosed Bastards of Bodney Campaign by Reflected Simulations Mission 11 spawn issue fixed Kill markings added to skins Spitfire IX The Big Show Campaign by Reflected Simulations Mission 6 - heading typo corrected on briefing map DCS: P-47D Wolfpack Campaign by Reflected Simulations Performance optimization Mission 11 48 ship formation fix Correct markings for the actual squadron COs Updated the order of battle slides with names Clear prop callouts from other pilots Crew chief image added Optional radio news broadcasts added to most missions Pilots notes included for the correct version of P-47D New UI Background and loading screen Kill markings and further skin fixes Campaign end cutscene added DCS: F-14A Fear the Bones Campaign by Reflected Simulations Mission 7 missile defense improved Mission 13 - Mayday parade smokes rearranged for better visibility DCS: F-16C Arctic Thunder Campaign by Reflected Simulations Typo fixes M3 Comms tower added for consistency with the Hornet campaign DCS; F/A-18C Serpent’s Head 2 by Badger633 Missions 1,4 to 6, 8 to10: Super Carrier variants: Carrier taxi and parking order fixed DCS: F/A-18C Rise of the Persian Lion 1by Badger633 Missions 2,3,6 to 9, 12 to 15 all variants: Carrier taxi and parking order fixed DCS: F/A-18C Rise of the Persian Lion 2 by Badger633 Missions 9 Part B all variants: Mig attack adjusted. Missions 3 to 8 and 10 to 13 all variants: Carrier taxi and parking order fixed DCS: F/A-18C Operation Green Line by Badger633 Missions 3: Radio call corrected, Carrier taxi and parking order fixed. Missions 1,4,6,9,10 to 12: Carrier taxi and parking order fixed. Mission 2: Red’s formations eased to stop crashes due to AI changes. Mission 5: Matrix not following Ford fixed, Typo in brief corrected, Carrier taxi and parking order fixed.Brief Mission 5: Typo corrected. DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon Horizontal: added document with scoring to campaign docs M01: added safeguard to encounter with Backfire; added clearer instructions for the player during intercept phase; M02: fixed a bug with mission stalling when Rovaniemi air defences take out enemy missiles; fixed several floating statics at Vuojarvi airstrip; fixed missing tower call. M03: updated placement of some statics at Vuojarvi; fixed Bullseye waypoint number on the kneeboard. M04: fixed placement of some statics at Vuojarvi; removed debug message; updated placement of objects at the hill (last part of mission) DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Mission 1: Adjusted ADF Almirante Lynch Frequency to 380Khz to Avoid overlap with Gecitkale overlap. Adjusted Kneeboard with new frequency. Adjusted Voice Overs with ADF Frequency. Rework of approaching ship VO, taken out the black smoke advice. Smoke is white now. Subtitle correction. Mission 5: Further Hover Trigger adjustment. Switched off Nav Radio by Default in Hot Start Version to avoid annoying beep beep tone. Mission 6: Checked Camp Marjayoun rearm function and resaved Mission due to some players seem to have problems with rearming at the camp. Cannot reproduce. Mission 10: Adjustments of Briefing text. 42 15 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team BIGNEWY Posted February 5 Author ED Team Posted February 5 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.12.5336.1/ Campaigns DCS: AH-64D Outpost Campaign by Stone Sky Mission 8. The error of the object destruction zone, leading to a texture bug, has been fixed. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Mission 13 - Operation Kayla Mueller. Mission overhauled. Improved target sets and mission flow. Improved gameplay, order of targets. Fixed bugs preventing progress. DCS: F-14B Operation Sandworm Campaign by Sandman Simulations Missions 9, 10 and 12. AI gets stuck while refueling - fixed DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations M2 – Missing voice line added DCS: F/A-18C Flaming Sunrise Campaign by Sandman Simulations All missions – taxi sequence adjusted to prevent collisions if taxi director disabled DCS: MAD AH-64D Campaign by Stone Sky First mission - fixed coordinates error A-10C / A-10C II Tactical Training Qualification Campaigns by Maple Flag Missions TAC23, TAC24 and TAC25 missions for the A-10C II campaign. Corrected radio issue. TAC23, TAC24 and TAC25 missions for both A-10C and A-10C II campaigns. Corrected crashing rescue helo. DCS: UH-1H Peacekeeper Lebanon Campaign by Flying Cyking Mission 01. Adjusted ADF Almirante Lynch Frequency to 380Khz to Avoid overlap with Gecitkale overlap. Adjusted Kneeboard with new frequency. Adjusted Voice Overs with ADF Frequency. Rework of approaching ship VO, taken out the black smoke advice. Smoke is white now. Subtitle correction. Mission 05. Further Hover Trigger adjustment. Switched off Nav Radio by Default in Hot Start Version to avoid annoying beep beep tone. Mission 09. Checked Camp Marjayoun rearm function and resaved Mission due to some players seem to have problems with rearming at the camp. Cannot reproduce. DCS: F/A-18C Arctic Thunder Campaign by Baltic Dragon M01: added safeguard to encounter with Backfire; added clearer instructions for the player during intercept phase M02: fixed a bug with mission stalling when Rovaniemi air defences take out enemy missiles; fixed several floating statics at Vuojarvi airstrip; fixed missing tower call. M03: updated placement of some statics at Vuojarvi; fixed Bullseye waypoint number on the kneeboard. M04: fixed placement of some statics at Vuojarvi; removed debug message; updated placement of objects at the hill (last part of mission) DCS: A-10CII Iron Flag Campaign by Baltic Dragon M 1-5: Updated most subtitles for better consistency; updated manual reference pages. DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon All missions: fixed the S-3 skins broken with the last update. M03-07: updated mission to new standard with I/R system removing the SPACE BAR presses, seamless frequency changes, datalink etc. Fixed issues with too much radio static. M07: fixed issue with smoke not appearing on the water for target practice DCS: F/A-18C Raven One Campaign by Baltic Dragon M02: fixed problems with Smoke refusing to refuel during the mission M03: fixed problems with wingman not refueling during the mission. M06: fixed issue with script error during the flight M10: updated push time to take into account longer launch process; fixed rare issue with first SAM hitting the player; fixed problem with flight lead flying on afterburner most of the way to the target. DCS: F/A-18C Operation Green Line by Badger633 Missions 8, 9 ,11, 12: Mig Weapons adjusted ACE level. DCS: F/A-18C Rise of the Persian Lion by Badger633 Missions 3 all variants: F4 incorrect attack fixed. Mission 9 normal variant: 420 not follow fixed DCS: F/A-18C Operation Cerberus North by Ground Pounder Sims Mission 16 Part 3 - Fixed incorrect data link ID Mission 2 - Various minor fixes and updates, minor alterations to briefing Mission 3 - Various minor fixes and updates DCS: F-16C Last Out Weasels Over Syria 2 by Ground Pounder Sims Mission 1 - Ship not engaging - fixed Mission 10 - Fixed rare chance of triggering the ‘engage Mig’ and ‘avoid Mig’ outcomes simultaneously Mission - 13 - Improved fail safes on AI triggers during SA-11 phase DCS: AV-8B Kerman Campaign by Ground Pounder Sims Mission 5 - Minor adjustments to AI behaviour when bombing tanks. Mission 6 - Moved Chieftain closer to reduce radio degradation Mission 7 - Minor adjustments to AI behaviour when bombing tanks DCS: P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations Removed MW50 for 109s Bf-109 skin updates DCS: Spitfire LF Mk. IX The Big Show Campaign by Reflected Simulations Bf 109 skin updates Typo fixes DCS: P-51D Debden Eagles Campaign by Reflected Simulations Removed MW50 for Bf 109s Bf 109 skin updates DCS: FW 190 A-8 Horrido! Campaign by Reflected Simulations Bf 109 skin updates DCS: Bf 109 K-4 Jagdflieger Campaign by Reflected Simulations Lead no longer has MW50 so that he doesn't use it during climbing Bf 109 skin updates DCS: P-47D Wolfpack Campaign by Reflected Simulations 109 skin updates DCS: UH-1H Paradise Lost Campaign by Reflected Simulations F-5 skin assignment fixes DCS: F-14A Zone 5 Campaign by Reflected Simulations F-5 skin assignment fixes Some F-5s had all aspect Atolls - fixed DCS: Spitfire LF Mk. IX Beware! Beware! Campaign by Reflected Simulations Bf 109 skin updates DCS: Mosquito FB VI - V for Victory Campaign by Reflected Simulations Bf 109 skin updates DCS: F-16C Arctic Thunder Campaign by Reflected Simulations Cross runway ATC message comes at the hold short point now. Mission 9 safeguard triggers added Mission 9 kneeboard weather data fixed Typo fixed in the startup sequence Mission 4 typo fixed in briefing and target photos 8 8 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team Popular Post BIGNEWY Posted February 19 Author ED Team Popular Post Posted February 19 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.13.6818/ Introduced a new terrain module: DCS: East Afghanistan Map by Eagle Dynamics DCS Core Added method for IR missiles seekers to react on flares before missile launch (from cockpit). Each module needs to add usage of this functionality separately. AI Aircraft. Aircraft without RWR will be able to detect incoming missiles only visually at close distance, not BVR. AI Aircraft. AI rejoin lead pursuit rules and timings were adjusted for better experience. AI Aircraft. AIs anti-ship aircraft with Kh-35 missiles do not attack - fixed. AI Aircraft. AIs can't launch AGM-84E in some cases - fixed. AI Aircraft. B-52H has random landing gear failure on runway 21L NTTR for both air start and ground start aircraft - fixed. AI Aircraft. Mi-28 explodes during start from a small little helipad - fixed. AI Aircraft. MiG-31 cannot be destroyed if shot from directly behind - fixed. AI Aircraft. Parked AIs switch from normal position to upside down (dedicated server only) - fixed. AI Aircraft. S-3B refuelling pod lights texture correction was done. AI Aircraft. S-3B tanker has issues refuelling some AI aircraft in certain conditions - fixed. AI Aircraft. Sometimes AI aircraft park into space of not fitting size after landing - fixed. AI Aircraft - Added Tactical Turns. When flying as a 2 ship, with human lead AI is now able to perform on command tactical turn, Use radio menu to command. AI Ground. Artillery doesn't shoot at the second target - fixed. AI Ground. China Asset Pack: HQ-7B radar and launcher units revised (Thanks to currenthill). AI Ground. CIWS shoots above the target- fixed. AI Ground. Scout HL with DShK gun traversal angles adjusted. AI Navy. "Moscow" cruiser can't fire all 16 P-500 missiles - fixed. AI Navy. China Asset Pack: 052B, 052C, and 054A revised (Thanks to currenthill). AI Navy. Fixed the lack of smoke on the Kuznetsov 2017 aircraft carrier. Graphics. Added two options for SSAO effect - "Low" and "High". Graphics. Adjusted IR appearance of clouds; reduced cloud temperature for FLIR devices. Graphics. Raindrops functionality changes when different aircraft cockpits entered in MP - fixed. Graphics. Several shaders compilation errors - fixed. ME. A fog/haze can appear in a new unsaved mission - fixed. Fog setting will not be inherited from a previously launched mission. ME. Anti air ground units can’t be set to attack specific air units - fixed. ME. Briefing pictures change issues - fixed. ME. GUI Error when deleting a waypoint with a task - fixed. ME. Sometimes unit heading value can become "-1" - fixed. ME. Static units could not be rotated via widget buttons - fixed. MP. Dedicated server can start from random mission in shuffle mode now. MP. Dedicated server keeps fog setting from previous mission - fixed. MP. On dedicated server AI helicopters sling load rope glitching and extending - fixed. MP. Random camera rotation at spawn on client - fixed. MP. Server crash when cargo destroy() whilst hooked - fixed. Radio transmission leaves constant static noise - fixed. Scripting API. Added possibility to pass args and return values from mission scripting a_do_script() and a_do_file() APIs. Triggers. 'Missile In Zone' Trigger doesn't work for Kh-41 missile - fixed. Weapon. AIM-9P3, AIM-9P5, AIM-9JULI. The low-smoke motors of these missiles will produce denser smoke as altitude increases and temperatures decrease. AIM-9M and AIM-9X already do so. Weapon. BGM-109 Tomahawk will no longer perform cruise fly at high altitude, only at low altitude. Weapon. China Asset Pack: HQ-7B, HQ-16, and HHQ-9 missiles revised (Thanks to currenthill). Weapon. China Asset Pack: YJ-12 missile switch to ED’s edition. Weapon. SA-3 5V27 missile will not guide during booster stage. Weapon. SA-5, 5М28 missile. Engine smoke of second stage tuned. Added inversion contrail at low temperatures. Weapon. SAM SA-2/3. Added realistic missile trajectory fluctuations due to older generation radar angular inaccuracy. Weapon. Several negative drag errors in logs - fixed. World. AI Helicopter cannot land if in the range to 400 m placed Comm Tower due to oversize of bounding box - corrected. World. US National Geospatial-Intelligence Agency released the WMM update, 2025-2030 data. Its data has been integrated into the DCS magnetic variation interface. 3D models. Fixed season textures for HEMTT tanker trucks. 3D models. Fixed the disappearance of TLC fragments in some camera positions. DCS: F-16C Viper by Eagle Dynamics Added AIM-9 seekers tracking flares prior to the missile being launched. Added Throttle OFF/IDLE Mouse Click on the throttle (key command/binding no longer required). Fixed: PDLT cycle with EXP causes freeze/crash. Fixed: Using GMT causes a game crash. Fixed: Special key bind for parking brake / antiskid not working. Fixed: Damage model - Pilot cannot survive any explosive hit. Fixed: Dogfight mode gets stuck in NO RAD. DCS: F/A-18C by Eagle Dynamics Added AIM-9 seekers tracking flares prior to the missile being launched. Fixed: AIM-9X doesn't track at the edge of seeker gimbal. Fixed: EXP modes slew range. Fixed: Datalink AWW-13 got stuck after firing AGM-84. Fixed: AUTO release cues don't obey OAP's. Fixed: Wrong IFF Code rejection behaviour. Fixed: Damage model - Pilot cannot survive any explosive hit. DCS: AH-64D by Eagle Dynamics Fixed: Freeze when player crashes. DCS: Mi-24P Hind by Eagle Dynamics Fixed: After 3rd shot of S-24 missile, aiming sight moving mark raise on its own Fixed: Cargo Door not opened when loading side gunners DCS: Supercarrier by Eagle Dynamics Fixed: Collision when parking F/A-18C on Supercarrier Deck Population mission. Fixed: Client is ignored by taxi director when trying to move from a parking slot. Fixed: Carrier deck crew rejects helicopter payload change. Fixed: AI aircraft's launch bar cannot catch catapult shooter correctly. Fixed: "Waiting for ATC Status" Message displayed in campaigns. DCS: F-5E by Eagle Dynamics Added AIM-9 seekers tracking flares prior to the missile being launched. Adjusted: M-39 guns mounted on F-5E dispersion adjustment, other aircraft with the same gun can have different dispersion due to other factors like mounting points etc. Fixed: Radar grid is displayed after complete power off - some fixes for radar scale brightness. Fixed IRIAF skins for F-5E Remastered being not localized correctly. Fixed: Damage model - Pilot cannot survive any explosive hit - Pilot hitbox FAR too large. DCS: L-39 by Eagle Dynamics Fixed: Gunsight Target Distance buttons don't work. Fixed: Some errors in the cockpit clickable. DCS: Yak-52 by Eagle Dynamics Fixed. Engine Start Button Cover bindings don't work. Fixed. Chronometer stopwatch minute hand show number of passed hours instead of minutes. Fixed. Smoke apparatus toggle control fails to cycle. Fixed. Cockpit visual recon not functioning. Fixed. Trim Tabs in the Special Menu doesn't affect the plane. Added. Moving throttle now updates the throttle position in the exterior model. Improved. Automatic start-up procedures. DCS: P-47D Thunderbolt by Eagle Dynamics Fixed. 'Engine Degraded' with WEP usage. DCS: P-51 Mustang by Eagle Dynamics Fixed. Landing lamp is covered with non-transparent material. DCS: WWII Assets pack by Eagle Dynamics Ju-88A-4 Fixed. Wrong damage visualisation on distanced LODs. DCS:Black Shark 3 by Eagle Dynamics Fixed ATGM suspension in 2011 version Added Afghanistan instant action missions DCS: Flaming Cliffs 2024 by Eagle Dynamics Su-27. Added Afghanistan instant action missions Su-33. Added Afghanistan instant action missions DCS: Afghanistan by Eagle Dynamics Improved ground noise and vegetation distribution textures for the entire Afghanistan map Improved mid- and far-range ground noise quality for the entire Afghanistan map Improved Normal Map surface textures for the entire Afghanistan map Improved surface textures of settlements and fields Fixed visual errors on small vegetation with SSS shadows enabled Fixed many bugs in incorrect build of geometry of roads, rivers and lakes Improved road network - multiple gaps in major highways removed Improved road network - roads in the terrain are more consistent with the roads on the map in ME Ground vehicles no longer fall through bitumen slab bridges Cars and small objects in static scenes are now aligned with the slopes of the ground Improved unique scenes of the city of Herat Optimized unique airfield scenes Added FLIR textures for civilian traffic models Tarinkot airfield: the size of ground mounds along the runway has been reduced Tarinkot airfield: fixed a bug where the airfield heading and the airfield heading name did not match Tarinkot airfield: fixed helicopter explosion when entering the runway Camp Bastion airfield: the road network, settlements and fields in the vicinity of the airfield have been improved Camp Bastion airfield: ground mounds along the runway no longer obscure the PAPI view Camp Bastion airfield: added night lighting of the airfield Camp Bastion heliport: added night lighting of the airfield Kandahar airfield: added night lighting of the airfield Kandahar airfield: fixed errors in taxiing Kandahar heliport: added night lighting of the airfield Qala i Naw airfield: sharp changes in runway altitude have been corrected DCS Mirage F1 by Aerges General: Fixed the low fps problem in intensive missions with triggers. Systems: AP disconnect/disengage in F1 BE now occurs if pilot's stick 'Autopilot disconnect trigger' or 'Autopilot disengage lever' are activated at any seat. Previously the same switches at different seats were conflicting with each other. Restored INS drift in F1 EE. Fixed small control stick oscillations in pitch with autopilot engaged. Fixed autopilot unable to intercept radials and ILS localizers when in close proximity, but flying with low relative angles. Fixed F1 BE standby horizon roll jitter at forward seat. The F1 BE TO-FROM indicator is functional now at the rear seat. Modified F1 EE IDN logic when no Tacan signal is received and RNAV modes are selected. Input: 'Request AWACS Declare' quick access radio command was added to input. Restored missing trim hat sounds of rear seat pilot's stick in F1 BE. Fixed mixed up animation of 'Autopilot disconnect trigger' and 'Autopilot disengage lever' switches of the pilot's stick. F1 BE rear cockpit stick PTT button is animated now. Fixed stick PTT button animation not releasing with comms menu in certain cases. 'Stick Push-to-talk button' command now moves the stick Push-to-talk button. The command activates Voice Chat communication. 'Alternative Push-to-talk button' clickable control doesn't affect the pilot's stick PTT button animation anymore. Stick and alternative push-to-talk buttons input commands now include 'Voice Chat' in their names for clarity. Pilot's stick 'Search light' (Police light) button is animated now. 'Search light' (Police light) button can't be activated from the rear cockpit of F1 BE anymore. 'Combat flap retract lever' ('Palette volets de combat') is now purely mechanical. I.e. it can be moved without electric power available. Added 'Cycle combat flaps' input command. 'Cannon 300-600m and missile lock/unlock button' input command (forward seat throttle button) can't be activated from F1 BE rear seat anymore. 'Heading selection knob - Clockwise/Counterclockwise' input commands can't be activated from F1 BE rear seat anymore. Heading selector and Omnibearing selector knobs now can be controlled by joystick axes. Fixed Air Conditioning System 'Master valve control switch' keybindings being reverted. All control stick buttons and levers are now under the same category ('Control stick') in DCS Controls Options. Misc: Modified refuelling instant action mission after latest AI changes. The tanker now enters directly into the racetrack pattern, without performing a re-entering maneuver. DCS: C-101 Aviojet by AvioDev Minor changes in input commands naming: 'VOIP' -> 'Voice Chat'. DCS: MiG-21bis by Magnitude 3 Fixed SPO-10’s light operation DCS: MB-339A/PAN by IndiaFoxtEcho Visual Simulations Added: Generator 1 and 2 Reset (clickable and keybindings) Fixed: ADI does not move when mission starts in cold & dark Fixed: Gunsight 100mls wrong setting Fixed: Gunsight brightness Fixed: Background luminosity at night too high Update: Collision model DCS: JF-17 by Deka Ironwork Simulations Update. Now use ME loadout panel to edit GBU and BRM-1 laser code (not applied for LS-6-100) Update. Control indicator Fixed. ME freeze caused by changing laser code of dual GBU loadout on right wing Fixed. Abnormal TACAN program behavior after quit APR TCN mode Fixed. Datalink pod text overlay DCS: F-4E Phantom II by Heatblur Simulations JESTER: Fixed Jester Wheel Radar Target Lock/Focus not using proper icons JESTER: Tweaked Jester to allow locking targets that are not quite dead yet (life <10% instead of 20%) Systems: Updated RWR database (Mirage F-1AX, F-1CX, Aegis search radar, Atlantic Conveyor ship) Systems: Fixed internal wing tanks not feeding when selecting an inexistent external tank Systems: Fixed Pave Spike continuing to rotate with a target after commanding STOW Flight Model: Fixed a bug causing incorrect changes to the total moment of inertia from fuel Inputs: Added self-accelerating INC/DEC binds for Bomb Interval Knob Missions: Frog-7 campaign: Fixed AI taxi crashes and some other AI issues Missions: Training Lesson 1a Startup: Added text to remind to not move the landing gear lever Bugfix with cockpit highlights sometimes not disappearing Missions: Training Lesson 1b Startup: Updated instructions Bugfix with cockpit highlights sometimes not disappearing Re-recorded voiceover for improved quality Missions: Training Lesson 2 Taxi: Updated instructions Bugfix with cockpit highlights sometimes not disappearing Improved trigger conditions for roll checks Missions: Training Lesson 3 Normal Takeoff: Bugfix with cockpit highlights sometimes not disappearing Bugfix to allow users to enable/disable cockpit highlights Missions: Training Lesson 4 Visual Landing: Updated instructions Added Kobuleti landing clearance triggers Ground crew now waits with shutdown request until previous task is done Bugfix with cockpit highlights sometimes not disappearing Missions: Fixed HOBOS missing in related Instant Action Missions Missions: Several Fixes to Instant Action Missions Updated Chinese localization DCS: F-14 Tomcat by Heatblur Simulations Updated Chinese localization and encyclopaedia entries Livery: VF-33 Starfighters AB201 updated - Thanks Yae Sakura! DCS: AJS37 Viggen by Heatblur Simulations Fixed CTD on third spawn in certain missions Fixed a bug with no shadows when mirrors were on Updated the manual Campaigns DCS: AH-64D The Four Horsemen Campaign by Fight's On Simulations M2. Possible loss of LOS on ground troops, causing trigger to not fire - FIXED M6. Gunslinger landing spot too close to Ugly 5-1, preventing take off - FIXED DCS: F/A-18C Rising Squall Campaign by INVERTED Custom Liveries - Due to the previous version's modification of the priority rules for liveries files, there should no longer be a situation where the ranking of campaign liveries files is superior to the default liveries files. If you find that this situation still exists, please manually remove the excess files in the 'liveries' folder. The correct liveries files will be named with the prefix [RS1]. M00 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues. M04 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues. M10 - This mission will disable the latest "Super Carrier Deck Taxi Guidance" to avoid any issues. M11 - Fixed audio and BGM loss and confusion caused by string stream errors. DCS: P-51D High Stakes Campaign by Dmitry Koshelev All missions received some additional static units for key air bases. All missions have updated weather. DCS: Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev Updated subbase and Maykop airfield objects. Updated weather (added haze for more realistic visibility). Added client CH-47F in to MP mission DCS: Mi-8MTV2 Spring Tension Bug with Mi-28 AI in mission 12 - fixed. DCS: F-5E Aggressors Air Combat Maneuver Campaign by Maple Flag Missions Added an F-5E FC version of the campaign to the package. DCS: F-5E Aggressors Basic Fighter Maneuvers Campaign by Maple Flag Missions Added an F-5E FC version of the campaign to the package. DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations All missions with AAR – a safeguard added to prevent AI stuck with the tanker DCS: F-16C Last Out Weasels Over Syria 2 Campaign by Ground Pounder Sims Mission 9 - Incorrect takeoff time in briefing - fixed. Mission 10 - Rotor TACAN not working - fixed. Mission 12 - Boomer TACAN not working - fixed. Adjusted altitude check trigger during departure phase. Mission 13 - Adjusted altitude check trigger during departure phase. DCS: F-16C First In Weasels Over Syria Campaign by Ground Pounder Sims Mission 1 - Adjusted altitude check trigger at H4 to allow more tolerance. Mission 12 - Minor alteration to campaign complete text. DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 4 - Various minor updates and fixes. DCS: F-5E Black Sea Resolve '79 Campaign by SorelRo Voices redone and more voices added Triggers reworked Navigation aids added, guidance from Overlord when going off-course on long legs. Easier ways to finish a mission Ability of players to select to be Immortal at any time during the missions Ability to report Winchester and Bingo fuel state, this will trigger a win to live and fight another day. Mig-21 and Mig-23 AI flights were tweaked to be more manageable. Pilots fatten up to 1000 kilos in some cases. AI F-4 updated to use the Heatblur F-4E 37 20 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team BIGNEWY Posted March 5 Author ED Team Posted March 5 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.13.6818.2/ DCS Campaigns DCS: AH-64D Outpost Campaign by Stone Sky Mission 2. Fixed problem with landing on Arleigh Burke. DCS: F/A-18C Operation Green Line by Badger633 Mission 1: Boat movement fixed. DCS: F/A-18C Rise of the Persian Lion 2 by Badger633 Missions 13: Carrier parking conflict on return resolved. DCS: F-16C Last Out Weasels Over Syria 2 Campaign by Ground Pounder Sims Mission 10 - Rotor engaging Migs when already clear of the fight - fixed. DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims Mission 5 - Various minor updates and fixes. DCS: F/A-18C Raven One: Dominant Fury by Baltic Dragon Mission 4: fixed issue with mission not progressing after overflying Power Chord. Mission 8: general overhaul of the mission, with new prompts, fixed datalink, updated comms and several smaller bug fixes. Note: known issue with overlapping comms during departure, will be fixed for next patch. Mission 9: fixed issue with Scuds shooting too early; fixed garbled comms from Cutlass towards end of the mission; added missing prompt for freq change to Strike; added unlimited fuel for flight lead. The following campaigns had issues with broken file names fixed, and now the campaigns are fully playable: DCS: F-14B Operation Sandworm Campaign by Sandman Simulations DCS: F-16C First in Weasels Over Syria Campaign by Ground Pounder Sims DCS: MAD AH-64D Campaign by Stone Sky Mi-8MTV2 Oilfield Campaign by Dmitry Koshelev DCS: F/A-18C Rising Squall Campaign by INVERTED DCS: UH-1H Worlds Apart Stormfront Campaign by Low-Level-Heaven Mission Development 13 7 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team BIGNEWY Posted March 19 Author ED Team Posted March 19 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.14.8222/ Introducing Mission State Save feature that will allow you to save mission states between mission play sessions. It is working with custom unprotected missions that you can make in mission editor to make any story for yourself and play it over several sessions and save meaningful mission parameters and events like destroyed units, date/time and current location of all aircraft and their waypoints etc. Mission state save generates a new .miz file which you can edit in the mission editor before continuing your story if needed. Dedicated server has a new .sav file type to support automatic mission state save and be less demanding on server administrator. This feature is WIP and initially aimed at the average user with no advanced mission scripting knowledge. We want to form its future updates based on your feedback and also add some support if possible that will be requested by community advanced content creators. For more details about this feature, please see the Mission State Save guide (Mission State Save - ED Team - ED Forums) and quick guide video from SUNTSAG: https://youtu.be/O-Hd8K-x8AA New campaigns: DCS: F/A-18C The Rampagers Campaign by Baltic Dragon DCS: Mosquito FBMkVI Freeman's Folly Campaign by Sunts Simulations DCS Core 3D models. Fixed recoil effect on BTR 80/82. 3D models. Fixed seasonal textures for SA-10 (S-300) site. 3D models. Fixed visibility of some model elements through dust for most ground units. 3D models. Fixed missing collision model for the Buk C2 SAM. Added liveries for some Egyptian aviation AI aircraft. Tuning of the AI helicopters attack patterns for better use of standoff capabilities AI aircraft. AH-64s spin 360 degrees at the airfield in the presence of wind - fixed AI aircraft. Deck operations. When starting from six-pack with a wingman, crew can direct a player into a dead end - fixed AI aircraft. F/A-18C will now not turn off its radar if it is locked onto by an enemy aircraft AI aircraft. F-117 cannot reach service ceiling - fixed AI aircraft. Fixed issues with helicopter landing on uneven surfaces AI aircraft. Flight of four ship Tu-22M3 can't climb to assigned altitude - fixed AI aircraft. IL-76MD weight corrected AI aircraft. Incorrect wingman trajectory for Orbit task in line abreast formation - fixed AI aircraft. MiG-25PD countermeasures dispensers are removed AI aircraft. MiG-29 uses speedbrake and clips runway on landing - fixed AI aircraft. The aerobatics task will be performed every time the aerobatics start point is passed. AI aircraft. When assigned the Orbit task to helicopters, they fly to nowhere - fixed AI aircraft. Wingman crosses the leader's trajectory twice on left turn in line abreast formation - fixed AI aircraft. Wingmen do not follow the leader when performing a task Orbit - fixed AI aircraft. TF-51D. Fixed bug on rudder on all liveries AI aircraft. B-52 loadout and onboard sensor changes. Added TGP section in loadout with Litening option for TGP. Added more currently available in DCS world laser bombs in loadout. (B-52 loadout missing or not propper modeled. - Aircraft AI Bugs (Non-Combined Arms) - ED Forums) AI aircraft. APK-9 datalink pod added for Su-24M for Kh-59 usage AI aircraft. New option “Allow Formation Swap Side” - When enabled this allows tactical formation turns, and disabled the AI will follow regular turn behaviour. This option will be off by default in missions created before this update, and enabled by default in new missions. The mission maker can decide which option suits the scenario. AI aircraft. Added new “Anchored” orbit for tankers. This allows custom leg length and width for orbit. AI ground. HY-2 Silkworm anti ship missile. The calculation of the target visibility range to the horizon has been corrected. The missile will be launched at a greater range if it is located on a hill. AI ground. Added "gray smoke" effect when unit HP reaches 50-25% (25-0% range has "black smoke"). AI ground. Target lock is not reset when quickly moving the crosshair IR SAM to another target - fixed. AI ground. Shoot and Scoot - No Scoot if task pushed after another fire at point - fixed. AI ground. The size of the MG cartridges on pickups has been reduced. AI ground. Fixed firing effect for BMP-3. AI ground. IR SAM target acquisition timer and sound delay - fixed. AI ground. Improved DM of Gun 15cm SK C/28 Naval in Bunker (possible to destroy by hitting the gun.). AI ground. Several vehicles' model aiming points were shifted up by 1.7m. Aim points used by AI do determine if they can attack a vehicle and hit it. AI ground. Added RPN S-300 to ARM recognition list for symbology fix AI sea. Fixed missing missile model on missile launcher at Oliver Perry. AI sea. Missing of a 3D model of the Bazalt missile in the launch container and the early closing of the container lid of the cruiser Moskva - fixed. AI sea. Harpoon explodes in launcher La Combattante 2 - fixed. Briefing. Added QNH in hPa/mbar Core. Loading process adjusted which will help in sporadic situations when user may have experience longer mission load times and longer MP slot occupation response Core. Observer-side jettisoned bombs being left indefinitely alive in some cases - fixed. Core. Set AI Life trigger action used with sea platform causes DCS crash - fixed. Debriefing. No bullet/shell counts in debriefing when A/C shooting - fixed. Encyclopedia. Added SA-5 (S-200) site. Encyclopedia. Added field artillery leFH 18/40. Encyclopedia. Added/updated info about Sidewinder AIM-9 missiles family in encyclopedia Graphics. HUD Symbology affected by engines heat blur effect - fixed Graphics. Manual fog settings cause a black screen in some case - fixed (DCS Graphic Bug with Heatblur and Landing light in the F14A Zone 5 campaign Event 5 - General Bugs - ED Forums) Graphics. Helper gates size change feature fix for MT GUI. ESC menu does not work due to hidden active chat window -fixed (Esc key not working - Controller & Assignment Bugs - General - ED Forums) GUI. Dynamic spawn does not use normal default gun ammo type but uses first ammo type in the list instead - fixed GUI. Dynamic Spawn. FARP Dynamic Slots report occupied after a "blocked" spawn attempt - fixed (FARP Dynamic Slots report occupied after a "blocked" spawn attempt - Multiplayer Bugs - ED Forums) GUI. Score Window does not record kills in Multiplayer - fixed. (Score Window does not record in Multiplayer - Multiplayer Bugs - ED Forums) GUI. Zoomed-out F10 map cannot be zoomed-in using mouse scroll wheel in ascertain cases - fixed. (F10 Map Stuck on zoom out/Multiplayer - General Bugs - ED Forums) Historical mode. ZSU-57-2 added to 15 countries. Historical mode. Added field artillery leFH 18/40. ME. Better management of sound files. Saving the sound file when changing the trigger type to one that also uses the sound file. ME. Difference of helicopter and payload elements camouflage - fixed ME. Ships 'All' category cannot be selected - fixed (Change Ship Category in ME - Mission Editor Bugs - ED Forums) ME. Unit selection in Unit List is bugged when group is HIDDEN ON MAP - fixed ("Set Invisible" command does not work in multiplayer - Multiplayer Bugs - ED Forums) ME. More icons added to the Draw Tool ME. Copying helicopter with hardpoints disabled, then changing it to another helicopter type results in being unable to rearm - fixed. MP. AI Task Push does not work for multiplayer client - fixed ("Set Invisible" command does not work in multiplayer - Multiplayer Bugs - ED Forums) MP. Scenery Destruction Zone is not synced for clients on dedicated server - fixed (Object Destruction Zone (works on host, but does not work on dedicated server) - Multiplayer Bugs - ED Forums) Scripting API. net.lua2json(t): Crashes game if t contains cycles (SEGFAULT) - fixed (net.lua2json(t): Crashes game if t contains cycles (SEGFAULT) - General Bugs - ED Forums) Scripting API. Smoke markers generate a ghost icon of ZIL-135 P1 neutral unit - fixed (Smoke markers generate a ghost ZIL-135 P1 neutral unit - Ground AI Bugs (Non-Combined Arms) - ED Forums) Scripting API. Static PAD Single gives wrong external category (Ship) - fixed (Static PAD Single gives wrong external category (Ship) - Object Bugs - ED Forums) Scripting API. net.lua2json : array[0] - index 0 incompatibility - fixed (net.lua2json : another bug detected (array[0] - index 0 incompatibility) - General Bugs - ED Forums) Su-25T. IR Jammer. IR jammer suppresses missiles from all directions. Fixed. Jammer will suppress missiles only in the tail sector. Weapons. AGM-45A Shrike fins instantly snap to actuated position - added actuator model Weapons. AIM-120. Added late arming of the missile fuse at 150 meters before the target. This will avoid detonation on the flight path when flying close to another aircraft or missile. This only works when the range to the target is known. Weapons. AIM-120. Implemented 30 degree conical side directional pattern of proximity fuse sensor - “Wagon Wheel” Weapons. BetAB-500ShP. Animations corrected Weapons. BGM-109 start sequence settings updated. Booster trail updated Weapons. Corrected flight dynamics and motor of SAM Hawk MIM-23 missile Weapons. Corrected some missile engine smoke effects. Missile turbojet engine smoke effect updated. Weapons. Eliminated glossy finishing of Kh-25 missile skin Weapons. Illuminating bombs now can be locked as target by IR missiles Weapons. Improved synchronization of the time of missile detonation for clients in MP Weapons. Kh-25MPU missile retargeting to other target that placed quite far from primary one - fixed Weapons. Kh-58 missile aiming error for moving target. Missiles always arrive at the stern of the ship. Fixed. Weapons. Fixed an issue with shell disappearing when firing at long range. Weapons. MIM-72G Chaparral. Renew the model of the motor block. Added variable smoke opacity. Added more gain in the guidance loop. Weapons. R-24 missile overhaul. Updated aerodynamics, motor, warhead, guidance Weapons. RGM-84 booster trail updated Weapons. S-5 rocket rotation animation is missing under some circumstances - fixed Weapons. SA-13 and SA-9 missiles. Reduced arming time from 5 sec to 2 sec after launch Weapons. Kh-22 antiship missile. Corrected aerodynamics data, increased drag CTD. Dedicated server crash when changing missions with webgui - fixed Known Issues: We are aware about bug with oversized explosion craters appearing in some cases, it is very sporadic bug and we are working on debugging it Automatic Mission State save for .sav missions on dedicated server when you stop or restart mission does not take into account clients/players current positions at the moment of save and just returns them at their starting points. Other manual save methods does account positions and save them. While you are inside simulation there are some hotkeys combinations still active even when you are typing file name in dialogue window for the Mission Save file. Avoid using SHIFT+R to write capital R as it will also be read by simulation as a command that by default mapped to mission restart action. Best workaround is to not use capital letters for typing while in the dialogue window during the game. DCS: F-16C Viper by Eagle Dynamics Fixed: TGP tracking target has jitter. Fixed: Player IR missiles can see through player aircraft prior to launch. Fixed: CCIP bombs consistently fall short from target. DCS: F/A-18C by Eagle Dynamics Fixed: FCS compensation for speedbrake deployment is tied to the Airbrake EXTEND button, instead of the speedbrake position itself. Fixed: Antenna elevation carat and B-sweep "swapped" in 1LOOK RAID. Fixed: BRU-41 with 6 BDU-33 appears to create excessive drag. DCS: AH-64D by Eagle Dynamics Improved FСR synchronization. Known synchronization bugs that we are working on: FCR animation for all users (currently only displayed for helicopter host). RMAP background (missing) on first client login if HOST scanned and stopped. With subsequent scan packets, everything is displayed for everyone. Fixed: Position Hold oscillation: When initially engaged, Position Hold can cause some large oscillations in attitude and lateral velocity. At times, the Position Hold can generate a ground speed in the opposite direction well beyond the initial position and velocity when initially engaged. When disengaged, Position Hold seems to generate an erroneous input through the SCAS. For example, if the helicopter was in a stable and trimmed hover and the Force Trim/Hold Mode switch is pressed to the aft position to disengage Position Hold, the green SCAS indicator may jump aft, incurring a nose up attitude when such a movement was neither commanded nor necessary. Fixed: RWR displays AI AH-64D FCR as "U" Unknown Fixed-Wing, even when AI AH-64D does not have FCR installed. AH-64D FCR removed from AH-64D RWR classification library. Fixed: HAI - The left wheel sinks into the ground upon landing. Fixed: No fire zone NFZ desync in multicrew. Fixed: RFHO target data erased when FCR selected as sight on FCR-equipped AH-64D. Fixed: Firing RF missile using TADS is advancing FCR Next-To-Shoot (NTS) target. Fixed: NTS is not sequencing when firing RF missile while FCR is selected sight. Fixed: Cued LOS Reticle displaced downward in CPG HDU when FCR slaved to FXD. Fixed: Displaying COM page on right MPD causes C/S> error on left MPD. Fixed: De-selecting G/S on VIS page is enabling VSEL (T6) if a CPG underlay is selected. Fixed: George CPG unit IFF label errors. Labels updated in the following manner: Inappropriate characters removed. Prevent overflow of characters outside of Target List. Revised confusing nomenclature of some unit types. Fixed: George CPG ranging behavior when employing gun. When tracking a target with the gun actioned, George will continuously lase to ensure accurate ballistics calculations prior to firing. George will only engage target within 2500 meters when in ROE FREE FIRE. May be overridden to engage out to full range of gun using Consent To Fire command. Fixed: George CPG gun burst interval when firing gun in ROE FREE FIRE. George will pause between bursts to wait for rounds to impact target before firing another burst. May be ordered to fire another burst early using Consent To Fire command. DCS: Mi-24P Hind by Eagle Dynamics Added: SYNC mode functionality for ASP-17 sight Added: functionality for R-60 missiles to react to flares before launch Fixed: Gear not lowered after repair DCS: F-5E by Eagle Dynamics Improved the appearance of the afterburner. Improved shaking effect of cockpit element under G load. DCS: F-86F by Eagle Dynamics Fixed: VOIP controls cannot be assigned to joystick. DCS: Yak-52 by Eagle Dynamics Fixed. Wheel brakes can not be disengaged after a hot start. Improved. Pneumatic starter parameters DCS: Mirage F1 by Aerges Default load out setup is now empty pylons and pylons can be removed to have a 'clean' aircraft. Fixed the inability to click the right canopy handle when the canopy is open. Ejection handles click spots positions are updated now correctly. Fixed all weapons released at once with 'Single' release mode selected. Weapon release sequence is interrupted now when 'Bombs, rockets, missiles..' button is released in 'Salvo' mode. IDN 'Additional target selector switch' now stops when it is in 'Dist' mode, and min/max distance limit was reached. Mach/Airspeed indicator reference airspeed bug (and the corresponding knob) animation was made unlimited. The F1BE rear seat ‘IDN TACAN distance failure bar’ is functional now. Fixed F1BE rear seat 'IDN VOR failure' flag - it was mixed up with the 'TACAN distance failure' bar. Fixed F1BE rear seat 'IDN general failure' flag - it was mixed up with the 'IDN VOR failure' flag. Standby horizon indicator A/C symbol movement was adjusted with the cage knob pulled. Fixed broken standby horizon indicators cage function in F1BE. Fixed standby horizon jitter when it is caged. DCS: C-101 Aviojet by AvioDev Standby horizon cage operation was fixed. Previously the displayed pitch/roll were changing even with the gyro being caged. Standby horizon cage knob operation was adjusted. Now the gyro is caged when the knob is pulled at more than 90% of its total movement. The knob now stays pulled in the caged position. The standby horizon failure flag is visible now when the gyro is caged. Fixed standby horizon jitter when it is caged. DCS: Flaming Cliffs 2024 Su-25T. Added Afghanistan instant action missions Su-27/33. Added an overwing vapor effects DCS: L-39 Albatros by Eagle Dynamics Added Instant Action missions for Afghanistan map DCS: Black Shark 3 by Eagle Dynamics ABRIS. Map does not show Airport points label - fixed ABRIS. Pre-recorded refpoint label is suffixed "REFPOINT" (Prepare Mission) - fixed Missing mirrors reflection in the rain - fixed The Shkval always lock on the lower part of the object - fixed Windshield wipers can swipe raindrops now DCS: Mosquito FB VI by Eagle Dynamics Added RU localization for lessons. (It’s been done earlier, but not mentioned) Campaigns DCS: AV-8B Hormuz Freedom Campaign by SorelRo AV8_C1_M1 mission. Weather updated to remove the old sand storm and add the fog. Voices updated for the main character. Triggers revised and additional dialogue added. DCS: F/A-18C Inherent Resolve Campaign by Looking Glass Mission 6 - VBIEDS. FIXED bugs causing mission failure. Made various changes to gameplay for improvements, timings, friendly troops. DCS: Outpost AH-64D Campaign by Stone Sky Mission 2. Fixed problem with landing on Arleigh Burke. DCS: MAD AH-64D Campaign by Stone Sky M02. Restored corrected mission. A-10C / A-10C II Basic Flight Training Qualification Campaigns by Maple Flag Missions Mission A-10C - BFT05 - Basic Maneuvers. Updated triggers to match practice mission. Mission A-10C II - BFT05 - Basic Maneuvers. Updated triggers to match practice mission. DCS: P-51D Blue Nose Bastards of Bodney Campaign by Reflected Simulations All missions: AI lead restricted from using WEP during climb DCS: Spitfire IX The Big Show Campaign by Reflected Simulations All missions: AI lead restricted from using WEP during climb DCS: P-51D Debden Eagles Campaign by Reflected Simulations All missions: AI lead restricted from using WEP during climb DCS: P-47D Wolfpack Campaign by Reflected Simulations All missions: AI lead restricted from using WEP during climb DCS: Spitfire IX Beware! Beware! Campaign by Reflected Simulations All missions: AI lead restricted from using WEP during climb DCS: F-16C Arctic Thunder Campaign by Reflected Simulations Mission 7 kneeboard typo fix DCS: F/A-18C Operation Green Line by Badger633 Missions 4: Carrier parking at end of mission fixed DCS: F/A-18C Operation Mountain Breeze Campaign by Sandman Simulations Mission 6: Fixed Syrian ships killing each other 33 16 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ED Team BIGNEWY Posted March 26 Author ED Team Posted March 26 https://www.digitalcombatsimulator.com/en/news/changelog/release/2.9.14.8394/ DCS Core Weapons. Crash WeaponBlocks.dll!wRadarSensorBase::getRadarAimError - fixed ME. Absolute Mission Time trigger interface change, added time and date input Crash in some cases when several AIM-120 initial target gets destroyed before they reach it - fixed Crash in some cases when certain MODs installed and corrupt “database” in simulation - fixed AI. RU AWACS - no answer on DECLARE command - fixed 16 11 Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
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