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Posted (edited)

I would like to see the option for DCS terrain tech to allow mission designers to modify the ground texture and grass properties.

This would enable them to paint in tire marks or "used" zones around SAM sites or logistic assets placed in ME.
One big visual problem - mostly on "green" maps - is the lack of possibility for the terrain to react to placed assets. When placed on grassland, these assets look out of place. At the same time, the lack of tire marks makes logistic-heavy sites (Long range SAMs f.e.) more difficult to spot from the air than they would be in reality.

I propose a system where the DCS terrain engine could take info from the ME to create areas that override the default ground properties. With this mission editors could "paint" in small dirt roads, foot paths and areas "beaten up" by heavy vehicles.
It would be desirable to have this system working during mission runtime also, so that moving units could create these areas dynamically, but i think a "static" system that is fed from ME input solely is "good enough" for most situations.

Technically it should be less difficult than it may perhaps seem. Texture blending/masking is surely already possible in DCS.

This feature would dramatically improve the visual footprint of editor-placed ground assets and create a much more realistic visual representation of military installations of any kind...

Auderville_Freyas.jpg

If you like the proposed improvements, please rate this thread 5 stars: ⭐⭐⭐⭐🌟

Thanks!

Edited by twistking
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My improved* wishlist after a decade with DCS ⭐⭐⭐⭐🌟

*now with 17% more wishes compared to the original

Posted

Agree! Excellent suggestion and would make the world come much more alive. 

1 hour ago, twistking said:

If you like the proposed improvements, please rate this thread 5 stars: ⭐⭐⭐⭐🌟

Nice reminder. 😊 

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