Esac_mirmidon Posted May 26 Posted May 26 You dont need to change anything. With DLAA selected the tweak works for MFD and HUD as it is. 1 " You must think in russian.." [sIGPIC][/sIGPIC] Windows 7 Home Premium-Intel 2500K OC 4.6-SSD Samsung EVO 860- MSI GTX 1080 - 16G RAM - 1920x1080 27´ Hotas Rhino X-55-MFG Crosswind Rudder Pedals -Track IR 4
Danoliver1 Posted May 27 Posted May 27 On 5/26/2025 at 1:29 PM, Griefhard said: I did a test with my system: VR Valve Index - 150% (DCS '1' pixel density) | nVidia GTX 3090 | Intel i7-9700K | 64GB RAM Put in the two lines in the autoexec.cfg (DLSS_Preset = "K" and HUD_MFD_after_DLSS = true) Was flying F14. And I have to say MSAA 4x is still quite superior. Had still lots of ghosting with DLSS. Me too the ghosting while dogfighting in the spit fire was awful, it was like i was chasing 3 planes.
Qcumber Posted May 28 Posted May 28 9 hours ago, Danoliver1 said: Me too the ghosting while dogfighting in the spit fire was awful, it was like i was chasing 3 planes. It should not look that bad. Are you sure you are running preset K? Are you managing to maintain a steady FPS at the headset refresh rate? PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Griefhard Posted May 28 Posted May 28 (edited) Was flying Preset "J" last night and it was ok. Did some dogfighting (but only 1v1 AI plane and two tankers somewhere in the background). It was all right. I guess for primary dogfighting, I would still consider MSAA, while for BVR and/or ground targets I guess DLSS is all right. World War II planes might have a hard time with DLSS, since you are constantly "dogfighting"... Edited May 28 by Griefhard
Qcumber Posted May 28 Posted May 28 6 hours ago, Griefhard said: Was flying Preset "J" last night and it was ok. Did some dogfighting (but only 1v1 AI plane and two tankers somewhere in the background). It was all right. I guess for primary dogfighting, I would still consider MSAA, while for BVR and/or ground targets I guess DLSS is all right. World War II planes might have a hard time with DLSS, since you are constantly "dogfighting"... If you use QVFR try increasing the foveated region to about 1.8 and see how the ghosting looks. My settings: VD: Godlike QVFR: 0.25x0.25 at 1.8. Periphery at 0.5. No sharpening. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Danoliver1 Posted May 28 Posted May 28 (edited) 16 hours ago, Qcumber said: It should not look that bad. Are you sure you are running preset K? Are you managing to maintain a steady FPS at the headset refresh rate? Yeah running K and getting 80fps on the ingame graph. Even the trees have ghost trails behind them, and when the ailerons on the spitfire move up and down they are blurry too. I have no problems running msaa x 2 though. This is on a quest 3 5080 gfx card. Not using QVFR just the oculus res set to 1.9x max and 1.0 in game super sampling. Edited May 28 by Danoliver1 stuff
Qcumber Posted May 29 Posted May 29 7 hours ago, Danoliver1 said: Yeah running K and getting 80fps on the ingame graph. Even the trees have ghost trails behind them, and when the ailerons on the spitfire move up and down they are blurry too. I have no problems running msaa x 2 though. This is on a quest 3 5080 gfx card. Not using QVFR just the oculus res set to 1.9x max and 1.0 in game super sampling. When you say resolution is set to 1.9x is this in the meta link app or via oculus debug tool? Do you know what the final resolution is? The real advantage of DLAA/DLSS is the superior Antialiasing. But the only way to get rid of ghosting is to use a higher resolution. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
j9murphy Posted May 29 Posted May 29 12 hours ago, Qcumber said: When you say resolution is set to 1.9x is this in the meta link app or via oculus debug tool? Do you know what the final resolution is? The real advantage of DLAA/DLSS is the superior Antialiasing. But the only way to get rid of ghosting is to use a higher resolution. The other cause of ghosting is a framerate lower than the HMD framerate. For example, if your game frame rate is only 50 fps and your HMD refresh rate is 90hz -> the result is ghosting. 1
Qcumber Posted May 29 Posted May 29 2 hours ago, j9murphy said: The other cause of ghosting is a framerate lower than the HMD framerate. For example, if your game frame rate is only 50 fps and your HMD refresh rate is 90hz -> the result is ghosting. Good point. I should have said that too. A combination of higher resolution and frametime below what is needed for refresh rate is what will reduce ghosting. However, DLSS ghosting is slightly different to low frame rate stutter and the double image you get with reprojection. It also causes smearing and blurring. Like "bleeding ink". PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Griefhard Posted June 6 Posted June 6 After some more extensive testing I came back to MSAA 4x. I havedecent frames on my system (i7 9700K, 64Gb RAM, RTX 3090, Valve Index) with MSAA and no ghosting. More fps is always better, but I can spot and see targets further away when on MSAA and also close I see aircraft easier. For the time being, I have given up on DLSS. 1
Qcumber Posted June 6 Posted June 6 The only way I can get rid of DLSS ghosting is to increase the centre resolution in QVFR very high (Godlike x2). The quality is amazing. 1 PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Silver_ Posted June 24 Posted June 24 On 6/6/2025 at 7:14 PM, Qcumber said: The only way I can get rid of DLSS ghosting is to increase the centre resolution in QVFR very high (Godlike x2). The quality is amazing. Exactly, that's what I've been doing for a long time. On 6/21/2025 at 2:27 PM, Semaphore said: Ive jsy seen that DLSS 310.3 is now out Does it bring any major improvements in DCS Ghosting?
Zligor Posted Saturday at 09:31 AM Posted Saturday at 09:31 AM Is dlss 310.3 included in the new nvidia drivers or i need to download dll file from techpowerup? I dont have latest drivers. Mine is some older version, i think from may. AMD 5800X3D, RTX 4070ti super, 32Gb DDR4, 2Tb nvme m2, Win10, Quest2 on link cable with max resolution (slider all right) , OTT profile with 0,8 h&v fov reduction, QVFR (h&v focus size 42%, foviate res. 145%, periph.res. 18%), DCS settings all ultra and high, PD 1.0, DLAA, No hangar mod, and usually maintaining 72Hz.
Qcumber Posted Saturday at 01:48 PM Posted Saturday at 01:48 PM NVIDIA's new DLSS Transformer model requires 20% lower VRAM usage - VideoCardz.com https://share.google/4DnAc8w0qNgDo0vr6 I have not tested this in DCS yet. 1 PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Zligor Posted Saturday at 08:41 PM Posted Saturday at 08:41 PM Installed new nvidia drivers, changed in nvidia profile inspector to preset K, turned on resizable bar, downloaded dll 310.3 file from techpower site. Less ghosting than before, allmost not at all. 1 1 AMD 5800X3D, RTX 4070ti super, 32Gb DDR4, 2Tb nvme m2, Win10, Quest2 on link cable with max resolution (slider all right) , OTT profile with 0,8 h&v fov reduction, QVFR (h&v focus size 42%, foviate res. 145%, periph.res. 18%), DCS settings all ultra and high, PD 1.0, DLAA, No hangar mod, and usually maintaining 72Hz.
Qcumber Posted Saturday at 11:13 PM Posted Saturday at 11:13 PM 2 hours ago, Zligor said: Installed new nvidia drivers, changed in nvidia profile inspector to preset K, turned on resizable bar, downloaded dll 310.3 file from techpower site. Less ghosting than before, allmost not at all. Sounds good. I'll give it a go. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
WipeUout Posted Monday at 02:07 AM Posted Monday at 02:07 AM On 6/28/2025 at 4:41 PM, Zligor said: Less ghosting than before, allmost not at all. Definitely less ghosting, no noticeable performance drop or gain, no VRAM saving in DCS VR. 2 ------------------------------------------------------------------------------------------------------------------------------------------------------------ 9800X3D, RTX 4090, 96GB DDR 5, MSI Tomahawk 870E, Crucial 2TB x 2, TM WARTHOG COMBO + PENDULAR RUDDER PEDALS, THE AMAZING PIMAX 8K X, Sony 5.1 Spks+SubW | DCS, A-10C_II, AH-64D, F-14/15E/16/18, F-86F, AV-8B, M-2000C, SA342, Huey, Spitfire, FC3.
Qcumber Posted Monday at 05:47 AM Posted Monday at 05:47 AM My initial thoughts are less ghosting but I have not really done a side by side test. Has anyone compared K vs J yet? 1 PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
manashttu Posted yesterday at 06:00 AM Posted yesterday at 06:00 AM I tried 310.3.0 tonight. Using DLAA, ghosting is almost non-existent now. Tried using preset J and K---to my eye, K looks very crisp with only the slightest occasional ghosting looking down in F3 view with a plane flying over water. K looks sharper than J. DLSS/DLAA has come a long way with DCS. 1 1 Intel 8700K, delidded at 5.1 ghz, Asrock z370 Extreme4, 32gb DDR4 3200, MSI Ventus RTX 3080, triple 1440p Dell s2716dg screens, VKB Gunfighter Mk.I, Virpil M50-CM2 throttle, MFG Crosswind pedals.
Qcumber Posted yesterday at 07:11 AM Posted yesterday at 07:11 AM 1 hour ago, manashttu said: I tried 310.3.0 tonight. Using DLAA, ghosting is almost non-existent now. Tried using preset J and K---to my eye, K looks very crisp with only the slightest occasional ghosting looking down in F3 view with a plane flying over water. K looks sharper than J. DLSS/DLAA has come a long way with DCS. Have you compared DLAA with DLSS quality? 1 PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Spartan111sqn Posted yesterday at 12:50 PM Posted yesterday at 12:50 PM in my experience DLSS has 15-20FPS more than DLAA, is the same for you?, with also more ghosting than DLAA
MAXsenna Posted yesterday at 12:55 PM Posted yesterday at 12:55 PM in my experience DLSS has 15-20FPS more than DLAA, is the same for you?, with also more ghosting than DLAA Really? DLAA performs better for me, and obviously less ghosting. Sent from my SM-A536B using Tapatalk
Spartan111sqn Posted yesterday at 01:41 PM Posted yesterday at 01:41 PM One question I have, 310.3.0 is also improving DLAA? or just DLSS?
Qcumber Posted yesterday at 01:43 PM Posted yesterday at 01:43 PM 1 minute ago, Spartan111sqn said: One question I have, 310.3.0 is also improving DLAA? or just DLSS? Both 1 2 PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
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