jmarso Posted January 26 Posted January 26 What is it? This post is to serve as an introduction and primer for an upcoming set of mission packs I’m working on. There will be two mission packs released initially, one for the DCS Hornet and the other for the Heatblur F-14 Tomcat. Both mission packs are concurrent: they take place in the same air wing at the same time and place, in a fictional 1998 WWIII scenario. Some of the missions are technically the ‘same’ mission played from two different perspectives. Launch times may differ slightly, but in each you will hear some of the radio calls from the other. In some the mission objectives are the same, and different in others. Some of the numbered missions are unrelated, like an F-14 TARPS run on one cycle while the Hornet mission involves hunting enemy naval units in the Norwegian fjords. So on and so forth. There is one mission that ‘branches’ for the Hornets: depending on the outcome, you will play one of three missions as the next one. Of course, since these are mission packs and not campaigns, you can still play all the missions at any time, in any order you want. So the two ‘branching option’ missions that don’t apply can be considered bonus missions on any given playthrough. The two mission packs (one each for the Tomcat and Hornet) comprise ‘Phase I’ and are collectively named ‘The Battle of Vestfjord’. This is a Leyte Gulf style, large scale naval battle that takes place over about four days. It is heavy on air-to-air and anti-ship, blue-water naval combat operations. There is a LOT going on in the background of these missions, and the briefs are designed to immerse you in an even broader sense of a struggle for control over the GIUK gap and the north Atlantic. Weather is a factor in some missions, even the enemy itself in one of them. Phase I is almost complete and should be released sometime mid-to late February, or early March at the latest. The files will be in the user files section and I’ll have a mediafire link available as well when the time comes. All the missions are designed to be playable by the ‘casual’ player. I would characterize them as semi-realistic, not ‘ultra’ realistic. The units, liveries, etc do not necessarily conform to true historical norms, because this is an ‘alternate reality’ 1998 anyway, and in DCS ‘you use what you got.’ (More American and Soviet naval units, please!) Getting the highly prized ‘Mission Complete’ graphic and sound clip will require you to trap on the carrier. For missions at night and in bad weather, proficiency with the ICLS / ACLS systems and procedures is a must, but if you can’t do these things, you can still play the missions. Since it is not a campaign, you advance when you choose the next mission to play. All missions start hot either on the catapult, or in rare cases hot on the flight deck. You don’t have to start the engines each time, run those checklists, and wait for INS alignments, etc. It also eradicates 99% of the frustrating game-breakers that pop up every update with the deck crew on the supercarrier. If you are judicious with your fuel, AAR is not required, but is available for almost every mission for those who like to do it. My mission design philosophy revolves around finding the right mix between scripted events and player agency. I want the player in control of their destiny, not a participant in an interactive movie with a pre-determined outcome. As such, many of the missions are somewhat ‘open ended’ in terms of success and failure. As long as you make it back to the Boat (in most circumstances), it’s ‘Mission Complete’ and you can self-evaluate how you did. The missions all include custom briefing images, kneeboard cards, and AI-generated custom voice communications using a paid version of Naturalreaders TTS. I don’t like it as much as Speechify but it allows for a monthly rather than yearly subscription, and the product is workable at least. TTS files are then washed through Audacity to ‘radiofy’ them and convert them to .ogg files the game can use. The missions are set up so that even if you ignore the radios completely you will still hear most of what you need to hear to complete a mission. Again, it is all designed with the casual player in mind. There are still lots of opportunities to make calls using the F10 function (mostly for flavor and immersion) which prompt more custom communications, and in the Tomcat missions there is always some fun (and often humorous) banter back and forth between you and Jester. In addition, Jester is programmed to do some tasks for you when he should without needing to be prompted through the menu. At other times, you’ll need to ask for what you want. Right now, the list of missions for Phase I looks like this: For the Tomcat: BV 01 Opening Moves: Fleet defense scenario against a mass bomber raid backed by enemy fighter cover. BV 02 Sink the Moskva: Defeat land-based enemy air cover over a large-scale surface engagement. BV 03 Hide and Seek: Hunt the Bears that are hunting your battle group. BV 04 Action off Andoya: Air to air scrap during the mother of all surface battles. BV 05 Destroy the Mainstay: A high speed, high octane run at the well defended A-50 dogging your force. BV 06 Northern TARPS Run: Conduct a reconnaissance flight over two northern, enemy held airfields. For the Hornet: BVH 01 Opening Moves: Ready Launch to aid in fleet defense scenario against mass bomber raid. BVH 02 Sink the Moskva: Conduct a coordinated saturation missile attack on an enemy surface group BVH 03 Hide and Seek: Search for a second enemy force while the CVBG is under EMCON, and the Hawkeyes are down. BVH 04 Action off Andoya Participate in the largest naval battle since Leyte Gulf. Sink the Kirov if you can! BVH 05 Sinking Cripples Conduct mop-up ASUW strike against surviving enemy surface ships. BVH 05a (Branch 1) “Finish the Job” The Kirov is damaged but still afloat. Provide TARCAP while we remedy that. 05b (Branch 2) “Securing the Flank” Close Andoya air base ahead of schedule after a clean sweep at sea. BVH 06 Night Hunt Night hunt of smaller enemy surface units hiding in the fjords As of now all but the last two missions in each pack are completed, with only final polishing needed to prep them for release. Mission 6 for both platforms are still under construction. Modules required: DCS F-18 (for the Hornet missions) Heatblur F-14 (for the Tomcat missions) Supercarrier Kola Map User File Modules required: Military Aircraft Mod (for some of the missions) Phase II When I eventually get there, this will involve a USMC / NATO counter-invasion of Bodo and the retaking of northern Norway. That’s when the missions begin utilizing the Bombcat role for the Turkey, and the Hornet drivers will get their fill of close air support. In the background info (see next post), I’ve also hinted that this entire scenario could be a pre-cursor to a DCS recreation of the campaign in Janes F/A-18, although someone else is probably going to have to tackle that. There is also the potential here for other mission creators to take up the overarching theme of this story either in the Kola or other theaters. And now for the best part: It’s all Freeware, baby! None of this naval warfare goodness will cost you a dime, provided you already own the required modules. It’s all for the love of the hobby. If you fly both the Hornet and the Tomcat, you are in for a real treat. Flashpoint 1998 . . . In Russia, instability and economic distress have plagued the administration of Boris Yeltsin. Following the devaluation of the ruble and other economic downturns, residual communist hardliners have banded together with the military and carried out a military coup. Proclaiming the triumphant return of the Soviet State, the “New Soviet Union” almost immediately embarked on a campaign of aggression to restore former Soviet boundaries. Most notably, there were military incursions into the Baltic States, restoring them to New Soviet control almost without firing a shot. Emboldened by their success, they moved on to a swift invasion of Poland, attempting to seize the country before it could formally become a member of NATO. However, Poland had already signed the Accession Protocol for Poland to the North Atlantic Treaty, and given the suddenness of this aggression by the New Soviets, NATO decided to respond. Eager to seize early control of the North Atlantic and stem the flow of materiel from America to Europe, the New Soviets launched a devastating conventional missile strike on Keflavik, Iceland, rendering it temporarily inert. At the same time, NewSov forces mounted a rapid, Inchon-style amphibious and airborne invasion of Bodo, cutting off northern Norway from succor as additional NewSov forces invaded across the northern end of the Kola Peninsula. Under the blitz of the NewSov assault, Norwegian forces in the north of the country were overwhelmed and neutralized early, giving the New Soviets additional airbases from which to stage fighters, bombers, and maritime patrol aircraft. SOSUS nets were cut, and the North Atlantic thrown open to New Soviet submarine forces. The USS Kennedy carrier strike group in the Mediterranean fell under attack from mass Soviet bomber raids, and was destroyed. The USS John C. Stennis carrier strike group, transiting the Atlantic, almost suffered the same fate. Her group fared better, surviving the raids with major damage, and was forced to return to the east coast of the U.S. for extensive repairs, effectively knocked out of the war. Although defeated quickly, the Norwegians were able to get their licks in early. In concert with northern-deployed U.S. and British attack submarines, a large conventional cruise missile attack managed to catch and destroy most of the northern-deployed New Soviet bomber force on the ground, significantly reducing the threat to Atlantic-deployed naval forces. With one carrier sunk and another out of action, the USS Theodore Roosevelt carrier battle group with Carrier Air Wing EIGHT has ventured into Arctic waters. Their objective is to break the New Soviet hold on Vestfjord and institute a ‘reverse blockade’, to aid the beleaguered Norwegians in pushing the enemy back out of their territory and re-instituting maritime superiority in the GIUK gap. Politically, the resurgent New Soviets are not without their own opposition at home. Ukraine, Belarus, and Georgia have quickly banded together with native Russian elements who want democratic government restored. The news outlets have taken to calling them the ‘Blue Russians’, and the New Soviets the ‘Red Russians.’ However, for the time being, the New Soviets have firm control over the country and its military assets, and are waging a full scale military assault. NATO, in the meantime, has gone to DEFCON 3 and issued a statement that it will not be the first to use nuclear weapons in this conflict. The New Soviets have made the same assertion, but tensions are incredibly high as worldwide war is waged on the conventional front. 7 8
jmarso Posted January 26 Author Posted January 26 (edited) Although not required for use when the mission packs are released, the following list contains the liveries used to recreate this fictional version of CVW-8. If you want the jets looking like they look for me (and in screenshots), here ya go. The Jolly Rogers liveries, even though they are for the A-model, should be installed for the B-model. They still work, dinna fash. Livery List for the Battle of Vestfjord F-14A VF-84 Jolly Rogers 1987 (Install in your F-14B liveries, sacrilegious as it sounds) https://www.digitalcombatsimulator.com/en/files/3319497/ F-14A VF-84 Jolly Rogers 1986 LoViz (Install in your F-14B liveries, sacrilegious as it sounds) https://www.digitalcombatsimulator.com/en/files/3313466/ VF-41 Black Aces 1999-2001 (Install in F-14A-135-GR liveries) https://www.digitalcombatsimulator.com/en/files/3313556/ https://www.digitalcombatsimulator.com/en/files/3313557/ https://www.digitalcombatsimulator.com/en/files/3313558/ https://www.digitalcombatsimulator.com/en/files/3313559/ https://www.digitalcombatsimulator.com/en/files/3313560/ https://www.digitalcombatsimulator.com/en/files/3313561/ E-2D weathered skin pack & PSD https://www.digitalcombatsimulator.com/en/files/3307929/ S-3B Viking Skin Pack Version 1.6 - updated https://www.digitalcombatsimulator.com/en/files/3334240/ https://www.digitalcombatsimulator.com/en/files/3334355/ S-3B Viking lua fix for DCS Version 2.9.11.4686 https://www.digitalcombatsimulator.com/en/files/3342830/ VFA-37 Ragin Bulls CAG Alternate https://www.digitalcombatsimulator.com/en/files/3302583/ FA-18C VMFA-314 Black Knights 2020s fictional 4K Skin Pack 1 and 2 https://www.digitalcombatsimulator.com/en/files/3342814/ https://www.digitalcombatsimulator.com/en/files/3342815/ Edited January 26 by jmarso 2
jmarso Posted February 13 Author Posted February 13 (edited) Phase I is complete and has been uploaded to the user files section. User files links: https://www.digitalcombatsimulator.com/en/files/3343251/ https://www.digitalcombatsimulator.com/en/files/3343252/ Additional Mediafire links: https://www.mediafire.com/file/1bdktpxdaqk6yn5/Battle_of_Vestfjord_Hornet.7z/file https://www.mediafire.com/file/tatrg5j15c0u2oj/Battle_of_Vestfjord_Tomcat.7z/file Each file includes the pertinent missions, and a documents folder containing kneeboard cards, a README file, a Mission Tips and Hints file, and the Livery List. Edited February 14 by jmarso 4
GregP Posted February 14 Posted February 14 This looks amazing! Thank you so much for putting so much effort into creating this. Looking forward to giving it a try this weekend.
jmarso Posted February 14 Author Posted February 14 (edited) I goofed when putting together the zipfile for upload: the documents folder has the kneeboard cards for the Hornet missions. Sorry about that; the kneeboard cards in the actual missions are correct for the Tomcat. Here's a mediafire link to a file with just the kneeboard cards for the Tomcat; it's been uploaded to the user files section as well and is pending approval. https://www.mediafire.com/file/dr6ekdxcqd57s28/Tomcat_Kneeboard_Cards.7z/file Edited February 14 by jmarso
Tblue282 Posted February 14 Posted February 14 (edited) I agree, this sounds like a really cool setting and I love the WW3 going hot idea. I’m in the middle of a campaign right now but I will give this a download this weekend and get it on my list of items to play! In my limited mission editor experience I realize how time consuming it can be so campaigns like this to try are much appreciated!! Edited February 14 by Tblue282
jspec3 Posted February 24 Posted February 24 Thanks for putting these out there! Had a lot of fun with the 1st mission, but for the life of me couldn't communicate with my wingmen. Tried both radios, entering the freq manually, nothing seemed to work so they never fired a shot (no matter how much I was begging them to). Entirely possible it was user error on my part, but wanted to mention it in case something in the mission needed to be tweaked. Thanks again -
jmarso Posted February 26 Author Posted February 26 On 2/23/2025 at 10:29 PM, jspec3 said: Thanks for putting these out there! Had a lot of fun with the 1st mission, but for the life of me couldn't communicate with my wingmen. Tried both radios, entering the freq manually, nothing seemed to work so they never fired a shot (no matter how much I was begging them to). Entirely possible it was user error on my part, but wanted to mention it in case something in the mission needed to be tweaked. Thanks again - If you don't mind, can you try it again with easy comms turned on and let me know what happens? That will help me troubleshoot. 1
jspec3 Posted February 26 Posted February 26 (edited) Sure, happy to - With easy comms turned on, I was able to communicate just fine with the wingmen using the arc-182. I also saw the blue box appear with "F10 menu options available", which I'm pretty sure I didn't see on my first play through. Hope that helps, thanks again for putting these out there! I'm guessing for now, if I wanted to play the other missions I should set 'easy comms' on? edit just to mention I noticed that without easy comms set to on, wingman 4 was missing from the radio menu, with easy comms on they show up. weird, wondering if you noticed that too? Edited February 26 by jspec3
jmarso Posted February 26 Author Posted February 26 38 minutes ago, jspec3 said: Sure, happy to - With easy comms turned on, I was able to communicate just fine with the wingmen using the arc-182. I also saw the blue box appear with "F10 menu options available", which I'm pretty sure I didn't see on my first play through. Hope that helps, thanks again for putting these out there! I'm guessing for now, if I wanted to play the other missions I should set 'easy comms' on? edit just to mention I noticed that without easy comms set to on, wingman 4 was missing from the radio menu, with easy comms on they show up. weird, wondering if you noticed that too? Sounds like I need to go back and look at the frequency setup in the ME for that mission. I think it might have to do with the way I was trying to keep the player from hearing wingmen make calls in what was supposed to be an EMCON environment. You can try the other missions without easy comms but if you run into this issue again, try it with easy comms like you did here. When I have time I'll go back through the mission files and take a look. 1
jmarso Posted March 11 Author Posted March 11 On 2/25/2025 at 10:54 PM, jspec3 said: Cool sounds good, thanks - Here's a mediafire link to a fixed Mission 1. Try it without easy comms and see how it goes. Looks like I forgot to change the base frequency for the flight in the ME to match the radio presets and kneeboard cards. https://www.mediafire.com/file/jyprgpt8vzzalzf/BV_01_Opening_Moves.miz/file 2
Endline Posted Saturday at 03:15 PM Posted Saturday at 03:15 PM I am really enjoying these missions and the older pack, the two-week war. I am stuck however on the 5th Tomcat mission. I don't know what is going on, but the Mainstay is impervious to Phoenixes. I'm 0/8 against it. On the latest attempt, I launched both from 41,000 feet at 1.05 mach from 45 miles away and they still didn't come close. Could it be that target size setting makes a difference? I never set it to large. Or is there something else at play?
draconus Posted Sunday at 11:34 AM Posted Sunday at 11:34 AM 20 hours ago, Endline said: Or is there something else at play? If they are in orbit they will be hard target to take out at long range probably due to MLC. Win10 i7-10700KF 32GB RTX4070S Quest 3 T16000M VPC CDT-VMAX TFRP FC3 F-14A/B F-15E CA SC NTTR PG Syria
Endline Posted Sunday at 06:17 PM Posted Sunday at 06:17 PM I think that the Mainstay in on a racetrack orbit but I am not sure. Jester does struggle with acquiring a track for the Mainstay, but does so eventually, although, come to think of it, I am not sure if the Phoenix ever goes active.
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