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Posted

Hi everyone,

I wanna share my little project - a modular rumbler/shaker for a T.16000M joystick (the plan is to have adapters for other joysticks as well).

I would really appreciate your feedback, tips and thoughts. 🙏

Basic info:

  • Supports MSFS with a help of a simple program
  • Supports DCS and for now runs only on native FFB HID protocol (no software interface needed)
  • 3D printed drop-in replacement (just remove 3 screws and put it on)
  • Uses an XBox gamepad rumble motor
  • Connected to PC via USB port, no external power needed
  • Should be possible to mount to most joysticks and yokes (columns)

 

DCS Features:

  • Wing buffeting when pulling high AoA, for some ED modules there is also a gun firing feedback
  • Tested so far on Tomcat, Phantom, Viggen, Flaming Cliffs modules, Mustang

Prototype demo video

 

DCS Drawbacks:

  • running on native FFB protocol only, reading of in-game telemetry not implemented yet
  • depending on each module whether there is a force feedback modeled
  • (for now) usable with non Fly-By-Wire aircraft only (so no buffeting with F-16, F-18)

 

MSFS Features:

  • Done: vibrations caused by touchdown, flaps, landing gear, wing buffeting and ground roll
  • To-do: overspeed

 

Trying to make it compatible with IL-2 GB too but I've not been able to find the correct joystick descriptor for it to be seen by the game.

 

Thanks for your input! 😉

I will keep you posted about my progress.

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app.PNG

  • Like 6
Posted (edited)

Nice, I was using something similar for some time and it allowed a way better "stall approaching" feeling in the P-51.

A similar solution was posted here, allowing to use the the PCB and rumble motor of an Xbox controller: 

Looking forward to some updates on this - its really a big help in all aircraft without modern FCS to get more airframe feedback.

Edited by de.Impact
  • Like 1

 

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Posted

Nice! 🙂  Following this for sure, keep it going.

  • Like 1

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