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Posted

im looking to make a mission for a player controlled huey, to employ a human doorgunner.

at moment this is an intercept an enemy convoy, that is escorted by armor.

since huey isnt great at engaging armored threats, i would like to make mission using Ai wingman, perhaps a anti tank capable heli like gazelle kiowa or apache..

i never made a mission before to use Ai wing man...

any tips?

at moment i need info on setting up convoys and Ai wingman (not sure if they have to be same type of aircraft)

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted
17 hours ago, hannibal said:

im looking to make a mission for a player controlled huey, to employ a human doorgunner.

at moment this is an intercept an enemy convoy, that is escorted by armor.

since huey isnt great at engaging armored threats, i would like to make mission using Ai wingman, perhaps a anti tank capable heli like gazelle kiowa or apache..

i never made a mission before to use Ai wing man...

any tips?

at moment i need info on setting up convoys and Ai wingman (not sure if they have to be same type of aircraft)

Hey @hannibal,

You can not use a different module e.g. gazelle as a wingman in the same group the player is flying e. g. a huey.

If you want to have a wingman flying a differnt module you need to setup the wingman in a new group. This new group you need to give specific orders, like following the player in formation to the target area. In the target area you need to give him new orders, like attacking specific targets. You can also triggers these using F10 Radio Commands initiated by the player, e.g. if he needs fire support. 

So in theory it works well. But the DCS AI can be sometimes a bit tricky and having its own mind. It takes a lot of testing and patience to get this to work. I did something similar in 2 missions of my latest campaign.  

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Posted (edited)
2 hours ago, Cyking said:

Hey @hannibal,

You can not use a different module e.g. gazelle as a wingman in the same group the player is flying e. g. a huey.

If you want to have a wingman flying a differnt module you need to setup the wingman in a new group. This new group you need to give specific orders, like following the player in formation to the target area. In the target area you need to give him new orders, like attacking specific targets. You can also triggers these using F10 Radio Commands initiated by the player, e.g. if he needs fire support. 

So in theory it works well. But the DCS AI can be sometimes a bit tricky and having its own mind. It takes a lot of testing and patience to get this to work. I did something similar in 2 missions of my latest campaign.  

yes that is what i like to do, have an Ai wingman of another heli type follow me around, and i would give it orders via the F10 radio menu... i hope my mission is simple, requiring me to order the Ai to take out the front and back tanks (everything else are soft targets)

you have a link to your missions? 🙂

last night i started to build my mission, added a convoy and an Ai OH58, only question i have about this is, how do i get the heli to continue to engage the convoy after the first shack? all the vehicles just scatter and stop after the last truck got destroyed...

Edited by hannibal

find me on steam! username: Hannibal_A101A

http://steamcommunity.com/profiles/76561197969447179

Posted
4 hours ago, Cyking said:

Hey @hannibal,

You can not use a different module e.g. gazelle as a wingman in the same group the player is flying e. g. a huey.

If you want to have a wingman flying a differnt module you need to setup the wingman in a new group. This new group you need to give specific orders, like following the player in formation to the target area. In the target area you need to give him new orders, like attacking specific targets. You can also triggers these using F10 Radio Commands initiated by the player, e.g. if he needs fire support. 

So in theory it works well. But the DCS AI can be sometimes a bit tricky and having its own mind. It takes a lot of testing and patience to get this to work. I did something similar in 2 missions of my latest campaign.  

 

That's what I did in the sample mission I attached.  Huey's aren't good again armor.  

I had two groups.  A single Apache tasked with concentrating on the armor group.  And a Client Huey group with door gunners to follow behind and let the door gunners mop up the supply trucks.  Gave the huey some rockets too because...why not. 😉

 

 

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