Andrew8604 Posted February 15 Posted February 15 Multi-crew ground vehicles with completed interiors and modest systems simulation, fully VR-capable. Start with the WWII M8 Greyhound scout vehicle, for example. The M8 could be an up to 4-player vehicle: a driver, a gunner, a loader/top gunner, a commander. When occupied by a single player, the player will have to operate both driving and gunnery...or stop and switch positions/tasks...multi-task. Perhaps, AI can be assigned to operate 1 or 2 of 3 tasks: operate the .50-cal gun, to drive the vehicle following a route or lead vehicle, or to use the main gun and coaxial gun to attack enemy targets detected within range, stopping to fire the main (37mm) gun. About 80% of the 3D modeling is already done in DCS. Some of the textures need to be improved. Each player in the vehicle would be able to occupy a position not occupied by another player: 1a-- driver's seat, head up, slightly out of the open hatch. Can use a hand-held M1 Carbine .30-cal rifle from here: as well as -- Mk2 Frag grenades, Mk3 concussion grenades, and smoke grenades. 1b-- driver's seat, "buttoned up", inside the vehicle, looking out the armored view window. (2 positions for one player) 2a-- 37mm gunner's position on left side with telescopic aiming sight, --can select 37mm AP or HE round and fire them, or fire the coaxial .30-cal M1919 MG. 2b-- gunner's position, heads up, looking over the top of the turret. Can use hand-held M1 Carbine .30-cal rifle from here. -- Can also use: Mk2 Frag grenades, Mk3 concussion grenades, smoke grenades, and lay anti-tank mines from here. (2 positions for one player) 3-- .50-cal gunner's position, up top. 4-- 37mm loader's position, low, to set the radios on the right wall of the hull. Radio: an SCR-508 VHF FM radio 20-27.9 MHz, with 10 of 80 possible channels spaced 100 KHz apart, named "Channel 200" for 20.0 MHz, "Channel 235" for 23.5 MHz, etc., up to "Channel 279" [allow frequencies up to 39.9 MHz for more compatibility with other DCS aircraft]. The frequencies of these 10 channels to be set in ME, as is commonly done with aircraft. 1 transmitter and 2 receivers. Transmit and receive on channel 241 and also receive on channel 255, for example. (Which I think is the reason for the 2 whip antennas.) Integrated with this radio set is an intercom to all the vehicle's crewmembers. Perhaps allow a ME option to add other radios, such as an AM UHF radio with a few channels to talk with jets, or an AM VHF radio with a few channels to talk with WWII fighters. --Realistic engine sounds --Realistic vehicle performance of speeds and hill climbing --Analog gauges for Speed in MPH (option in settings for km/h), Engine Tachometer, voltmeter, ammeter, oil pressure and coolant temperature and fuel quantity (E--F) at driver's position. (or whatever gauges the real vehicles had) --Realistic fuel consumption and range. --Speed reduction when off road, making use of roads necessary for best range and speed. 55 mph on road, 32 mph off road. --Damage modeling: --tires deflate, if hit, reducing speed --Engine damage - smoke and reduced performance --radiator damage - engine eventual overheat and failure --typical fire and explosion If successful, do this type of modeling for about a dozen other WWII vehicles: U.S. Army vehicles... *M4 Sherman and Firefly Sherman, M10 tank destroyer, add an M5 Stuart light tank, *add an M24 Chaffee light tank. *add M18 Hellcat Gun Motor Carriage 76mm gun and Whirlwind R-975 radial engine, 55 mph on road, 26 mph off road. *M3 Halftrack M16 Halftrack M4 High-speed tractor M40 155mm SPH GMC CCKW truck *Willy's MB Jeep I realize this will take a while. Maybe start with the Greyhound and the * items above. ...and vehicles of other countries. 2
hannibal Posted March 19 Posted March 19 if there are analog axis controls.. for driving, and for weapon control.. much appreciate would like to make dedicated joysticks to add to the immersion! find me on steam! username: Hannibal_A101A http://steamcommunity.com/profiles/76561197969447179
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