Flappie Posted February 15 Posted February 15 This issue was reported a while ago. Here is its description: Destruction on Mission Start: client sees buildings removed, but trees remain. Destruction with Once trigger: When client is already connected: buildings and trees are removed. When client connects after it occurred: client sees buildings removed, but trees remain. Does it match what you witness? ---
Mikeyfry Posted February 19 Author Posted February 19 (edited) В 15.02.2025 в 22:03, Flappie сказал: Destruction with Once trigger: When client is already connected: buildings and trees are removed. It only worked for me in this case. I set a "once trigger" and set the condition "ejected from the plane". But the objects will not be destroyed for new clients, we'll have to destroy them again. I think if I make a "repeat trigger" it won't be very good Edited February 19 by Mikeyfry
Flappie Posted March 19 Posted March 19 @Mikeyfry It should now be fixed. Quote MP. Scenery Destruction Zone is not synced for clients on dedicated server - fixed 1 ---
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