Red_Camarada Posted February 20 Posted February 20 Hi everyone, after the latest patch the guys fixed the SA5 second stage being smokeless, but some liquid motors still remains smokeless. The picture attached shows SCUD missile flying through 30k FT while still smokeless. The correct behaviour should be like SA5 second stage, the air temp should impact the contrail of the missile motor.
Red_Camarada Posted March 19 Author Posted March 19 After today patch the SCUD missile remains smokeless, hey @Flappie know something about a upcoming fix?
Northstar98 Posted March 20 Posted March 20 (edited) As expected, it depends on atmospheric conditions: Smokeless (DCS being correct as-is): Significant smoke (though we're looking into the plume here which will make it look thicker than it will from the side): Edited March 20 by Northstar98 Modules I own: F-14A/B, F-4E, Mi-24P, AJS 37, AV-8B N/A, F-5E-3, MiG-21bis, F-16CM, F/A-18C, Supercarrier, Mi-8MTV2, UH-1H, Mirage 2000C, FC3, MiG-15bis, Ka-50, A-10C (+ A-10C II), P-47D, P-51D, C-101, Yak-52, WWII Assets, CA, NS430, Hawk. Terrains I own: South Atlantic, Syria, The Channel, SoH/PG, Marianas. System: GIGABYTE B650 AORUS ELITE AX, AMD Ryzen 5 7600, Corsair Vengeance DDR5-5200 32 GB, NVIDIA GeForce RTX 4070S FE, Western Digital Black SN850X 1 TB (DCS dedicated) & 2 TB NVMe SSDs, Corsair RM850X 850 W, NZXT H7 Flow, MSI G274CV. Peripherals: VKB Gunfighter Mk.II w. MCG Pro, MFG Crosswind V3 Graphite, Logitech Extreme 3D Pro.
Red_Camarada Posted March 20 Author Posted March 20 11 minutes ago, Northstar98 said: As expected, it depends on atmospheric conditions: Indeed, as shown in the print the missile is passing 30kFT and no smoke is visible, so as it stands now the game does not simulate the ATM alterations impact on smoke plume
Recommended Posts