Mamakin Posted February 21 Posted February 21 Hi all. I've noticed that after the stick starts shaking, due to the AoA, it no longer stops shaking. I have to restart DCS, even if I quit the mission or change the plane. I have tried all the other modules and there are no problems. Please take a look because it's not possible to fly the plane anymore. I don't know if other people have the same issue. Best Regards
MAXsenna Posted February 21 Posted February 21 Hi all. I've noticed that after the stick starts shaking, due to the AoA, it no longer stops shaking. I have to restart DCS, even if I quit the mission or change the plane. I have tried all the other modules and there are no problems. Please take a look because it's not possible to fly the plane anymore. I don't know if other people have the same issue. Best RegardsNever had this issue. Been using an MS FFB2 with this module since release. It gets all the effects natively from DCS without any telemetry. Which base and software are you using? Maybe comment out the corresponding line in the export.lua just to make sure? Are you sure you don't break anything like flaps over speeding or similar? Maybe provide a track? Sent from my SM-A536B using Tapatalk 1
Mamakin Posted February 22 Author Posted February 22 (edited) Hi. I'm not using any software, just the DirectX info. I have the FFBeast and I don't have this problem with the previews DCS patch. I'll ask to the FFBeast guys if I'm doing something wrong. Edit: looks like if I use a generic profile from the joy software the issue has gone. Probably my bad Thanks Edited February 22 by Mamakin 1
NAM Posted February 22 Posted February 22 8 minutes ago, Mamakin said: Hi. I'm not using any software, just the DirectX info. I have the FFBeast and I don't have this problem with the previews DCS patch. I'll ask to the FFBeast guys if I'm doing something wrong. Thanks I am FFbeast too. Uncontrollable shaking probably due to ffbeast has too strong force. If you using directx.. in the DCS control setting for a particular aircraft i.e F-14 ... there are two setting - trimmer effect and shaker effect. lower the shaker effect. perhap to 0% and then increase gradually to your liking 2
MAXsenna Posted February 22 Posted February 22 (edited) 27 minutes ago, NAM said: I am FFbeast too. Uncontrollable shaking probably due to ffbeast has too strong force. If you using directx.. in the DCS control setting for a particular aircraft i.e F-14 ... there are two setting - trimmer effect and shaker effect. lower the shaker effect. perhap to 0% and then increase gradually to your liking Does it get worse? The MS FFB2 could enter oscillations if one didn't keep holding on to it. I assume the Beast could be prone to it. Maybe we need a new expression. SIO - Stick Induced Oscillations? @Mamakin Have you tried to force grip it to prevent the shaking? Sent from my SM-A536B using Tapatalk Edited February 22 by MAXsenna
Mamakin Posted February 23 Author Posted February 23 Il 22/02/2025 at 16:00, MAXsenna ha scritto: Does it get worse? The MS FFB2 could enter oscillations if one didn't keep holding on to it. I assume the Beast could be prone to it. Maybe we need a new expression. SIO - Stick Induced Oscillations? @Mamakin Have you tried to force grip it to prevent the shaking? Sent from my SM-A536B using Tapatalk No, was impossible to stop. But now looks like it's disappeared, don't know what happened... 1
NAM Posted February 24 Posted February 24 (edited) On 2/23/2025 at 2:00 AM, MAXsenna said: Does it get worse? The MS FFB2 could enter oscillations if one didn't keep holding on to it. I assume the Beast could be prone to it. Maybe we need a new expression. SIO - Stick Induced Oscillations? @Mamakin Have you tried to force grip it to prevent the shaking? Sent from my SM-A536B using Tapatalk Sometimes the vibrations building up similar to snowball rolling down the hill. I felt the oscillation more in my diy ffbeast.. As mine one is direct drive without belt like other ffbeast. Max 16kg pitch and 8kg roll. The viration oscillation became too strong almost rip my arm off. I have to reduce the force to 40% and turn down the shake effect. Edited February 24 by NAM 1
MAXsenna Posted February 28 Posted February 28 On 2/24/2025 at 1:47 AM, NAM said: The viration oscillation became too strong almost rip my arm off. I have to reduce the force to 40% Can imagine. Read somewhere the old MS FFB2 got that protection in the grip, because it would go on oscillating. Especially after being whacked by cats. 1
Torbernite Posted March 11 Posted March 11 2025/3/1 AM1点45分,MAXsenna说: Can imagine. Read somewhere the old MS FFB2 got that protection in the grip, because it would go on oscillating. Especially after being whacked by cats. Could a damping effect or force curve edition in FFB setting help? I remembered when I just started to use G940 (which is quite weak in FFB force) it also got oscillation. Later in mirage F1 it appears again. Both were suppressed by setting a damping effect. And recently my G940 also gets a faint vibration in x-axis near physical center sometimes. That happens after I re-casted 3 broken teeth with epoxy resin on the x-axis plastic gear. I think I broke the designed fit clearance and made it too tight, resulting in a too steep curve near center. If that's the condition on the whole range, an oscillation might occur. Does anyone see my FF Su-27? It's about 22m in length and 15m in width. It should be here! I saw it just now! Anyone touched it? What? I'm dreaming?
Solution propeler Posted March 13 Solution Posted March 13 Guys. Looks like I introduced the bug in 25.1.2 with DirectX periodic effects. It indeed do not stop once started. AS workaround for now - dial DirectX periodic to 0 and use Generic Shaker effect in Commander. It uses shaking translated by DCS via telemetry and pretty much mimic periodics from DirectX. In next update I will fix periodic effects from DirectX. 2
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