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Force Feed Back issue


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Posted

Hi all.

I've noticed that after the stick starts shaking, due to the AoA, it no longer stops shaking. I have to restart DCS, even if I quit the mission or change the plane.

I have tried all the other modules and there are no problems.

Please take a look because it's not possible to fly the plane anymore. I don't know if other people have the same issue.

Best Regards

Posted



Hi all.
I've noticed that after the stick starts shaking, due to the AoA, it no longer stops shaking. I have to restart DCS, even if I quit the mission or change the plane.
I have tried all the other modules and there are no problems.
Please take a look because it's not possible to fly the plane anymore. I don't know if other people have the same issue.
Best Regards


Never had this issue. Been using an MS FFB2 with this module since release. It gets all the effects natively from DCS without any telemetry. Which base and software are you using? Maybe comment out the corresponding line in the export.lua just to make sure?
Are you sure you don't break anything like flaps over speeding or similar? Maybe provide a track?

Sent from my SM-A536B using Tapatalk

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Posted (edited)

Hi.

I'm not using any software, just the DirectX info. I have the FFBeast and I don't have this problem with the previews DCS patch.

I'll ask to the FFBeast guys if I'm doing something wrong.

Edit: looks like if I use a generic profile from the joy software the issue has gone. Probably my bad

Thanks

Edited by Mamakin
  • Like 1
Posted
8 minutes ago, Mamakin said:

Hi.

I'm not using any software, just the DirectX info. I have the FFBeast and I don't have this problem with the previews DCS patch.

I'll ask to the FFBeast guys if I'm doing something wrong.

Thanks

I am FFbeast too.

Uncontrollable shaking probably due to ffbeast has too strong force.

If you using directx.. in the DCS control setting for a particular aircraft i.e F-14 ... there are two setting - trimmer effect and shaker effect.

lower the shaker effect. perhap to 0% and then increase gradually to your liking

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Posted (edited)
27 minutes ago, NAM said:
I am FFbeast too.
Uncontrollable shaking probably due to ffbeast has too strong force.
If you using directx.. in the DCS control setting for a particular aircraft i.e F-14 ... there are two setting - trimmer effect and shaker effect.
lower the shaker effect. perhap to 0% and then increase gradually to your liking

Does it get worse? The MS FFB2 could enter oscillations if one didn't keep holding on to it. I assume the Beast could be prone to it. Maybe we need a new expression. SIO - Stick Induced Oscillations? 🤔 🤪 

@Mamakin Have you tried to force grip it to prevent the shaking? 

Sent from my SM-A536B using Tapatalk
 

Edited by MAXsenna
Posted
Il 22/02/2025 at 16:00, MAXsenna ha scritto:

Does it get worse? The MS FFB2 could enter oscillations if one didn't keep holding on to it. I assume the Beast could be prone to it. Maybe we need a new expression. SIO - Stick Induced Oscillations? 🤔 🤪 

@Mamakin Have you tried to force grip it to prevent the shaking? 

Sent from my SM-A536B using Tapatalk
 

No, was impossible to stop. But now looks like it's disappeared, don't know what happened...

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Posted (edited)
On 2/23/2025 at 2:00 AM, MAXsenna said:

Does it get worse? The MS FFB2 could enter oscillations if one didn't keep holding on to it. I assume the Beast could be prone to it. Maybe we need a new expression. SIO - Stick Induced Oscillations? 🤔 🤪 

@Mamakin Have you tried to force grip it to prevent the shaking? 

Sent from my SM-A536B using Tapatalk
 

Sometimes the vibrations building up similar to snowball rolling down the hill.

I felt the oscillation more in my diy ffbeast.. As mine one is direct drive without belt like other ffbeast. Max 16kg pitch and 8kg roll. The viration oscillation became too strong almost rip my arm off.

I have to reduce the force to 40% and turn down the shake effect.

Edited by NAM
  • Like 1
Posted
On 2/24/2025 at 1:47 AM, NAM said:

The viration oscillation became too strong almost rip my arm off.

I have to reduce the force to 40%

Can imagine. 😊 

Read somewhere the old MS FFB2 got that protection in the grip, because it would go on oscillating. Especially after being whacked by cats. 

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  • 2 weeks later...
Posted
2025/3/1 AM1点45分,MAXsenna说:

Can imagine. 😊 

Read somewhere the old MS FFB2 got that protection in the grip, because it would go on oscillating. Especially after being whacked by cats. 

Could a damping effect or force curve edition in FFB setting help?

I remembered when I just started to use G940 (which is quite weak in FFB force) it also got oscillation. Later in mirage F1 it appears again. Both were suppressed by setting a damping effect.

 

And recently my G940 also gets a faint vibration in x-axis near physical center sometimes. That happens after I re-casted 3 broken teeth with epoxy resin on the x-axis plastic gear. I think I broke the designed fit clearance and made it too tight, resulting in a too steep curve near center.

If that's the condition on the whole range, an oscillation might occur.

Does anyone see my FF Su-27? It's about 22m in length and 15m in width.

It should be here! I saw it just now! Anyone touched it?

What? I'm dreaming?

  • Solution
Posted

Guys. Looks like I introduced the bug in 25.1.2 with DirectX periodic effects. It indeed do not stop once started. AS workaround for now - dial DirectX periodic to 0 and use Generic Shaker effect in Commander. It uses shaking translated by DCS via telemetry and pretty much mimic periodics from DirectX. In next update I will fix periodic effects from DirectX.

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