MickyG Posted February 22 Posted February 22 Hi fellow pilots, I get extreme stutters flying over kabul? the rest of the map is fine, no problems there! is this a bug or known problem? anyone else experienced this? thanks for your help and answers. Gigabyte Aorus Z790 Elite AX, I9 14900, Asus OC RTX 4090, 128GB DDR5
N0XID Posted February 22 Posted February 22 I also have this problem. I think something is wrong with the shaders. But yes, I also have this stuttering about Kabul 1 CHECKMATES - German DCS Squadron
MickyG Posted February 23 Author Posted February 23 Thanks for your answer mate! Good to know the problem is not on my side... Gigabyte Aorus Z790 Elite AX, I9 14900, Asus OC RTX 4090, 128GB DDR5
Spetz Posted February 23 Posted February 23 Same. Seems random places cause screen shudder too but no FPS drop. 1
BJ55 Posted February 23 Posted February 23 (edited) I had problems at Kandahar too, after some tests I've found that performance issues are mission related, below the comparison with landing at Bagram from a TTI mission and from a ME custom mission with only 2+2 units: Later today I will test a complex ME mission. Edit: confirmed, on my PC multiple units can cause massive stuttering above Kabul. Edited February 23 by BJ55 1 I7-12700F, 64GB DDR4 XMP1 3000MHz, Asus Z670M, MSI RTX 3070 2560x1440 60Hz, TIR 5, TM WH VPC base, TM rudder, Win10 Pro
Sn8ke Posted March 1 Posted March 1 Maybe shader build on new map? I was having microstutters on an otherwise high end system. Syria used to have this problem, however went through so many performance optimization updates. I tinkered with my setting a bit, googled anything to reduce stutters, so did a few things like unpark my CPU cores, disable power.msc, use Project Lasso to use Pcores only in DCS, and found it useful to set my 144Hz 32" 4K monitor at 60Hz in windows display settings, cap dcs to 60FPS in NCP, and turn off gsync and vsync. Pretty smooth now. 1 Asus Prime Gaming Wifi7 // Intel 14900K @5.5GHz // 64Gb DDR5 6000MHz // 3090 RTX // 4TB Samsung NVME M.2
BJ55 Posted March 2 Posted March 2 Not a shader issue, there are too many objects to render, if you add all the computations for systems and units you reach the point where the hardware can't handle anymore, AH-64 @ Baghdad is even worse (512, med textures, no shadows, LOD at 0.8, 2x MSAA or DLSS, with VID feed = 40-50 FPS). This is a general issue and I don't expect both eye-candy, full-fidelty systems and performance at the same time... Maybe some more code optimization and add an option to reduce scenery objects? (quantity, not LOD) 1 I7-12700F, 64GB DDR4 XMP1 3000MHz, Asus Z670M, MSI RTX 3070 2560x1440 60Hz, TIR 5, TM WH VPC base, TM rudder, Win10 Pro
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