FalcoGer Posted February 23 Posted February 23 According to Vader it is possible. But all I see are a few presets. How do you do arbitrary zoning then? Because I would like to mix the 17lbs rockets with some rc delay fuze rockets on one pylon. Or fine tune the amount of illumination rockets by putting then into zones other than E, or waste a full pylon on them (Say A and B, and have the rest of the zones with explosive rockets). Since this is apparently already possible, it would be nice to know how to do that. The manual doesn't say. Also thanks for asking for the status of MPSM and flachette, but the point of asking for us was that you would also tell us their answer? "Okay, I asked.", and then locking the topic for no reason after the issue wasn't addressed doesn't really help anything. 1
ED Team Lord Vader Posted February 24 ED Team Posted February 24 What I said above is that zone selecting is already possible currently, by picking either picking the M261 with Hydra 70 A/B - M151 + E - M257 or the Hydra 70 A/B - M151 + E-M274. In order to use these different zones, you need to pick them on the selection menu in the WPN page. Esquadra 701 - DCS Portugal - Discord
FalcoGer Posted February 24 Author Posted February 24 (edited) 4 hours ago, Lord Vader said: What I said above is that zone selecting is already possible currently, by picking either picking the M261 with Hydra 70 A/B - M151 + E - M257 or the Hydra 70 A/B - M151 + E-M274. In order to use these different zones, you need to pick them on the selection menu in the WPN page. Thanks for clarifying. But it was quite clear that the topic wasn't about selecting the rocket type from the cockpit, but actually the question was to provide an update on individualized mixing and matching of rockets in the rocket pods and into zones - aside from the preset options that already exist. Rocket zones are the 5 zones in the actual hardware under the pylons, Not one person mentioned the word "selecting" or asking about how to switch types from the cockpit. Since I assumed you wouldn't just answer a question that wasn't asked - how to select rocket types from the cockpit - , I took your answer as though it was an answer to the question that was actually asked, which is about those extra rocket types and arming rocket pods with a custom zoning. And since your answer was "It's already possible", I got confused. So please excuse my confusion. But that's really not on me or trying to twist your words or anything. The problem here isn't that it's not possible or that the rocket types don't exist. The problem is that people ask questions for 6 months, get ignored for 6 months, then get an answer that doesn't answer the question but a question that wasn't ever asked, and then the topic gets locked. Frankly, I don't see how you can't see how this is frustrating. "I can't tell you", "Maybe in 2 or 3 years", "It's low priority but it will be there", "the feature has been dropped, because...", or perhaps an actual answer would go a long way - sure it's not satisfying, but at least we don't feel like you think we are morons. The way this kind of stuff gets handled is frankly appalling. And your - or rather bignewy's - default response to dissatisfied users isn't to address the issues or to communicate, but to lock the topic. Wags stated in his QA video that the people at ED need to improve communication with the community. Maybe you should do that. Edited February 24 by FalcoGer
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