franx Posted February 23 Posted February 23 Is there a way to make AI units (like tanks) that come under attack fight their way forward to their objective? I note that tank platoons or companies that disperse under helo attack simply stand still and don't resume attack. Or am I missing something basic? aka MadMonk; Windows 10, 64 bit, Radeon 6800XT gpu, Ryzen 5 5600 cpu, 32 gig ram; Samsung 2TB EVO SSD, Thrustmaster Warthog throttle and stick, Saitek combat rudder pedals; Oculus Rift.
gunterlund Posted March 29 Posted March 29 they will eventually resume but you can do this with scripting
franx Posted April 2 Author Posted April 2 Thanks gunterlund. I haven't done scripting. Anything advice about how to do this or where I can find good counsel? aka MadMonk; Windows 10, 64 bit, Radeon 6800XT gpu, Ryzen 5 5600 cpu, 32 gig ram; Samsung 2TB EVO SSD, Thrustmaster Warthog throttle and stick, Saitek combat rudder pedals; Oculus Rift.
Nealius Posted April 2 Posted April 2 (edited) In advanced waypoint actions, add "disperse under fire," then double-click it for additional properties. There's options for disperse radius and length of time they spend dispersed before continuing. Correction, there's just an option for length of time they're dispersed in seconds. Default is 600 seconds. I've set mine to 5 but haven't tested. Since disperse=off isn't respected there's a possibility the dispersion time may not be respected either. Edited April 3 by Nealius 1
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