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Posted

Update v1.1.4
Hello guys, before I get completely lost in studying for the exams, I would like to drop a stable update with no known bugs and with some minor adjustments. It's a smaller patch, with adjustment to the max fuel weight (it was corrected to 16350Kg), countermeasures number and little SFM adjustments, and I'm releasing it just so that everyone is on the same page, before the update drought. Regarding further mod development - it will start again when I will have more free time (basically whenever the semester and exams end). Enjoy!  

DCS 2025-10-06 16-20-33_273.png

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  • 2 weeks later...
Posted

szcz13, can you please add a Caucasus mission explaining how AI MiG-31K can use KH-47M2 Kinzhal against ground targets? I tried different tactics in ME but AI didn't launch Kinzhal against any ground target including EWR.

Also there is a bug with MiG-31 lights while taxiing - after MiG-31 lands it turns off nav green and red lights and taxi light and continues taxiing without them (see screenshot).

Thanks in advance)

 

MiG-31K_night.jpg

Posted
3 часа назад, Havoc86 сказал:

szcz13, can you please add a Caucasus mission explaining how AI MiG-31K can use KH-47M2 Kinzhal against ground targets? I tried different tactics in ME but AI didn't launch Kinzhal against any ground target including EWR.

Also there is a bug with MiG-31 lights while taxiing - after MiG-31 lands it turns off nav green and red lights and taxi light and continues taxiing without them (see screenshot).

Thanks in advance)

 

MiG-31K_night.jpg

When Kinzhal was first added, I mentioned that right now Kinzhal is player only weapon, and AI will not use it correctly. I tried to make a separate AI version (nor an ARM missile, but a simple guided cruise missile, as AI doesn't have the same limitation as player on guided weapons), but due to lack of similar weapons in game I had to simulate the correct missile behavior without it looking like a reskinned Kh-101 or AGM-86 missile, which I couldn't do at the moment.

I don't know what's causing the taxiing light issue, but as I wrote in previous post, I don't have time to fix it right now. Considering I plan further more in depth development once I have time, all these issues will be addressed in the future.

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Posted (edited)
1 час назад, szcz13 сказал:

When Kinzhal was first added, I mentioned that right now Kinzhal is player only weapon, and AI will not use it correctly. I tried to make a separate AI version (nor an ARM missile, but a simple guided cruise missile, as AI doesn't have the same limitation as player on guided weapons), but due to lack of similar weapons in game I had to simulate the correct missile behavior without it looking like a reskinned Kh-101 or AGM-86 missile, which I couldn't do at the moment.

I don't know what's causing the taxiing light issue, but as I wrote in previous post, I don't have time to fix it right now. Considering I plan further more in depth development once I have time, all these issues will be addressed in the future.

OK

Edited by Havoc86
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