szcz13 Posted March 8 Posted March 8 Hello guys, this is my first DCS mod that's been up on User Files for a couple of months now, but I've made a few updates greatly improving the mod since then and to avoid confussion and to make things easier, I decided to make this thread. This mod doesn't use stock DCS MiG-31 model, neither external or collision. It's not a MiG-31 replacer and what's important to people playing multiplayer - it doesn't break IC. The mod uses custom cockpit with majority of gages working, working lights, and datalink display. Mod is FC3 Su-27 dependent, which since FC2024 update means that you have to load the FC3 aircraft which is used by the mod before being able to jump into the modded aircraft. However the OvGME ready FC3 Fix mod I'm attaching fixes this but sadly it doesn't pass IC as it changes core game files. Along with the MiG-31BM I'm adding custom weapons - R-33, R-37 and R-37M. All of the added A/A missiles can be fired without launch permission override. Besides A/A weapons MiG-31BM mod can also use Kh-31P anti radiation missile, using a "dumb" fire mode with launch permission override. As of now mirrors and refueling option don't work properly. User Files link: https://www.digitalcombatsimulator.com/en/files/3342771/ Huge thanks to zamoski, Hayds_93 and all of DCS Modding Hub community for helping me with making this mod. nullnull 3 3
szcz13 Posted March 8 Author Posted March 8 6 часов назад, keltu123 сказал: download link gives 404 error Which one, I just checked if it works and it worked as it should?
Glen36 Posted March 8 Posted March 8 Thank you for this cool mod, szcs13! Found it and little tested couple of days ago - very good job. There was a MiG-31K & MiG-31BM by JSN64 mod released in 2022 with K version, which one I have deleted to use your mod instead (this mod is messed with your). But now I'm thinking - is it possible to make K version based on your BM with using weapons luas from JSN64? Great work, thank you!
szcz13 Posted March 8 Author Posted March 8 (edited) 1 час назад, Glen36 сказал: Thank you for this cool mod, szcs13! Found it and little tested couple of days ago - very good job. There was a MiG-31K & MiG-31BM by JSN64 mod released in 2022 with K version, which one I have deleted to use your mod instead (this mod is messed with your). But now I'm thinking - is it possible to make K version based on your BM with using weapons luas from JSN64? Great work, thank you! Thanks, and glad you like it. I thought about making the K version too, but I'm going to be honest - the main reason I haven't even started doing it is because while the BM version is just a cool coldish era/modern interceptor, which with it's A/A weapons can fight on par with modern blufor fighters (BVR of course), it's K version is only used to carry the Kinzhal missile. Which is nice, but main three reasons why I haven't even begun making them are: 1. It's too long range for DCS maps 2. Even if I implement it, it would be just another glorified long range anti-radiation missile as without proper FF systems (or complex CWS) we can't put coordinates in for weapons 3. My personal reason is the use of these missiles on civilians in Ukrainian war. Also, I edited and changed quite a lot with the last update, so if you haven't better download it instead of the older version. Edited March 8 by szcz13 2
Glen36 Posted March 8 Posted March 8 I completely agree with you. I noticed that you have only 6 messages on the DCS forum and have already made an outstanding mod for DCS. How did you do it? Where did you acquire your skills, and how much time did it take? 1
szcz13 Posted March 8 Author Posted March 8 I didn't really use DCS forum before that, passively if anything. As of a mod quality, I had some experience with 3D software like Blender and CAD, Photoshop and other graphic software understanding and some coding. So it was just a little bit of everything and a lot of hours. Had to pickup a lot of knowledge on the way. Also modding community helped a lot - without them and older mods as references it wouldn't be even near that easy. 1
FuryNZ1781 Posted March 10 Posted March 10 (edited) On 3/9/2025 at 8:58 AM, szcz13 said: I didn't really use DCS forum before that, passively if anything. As of a mod quality, I had some experience with 3D software like Blender and CAD, Photoshop and other graphic software understanding and some coding. So it was just a little bit of everything and a lot of hours. Had to pickup a lot of knowledge on the way. Also modding community helped a lot - without them and older mods as references it wouldn't be even near that easy. Hi, Just wondering if you had fixed your mod with renaming the texture.dds file? you really shouldnt call a texture file that name as it messes with other textures from other mods and game textures are you able to rename it in 3ds and update mod? just want to add that just renaming the texture file in the texture.zip will not solve the issue it will just make ur cockpit have no texture you have to fix it inside the actual 3d model Cheers Edited March 10 by FuryNZ1781
szcz13 Posted March 10 Author Posted March 10 7 часов назад, FuryNZ1781 сказал: Hi, Just wondering if you had fixed your mod with renaming the texture.dds file? you really shouldnt call a texture file that name as it messes with other textures from other mods and game textures are you able to rename it in 3ds and update mod? just want to add that just renaming the texture file in the texture.zip will not solve the issue it will just make ur cockpit have no texture you have to fix it inside the actual 3d model Cheers Hi, yes I did a long time ago and yes, I know that changing texture name on it's own wouldn't have fixed the issue, I changed it in the 3d model in blender. It's been fixed for a month now.
FuryNZ1781 Posted March 14 Posted March 14 On 3/10/2025 at 11:59 PM, szcz13 said: Hi, yes I did a long time ago and yes, I know that changing texture name on it's own wouldn't have fixed the issue, I changed it in the 3d model in blender. It's been fixed for a month now. no mate, your mod which i did a clean install with your new file looks like this:
szcz13 Posted March 14 Author Posted March 14 5 часов назад, FuryNZ1781 сказал: no mate, your mod which i did a clean install with your new file looks like this: So far you are the only one reporting this issue, also I myself use the same version of the mod I'm posting online and it works. Also I have a lot of other mods installed and have no such issue. Try reinstalling and if you still have an issue some mod might be braking it, not mine. All textures that had somewhat common name where renamed. On your picture all the elements are grey which is pretty much impossible as there are at least 6 different texture files that should be used for different materials that I see here, not just one. Either your DCS uses one of modelviewer presets that renders objects without texture (which is weird and unlikely, but does look similar), or some mod is braking it. You could also try unzipping textures.zip, and later deleting the zip file only leaving textures folder. I doubt it's the issue though.
FuryNZ1781 Posted March 16 Posted March 16 On 3/15/2025 at 1:21 AM, szcz13 said: So far you are the only one reporting this issue, also I myself use the same version of the mod I'm posting online and it works. Also I have a lot of other mods installed and have no such issue. Try reinstalling and if you still have an issue some mod might be braking it, not mine. All textures that had somewhat common name where renamed. On your picture all the elements are grey which is pretty much impossible as there are at least 6 different texture files that should be used for different materials that I see here, not just one. Either your DCS uses one of modelviewer presets that renders objects without texture (which is weird and unlikely, but does look similar), or some mod is braking it. You could also try unzipping textures.zip, and later deleting the zip file only leaving textures folder. I doubt it's the issue though. "You could also try unzipping textures.zip, and later deleting the zip file only leaving textures folder. I doubt it's the issue though" Yes this was the issue with your update, thanks. I can confirm through model viewer that the cockpit model uses the updated file name, for some reason my dcs dosnt like it in the zip so ive just unzipped it in a folder called texture as that is the call in the entry file and that fixes it Cheers! 1
Zapon Posted March 21 Posted March 21 Oh wow, another Mig -31 Mod! Will check this out! I'm a HUGE fan of speedy planes- and aside from the Valtek simulations Foxbat and the JSN64 Foxhound- cool to see another Foxhound! Wonder if this can be run alongside JSN64's Mig-31, guessing not? 1
Phantom-Hawk Posted March 24 Posted March 24 This is an excellent mod flys well and looks good, my only issue is the HUD seems to be a bit faded and hard to read can this be fixed?
szcz13 Posted March 25 Author Posted March 25 14 часов назад, Phantom-Hawk сказал: This is an excellent mod flys well and looks good, my only issue is the HUD seems to be a bit faded and hard to read can this be fixed? What exactly do you mean by faded? It's not dark enough to read, or is it some other issue?
Velik Posted March 25 Posted March 25 Loadouts for BM in mod are quite strange. Actually no R-27 available for it. And 4 of R-73/R-77-1 are possible. Спойлер Спойлер Wishlist: MiG-31BM, An-72P, YaK-38M, A-5 Vigilante, Textron Scorpion, YaK-3, He-162
szcz13 Posted March 25 Author Posted March 25 5 часов назад, Velik сказал: Loadouts for BM in mod are quite strange. Actually no R-27 available for it. And 4 of R-73/R-77-1 are possible. Показать контент I'll add R-73 and R-77 for inside pylons in the next update, but won't delete R-27. If someone doesn't want to use it they won't 1
Phantom-Hawk Posted March 25 Posted March 25 13 hours ago, szcz13 said: What exactly do you mean by faded? It's not dark enough to read, or is it some other issue? When looking at the sky the HUD looks very faded out. 1
szcz13 Posted March 25 Author Posted March 25 30 минут назад, Phantom-Hawk сказал: When looking at the sky the HUD looks very faded out. My mod uses FC3 DCS avionics textures, so if it's low res it's DCS side issue. Other than that it looks like MFD is also a little low res, maybe just a screenshot compression, but check what setting you are using for screens (DCS visual settings). I'll see if I can make it brighter if it's possible.
=БК=Vadim Posted March 28 Posted March 28 Hi. Mechanization, flaps, landing gear, etc. are not working.
szcz13 Posted March 28 Author Posted March 28 14 часов назад, =БК=Vadim сказал: Hi. Mechanization, flaps, landing gear, etc. are not working. Checked just now, everything works, you are probably mistaking my mod for someone's else
szcz13 Posted April 1 Author Posted April 1 (edited) UPDATE v2.0 Just uploaded the new update, version 2.0. I remade a lot of parts in the cockpit, made new, better textures and fixed instruments, so that now they are more realistic and most important - correct. Added R-77 missiles for inside pylons as per @Velik observation. Also changed the darkness of the HUD glass to make it more readable. Added pilot's and RIO's animated models. Changed R-33 model for a better one. A lot of visual enhancements in this update, but also some changes to missile behaviour. Feel free to try it out. Edited April 1 by szcz13 6 1
Glen36 Posted April 1 Posted April 1 Thank you for this update! Looks awesome! I live near an air base with this birds. One of them made a low pass over my house today. This machine is ridiculously noisy!)) 2
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