VinntoreZ Posted March 20 Posted March 20 (edited) MiG-29 SMT 9.19 - Mod Developement for DCS World by VinntoreZ Edited March 20 by VinntoreZ 3
Solution VinntoreZ Posted March 20 Author Solution Posted March 20 DCS MiG-29 SMT MOD DEVELOPEMENT by VinntoreZ (https://www.youtube.com/@vinntorez) I've made the separate thread so people dont confuse it with my previous project. The "humpy" MiG in DCS - the goal is to make the multirole modern variant 9.19 of the fulcrum. For now I'll use Plissken's MiG-29K/35 mod as a "base" - it has all the necessary lua for me to start the project and upgrade it further learning lua along the way. (Plissken himself encouraged me to do so lol - link to his dicord: https://discord.gg/STUmksME) My modding Discord with my other projects like Polish Modernised Migs: https://discord.com/invite/6yqcEngfE8 MOD PROGRESS Cockpit model and textures Done! External Model 90% Liveries One for now External Animations 75% Cockpit Animations 50% Custom Avionics and MFD 10% Pylons and external stuff 0% Flight model SFM for now Mod will have A/G and A/A versions based on Su-25T and Su-33, maybe a CWS in the future. For now the main focus is to make it work and make it as pretty as a begginer that I am can do. It will use R-27, R-77 and R-73 missile families for A/A and KH-29 as well as guided versions of KAB bombs for A/G (with TGP) I cant give estimated release date yet since this is my side project. Stay tuned for the SMT. 7 3
VinntoreZ Posted March 20 Author Posted March 20 (edited) Some more screenshots, from earlier developement: Some animation work Fuel probe animation test: smt probe.mp4 Landing gear: smt gear anim.mp4 Cockpit animations: animacje_kokpitu_1 (1).mp4 Edited March 20 by VinntoreZ 9 3
clanitho Posted March 20 Posted March 20 Absolutely beautiful, bravo MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits
Urbi Posted March 20 Posted March 20 In the cockpit animation, you can see that the mirror glass is misaligned. The horizontal orientation of the mirror texture should be selected for all mirrors. This would be easily solvable if only the mirror texture were correctly positioned. The same error also occurs on the Su-25SM3. 2 Windows 11 Enterprise 64-bit processor AMD Ryzen Threadripper 3970X 32-core processor 3.90 GHz, installed memory 256 GB (256 GB usable), system type 64-bit operating system, x64-based processor 2 x NVIDIA RTX TITAN SLI 48 GB vRAM, 3x 2 TB M2 NVMe WDS200T3XHC Raid, 2x 4 TB M2 NVMe Force MP510 Raid, ERM - 3K3U water cooling, gaming motherboard ROG ZENITH II EXTREME ALPHA Monitor 108 cm ACER PREDATOR CG437K 7680x4320-120Hz, power supply 2000 watts
VinntoreZ Posted March 20 Author Posted March 20 45 minutes ago, Urbi said: In the cockpit animation, you can see that the mirror glass is misaligned. The horizontal orientation of the mirror texture should be selected for all mirrors. This would be easily solvable if only the mirror texture were correctly positioned. The same error also occurs on the Su-25SM3. I'll definitely look into that thanks!
VinntoreZ Posted March 20 Author Posted March 20 12 hours ago, Urbi said: In the cockpit animation, you can see that the mirror glass is misaligned. The horizontal orientation of the mirror texture should be selected for all mirrors. This would be easily solvable if only the mirror texture were correctly positioned. The same error also occurs on the Su-25SM3. Yeah that fixed the mirrors, thanks. I thought it should be done through mainpanel_innit 4 1
VinntoreZ Posted March 20 Author Posted March 20 (edited) Animating the engine nozzles engine smt.mp4 2025-03-21 01-18-38 - Trim.mp4 Edited March 21 by VinntoreZ 6
VinntoreZ Posted March 21 Author Posted March 21 Starting to work on MFD's with finishing cockpit animations and details 4 1
MA_VMF Posted March 21 Posted March 21 (edited) В 21.03.2025 в 01:03, VinntoreZ сказал: Animating the engine nozzles engine smt.mp4 5.41 \u041c\u0411 · 0 загрузок 2025-03-21 01-18-38 - Trim.mp4 9.12 \u041c\u0411 · 0 загрузок nullЭта часть сопла не должна сжиматься Edited March 21 by MA_VMF 1
VinntoreZ Posted March 22 Author Posted March 22 6 hours ago, dali said: You are fast! I just had a spare night to work with the mod 3 hours ago, MA_VMF said: nullЭта часть сопла не должна сжиматься Yes they move slightly when nozzles are getting tighter. Real one does that too 1
MA_VMF Posted March 22 Posted March 22 (edited) 10 часов назад, VinntoreZ сказал: Yes they move slightly when nozzles are getting tighter. Real one does that too Эта часть не подвижна Edited March 22 by MA_VMF
VinntoreZ Posted March 22 Author Posted March 22 1 hour ago, MA_VMF said: Эта часть не подвижна I saw a video of them moving in some more modern fulcrum, I'll try to find it. But I might change it.
MA_VMF Posted March 22 Posted March 22 1 час назад, VinntoreZ сказал: I saw a video of them moving in some more modern fulcrum, I'll try to find it. But I might change it. They don't move.The SMT is based on 9-12/9-13. This means that their design is identical.
VinntoreZ Posted March 28 Author Posted March 28 (edited) First fulcrum mod including gills flutter at low speed/high aoa? skrzela flutter test.mp4 smt flutter 3.mp4 Edited March 28 by VinntoreZ 9 1
VinntoreZ Posted March 28 Author Posted March 28 Even such a simple thing adds so much detail. Im suprised ED didnt implement those in FC3 MiG, and I would be upset if FF fulcrum won't have functioning gills. flutterek 2.mp4 9 1
clanitho Posted March 28 Posted March 28 MSI Z97 Gaming 5 - Intel I7 4790K - Artic cooling freezer 7 pro rev 2 - GSKILL 32 Go - SSD Crucial M5 120 go - SSD Crucial 2To - HDD western digital caviar blue 1 TO - Gigabyte GTX 1070 Gaming G1 - Windows 10 home 64 bits
kolpakov_79 Posted March 28 Posted March 28 There are no settings of axial channel doors on large numbers М yet.
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