Nealius Posted March 29 Posted March 29 Most of the civil building types like the mud houses and perimeter walls, do not render in the TGP until about 8nm. When a mission tasks the player with locating and destroying a specific building, it is impossible for the player to identify the target building until they have already passed the release point for a guided bomb. My LOD settings are set to 1.0. BuildingLOD.trk 3
IndyNavy Posted Sunday at 07:27 AM Posted Sunday at 07:27 AM This terrain looks terrible in TGP on most platforms. Any updates on this would be great! 1 https://www.twitch.tv/indynavy
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