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Posted

Hi,

I believe it would make sense for DTC to be automatically loaded into the jet avionics when spawning hot, or at least when spawning in air. Especially in air you're sort of pretending you already did your startup, takeoff etc. As part of startup procedures you would have loaded the DTC just like you would have started the jet and all sorts of systems that are on when you spawn hot or in air.

Following the principle of least surprise, it would make sense for the DTC to be automatically loaded in the jet without needing to load it in the avionics.

Thanks,
itn

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Posted (edited)
7 hours ago, BIGNEWY said:

Hi itn 

This is already included in the Mission Editor, described in the DTC Guide on the forums.

thank you

I don’t think that’s what I’m after. 

Hot/air starts should have the DTC loaded in the avionics without going through DTE or MUMI page. This should happen regardless of if a mission or client DTC is used. 
A mission maker obviously cannot have my personal DTC available in the mission or set as default. 
 

So say I join a random MP server and during slotting on an air spawn I load my personal DTC. I should not have to use DTE/MUMI because I would have done that as part of the startup procedure. It is least surprising to just have the DTC autoloaded in the avionics (DTE/MUMI).

Edited by itn
Typos
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Posted

Starting in the air yeah i agree, its no different to having the Master Arm turned on when you spawn but hot starts on the ground having to load it isnt an issue, its just part of setting the jet up once its running really.

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Posted

On hot ground starts it might be more debatable, but even then in my opinion it clearly should be autoloaded in avionics, as it should in air spawns.

Some points to consider:

  • A DTC would be loaded in the same process/checklist as e.g. avionics power and INS alignment. Those are all done on a DCS hot start, and so should the DTC.
  • In general, a hot start in DCS is a way to skip the necessary cockpit simulation and to just expedite getting in to the air.

Basically what I'm getting at is a "hot start on ground" is not about the pure engine startup. It's about the jet being ready to taxi. When you have a DTC this means the DTC is entered and loaded in the avionics.

To me this clearly favors autoloading the DTC in avionics as what the user expects and what should happen on all types of hot start. Basically it would simulate the pilot loading DTC during the startup just like the startup manual/checklist says, and a hot start jet is ready to taxi.

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Posted

Just to confirm the current behaviour for airstarts... After a quick test, it seems that if the "Pre-load default DTC" checkbox is ticked in the ME, the default selected in the ME is loaded on spawn as expected. If the box is unchecked, no DTC values are loaded on spawn. This makes sense, so far.

 

What makes less sense is that modifications to the DTC made by the player pre-spawn always need to be loaded via the MFDs (independent of any ME checkbox). This was my expectation from reading the guide carefully, however I was secretly hoping that it was just a gap in the guide.

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