WindWpn Posted July 24, 2009 Share Posted July 24, 2009 I am relatively new to BS, and have moved off training and into the first Deployment campaign. The first mission has you follow a tour guide across country which is quite nice hearing him explain tidbits and facts about the scenery along the flight. One thing I noticed on this journey, and especially in Mission Two where you provide scout support for a convoy in a mountain pass, are the angled mountain/landscape textures. It seems that the terrain is very "flat" with angular transitions between slope. For rock sheer cliff faces that is likely ok, but for tree lined mountainous terrain, I wonder if its possible to "bumpify" the terrain or provide some other solution to make it less flat/angular. any thoughts? The Rig: i5 7700k OC 4.6ghz, 16 GB RAM, GTX 1080ti, Windows 10 [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Distiler Posted July 24, 2009 Share Posted July 24, 2009 (edited) Yeps, it's the elevation matrix (I think this is the name), it has a low number of vertex. I think it's due limitations of current engine. I hope with time we get more realistic shapes. Edited July 24, 2009 by Distiler AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2 Link to comment Share on other sites More sharing options...
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