WindWpn Posted July 24, 2009 Posted July 24, 2009 I am relatively new to BS, and have moved off training and into the first Deployment campaign. The first mission has you follow a tour guide across country which is quite nice hearing him explain tidbits and facts about the scenery along the flight. One thing I noticed on this journey, and especially in Mission Two where you provide scout support for a convoy in a mountain pass, are the angled mountain/landscape textures. It seems that the terrain is very "flat" with angular transitions between slope. For rock sheer cliff faces that is likely ok, but for tree lined mountainous terrain, I wonder if its possible to "bumpify" the terrain or provide some other solution to make it less flat/angular. any thoughts? The Rig: i5 7700k OC 4.6ghz, 16 GB RAM, GTX 1080ti, Windows 10 [sIGPIC][/sIGPIC]
Distiler Posted July 24, 2009 Posted July 24, 2009 (edited) Yeps, it's the elevation matrix (I think this is the name), it has a low number of vertex. I think it's due limitations of current engine. I hope with time we get more realistic shapes. Edited July 24, 2009 by Distiler AMD Ryzen 1400 // 16 GB DDR4 2933Mhz // Nvidia 1060 6GB // W10 64bit // Microsoft Sidewinder Precision 2
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