Jump to content

Radar screen clutter bug (only for VR users)


Recommended Posts

Posted (edited)

I haven't flown a MiG-19 in a long time, but... is there a major problem with the radar? No matter what I do, I get the same static image everywhere (clutter). Any map, any area, only when you point the nose up it disappears.

etAVarY.jpg

After all, there was a time when the radar dynamically showed ground disturbances.

 

Edited by YoYo

Webmaster of http://www.yoyosims.pl

Yoyosimsbanner.gif

Win 10 64, i9-13900 KF, RTX  4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

Posted

Tested: no mods, uninstalled MiG-19P, DCS repair, always the same static picture:

 

Webmaster of http://www.yoyosims.pl

Yoyosimsbanner.gif

Win 10 64, i9-13900 KF, RTX  4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

Posted

It works that way even in low altitude mode/mode 1. Remember that the MiG-19's radar was never fully modeled by RB.

Clutter can only be eliminated by flying at higher altitudes. Close to the ground, it's blind. If you fly low and place an aircraft 2 or 3 miles in front of you, you'll see how the radar detects it despite the clutter. In terms of simplicity, it works "similarly" to how a primitive radar should.

.

Posted (edited)
21 hours ago, Joe1978 said:

It works that way even in low altitude mode/mode 1. Remember that the MiG-19's radar was never fully modeled by RB.

Clutter can only be eliminated by flying at higher altitudes. Close to the ground, it's blind. If you fly low and place an aircraft 2 or 3 miles in front of you, you'll see how the radar detects it despite the clutter. In terms of simplicity, it works "similarly" to how a primitive radar should.

The problem is not its functionality but the incorrect operation of the radar return as in the video.

Edit:

Solved. Uninstalled MiG-19, removing manually all old files by search option with the text "MiG-19" + removed MiG-19P folder from Saved games (they are still present so here was a problem! Something must have been loading from old files from DCS path or Saved games), DCS repair, installed MiG-19 again, now its ok, radar starts to work again as it was.

Edited by YoYo
  • Like 1

Webmaster of http://www.yoyosims.pl

Yoyosimsbanner.gif

Win 10 64, i9-13900 KF, RTX  4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

Posted (edited)

And yet... its a bug like nothing else. I tested in 2D (and it was ok), now I've launched it in VR, i.e. as I fly, and again I don't have a dynamic "radar return" but some static image of some fragment of the map, the issue is here. The same as I gave earlier.

So it's clearly a bug that only manifests itself in flying in VR. Of course Razbam won't fix it... :/.

FnVGArC.jpg

Edited by YoYo

Webmaster of http://www.yoyosims.pl

Yoyosimsbanner.gif

Win 10 64, i9-13900 KF, RTX  4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

  • YoYo changed the title to Radar screen clutter bug (only for VR users)
Posted (edited)

This is what I was trying to explain before (I only use VR). Below 2,500 meters, you'll have that effect that "simulates" the clutter/noise The noise/return is simulated with that "static" image that you show. Above that altitude, the radar will return to normal operation.

This has been around for many moons.

Edit: Forget about the messy/returning like in more modern modules where the image is dynamic. The MiG-19's radar was simulated very simply.

Edited by Joe1978
  • Like 1

.

Posted
13 minutes ago, Joe1978 said:

This is what I was trying to explain before (I only use VR). Below 2,500 meters, you'll have that effect that "simulates" the clutter/noise The noise/return is simulated with that "static" image that you show. Above that altitude, the radar will return to normal operation.

This has been around for many moons.

Edit: Forget about the messy/returning like in more modern modules where the image is dynamic. The MiG-19's radar was simulated very simply.

This is unfortunately a bug. This is the first time I've seen something different in 2D than in VR. What nonsense.

Webmaster of http://www.yoyosims.pl

Yoyosimsbanner.gif

Win 10 64, i9-13900 KF, RTX  4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro

Posted (edited)

For me, it makes sense that below 2500 meters the radar is blind... At least it brings a bit of "realism" to a module that RB never pampered.

Edited by Joe1978

.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...