YoYo Posted Thursday at 09:21 PM Posted Thursday at 09:21 PM (edited) I haven't flown a MiG-19 in a long time, but... is there a major problem with the radar? No matter what I do, I get the same static image everywhere (clutter). Any map, any area, only when you point the nose up it disappears. After all, there was a time when the radar dynamically showed ground disturbances. Edited 12 hours ago by YoYo Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
YoYo Posted Friday at 08:09 PM Author Posted Friday at 08:09 PM Tested: no mods, uninstalled MiG-19P, DCS repair, always the same static picture: Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Joe1978 Posted Friday at 11:04 PM Posted Friday at 11:04 PM It works that way even in low altitude mode/mode 1. Remember that the MiG-19's radar was never fully modeled by RB. Clutter can only be eliminated by flying at higher altitudes. Close to the ground, it's blind. If you fly low and place an aircraft 2 or 3 miles in front of you, you'll see how the radar detects it despite the clutter. In terms of simplicity, it works "similarly" to how a primitive radar should. .
YoYo Posted yesterday at 05:30 AM Author Posted yesterday at 05:30 AM (edited) 21 hours ago, Joe1978 said: It works that way even in low altitude mode/mode 1. Remember that the MiG-19's radar was never fully modeled by RB. Clutter can only be eliminated by flying at higher altitudes. Close to the ground, it's blind. If you fly low and place an aircraft 2 or 3 miles in front of you, you'll see how the radar detects it despite the clutter. In terms of simplicity, it works "similarly" to how a primitive radar should. The problem is not its functionality but the incorrect operation of the radar return as in the video. Edit: Solved. Uninstalled MiG-19, removing manually all old files by search option with the text "MiG-19" + removed MiG-19P folder from Saved games (they are still present so here was a problem! Something must have been loading from old files from DCS path or Saved games), DCS repair, installed MiG-19 again, now its ok, radar starts to work again as it was. Edited 13 hours ago by YoYo 1 Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
YoYo Posted 13 hours ago Author Posted 13 hours ago (edited) And yet... its a bug like nothing else. I tested in 2D (and it was ok), now I've launched it in VR, i.e. as I fly, and again I don't have a dynamic "radar return" but some static image of some fragment of the map, the issue is here. The same as I gave earlier. So it's clearly a bug that only manifests itself in flying in VR. Of course Razbam won't fix it... :/. Edited 12 hours ago by YoYo Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Joe1978 Posted 1 hour ago Posted 1 hour ago (edited) This is what I was trying to explain before (I only use VR). Below 2,500 meters, you'll have that effect that "simulates" the clutter/noise The noise/return is simulated with that "static" image that you show. Above that altitude, the radar will return to normal operation. This has been around for many moons. Edit: Forget about the messy/returning like in more modern modules where the image is dynamic. The MiG-19's radar was simulated very simply. Edited 1 hour ago by Joe1978 1 .
YoYo Posted 1 hour ago Author Posted 1 hour ago 13 minutes ago, Joe1978 said: This is what I was trying to explain before (I only use VR). Below 2,500 meters, you'll have that effect that "simulates" the clutter/noise The noise/return is simulated with that "static" image that you show. Above that altitude, the radar will return to normal operation. This has been around for many moons. Edit: Forget about the messy/returning like in more modern modules where the image is dynamic. The MiG-19's radar was simulated very simply. This is unfortunately a bug. This is the first time I've seen something different in 2D than in VR. What nonsense. Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 4090 24Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
Joe1978 Posted 1 hour ago Posted 1 hour ago (edited) For me, it makes sense that below 2500 meters the radar is blind... At least it brings a bit of "realism" to a module that RB never pampered. Edited 1 hour ago by Joe1978 .
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