jack333 Posted May 7 Posted May 7 (edited) Hi guys, I have a problem and I hope you can help me with a solution. I have this entry in my skin settings for the canopy glass on both planes: one for the one I fly and the other for my wingman. Both entries are the same, but on mine, the rear part comes out the same color, and on my wingman, the colors I want appear. If I fly a mission alone, the colors I want appear, but the rear part of the cockpit is darker. I don't know what could be wrong. Thanks and best regards. Edited May 7 by jack333 1
Mach3DS Posted May 9 Posted May 9 (edited) Hmm. Yes, go ahead and use the Roughmet I made! LOL -- Looks like your texture is all white. My guess is that when you were copying the textures in your editor you saved the wrong file as the wrong name. You may also want to check that you have the alpha channel enabled. You want yours to look like the 2nd viper pic? Edited May 9 by Mach3DS MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
jack333 Posted May 9 Author Posted May 9 Hi, thanks for answering Mach3ds, my problem is that with the same entries in the desciption.lua in both my plane and my wingman's and the same textures in the files of both planes, in one it works and in the other it doesn't.
Mach3DS Posted May 9 Posted May 9 Well, based on the information I can see from the screenshots, the textures you're using for YOU don't have the coloring to allow it work anyway. The Glass New texture defines the tint. Yours is white. So there's a mismatch between yours and your wingman's. The tinit needs to be enabled in your special functions. It can also be enabled by customers in the description Lua. Which it is in all my liveries. Can you post a screenshot of your Glass New texture and that of your wingman's? The Roughmet only changes the opacity of the glass not the color tint. So, it looks like the 3nd image has yellow ish tint in the glass New texture. MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
western_JPN Posted May 9 Posted May 9 I don't know what graphics editor application jack333 is using or each texture files' internal formats (and their three letters filename extensions) ... How about Color Space mismatching trouble ? When BMP or PNG is chosen as exporting graphics format, results may be changed in keeping or discarding Color Space information. TGA or DDS (DCS's default format) might not have Color Space information and no difference after exported by applications. Modules: A-10C/II, F-4E, F-5E(Re), F-14A/B, F-15E, F-16C, F/A-18C, AV-8B, FC3, Ka-50-2/3, UH-1H, Mi-8MTV2, SA342, Mi-24P, AH-64D, CH-47F, P-51D, F4U-1D Maps: Nevada, PG, Syria, SA, Sinai, Kola, Afghanistan, Iraq, CW Germany, Channel, Normandy2.0 Assets etc.: CA, Sc, WW2AP Mods and Skins in User Files: files/filter/user-is-western0221/
Mach3DS Posted May 9 Posted May 9 I'm assuming, and I guess it could be faulty assumption, but the glass texture posted above and the Roughmet both look correct. The format of the Roughmet has been altered from BC7 to whatever he's using now, since BC7 doesn't support the thumbnail preview (AFAIK). So I'm assuming that he exported correctly. However, for whatever the reason the actual texture image posted doesn't contain the colors needed to produce for example what he's showing as a golden aft canopy color. The Roughmet alone won't change that color tint. MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
jack333 Posted May 10 Author Posted May 10 Hi, thanks for your replies. The images I posted are in JPEG format, as it's the only way I could add them to my post. The original textures in the game are in DDS format, and they're untouched. Only the new Glass, to which I added the HUD texture in the upper right corner. I did this with Paint Net in BC7 format (linear, dx 11+). I insist that both my plane and my wingman's have the same graphics and the same Lua description, yet in the game they have different glass. But it's not an issue that keeps me awake at night. I just wanted to mention it, and in the end, I'll leave the textures that come with the game by default. Best regards and good hunting.
Wyvern Posted May 10 Posted May 10 hit me up on discord, I would like to take a closer look. -> @Wyvern613 To put it simple, I believe you two are using different settings in the F-16s "Special settings" tab. One of you seems to be using the "clear" option, while the other one has the "tinted" option This setting is reflected in multiplayer, and you can actually see who has what selected. You can replace the texture through the description.lua though, without changing the tint for the F1 view I have 600GB in skins in my Saved Games. 200GB of that is probably made by myself. Check out my DCS UserFiles section Join the Official Deka Ironwork Simulations discord server!
Wyvern Posted May 10 Posted May 10 after actually looking at the description.lua picture you sent (what a concept, i know), i think im right. try replacing the part with the glass with this: {"F16_bl50_GLASS", 0 , "F16_bl50_GLASS", false}; {"F16_bl50_GLASS", 14 , "F16_bl50_Glass_new", false}; {"F16_bl50_GLASS", 13 , "F16_bl50_Glass_RoughMet", false}; {"F16_bl50__GLASS_СLear", 0 , "F16_bl50_GLASS", false}; {"F16_bl50__GLASS_СLear", 14 , "F16_bl50_Glass_new", false}; {"F16_bl50__GLASS_СLear", 13 , "F16_bl50_Glass_RoughMet", false}; I have 600GB in skins in my Saved Games. 200GB of that is probably made by myself. Check out my DCS UserFiles section Join the Official Deka Ironwork Simulations discord server!
jack333 Posted May 10 Author Posted May 10 hace 5 horas, Wyvern dijo: hit me up on discord, I would like to take a closer look. -> @Wyvern613 To put it simple, I believe you two are using different settings in the F-16s "Special settings" tab. One of you seems to be using the "clear" option, while the other one has the "tinted" option This setting is reflected in multiplayer, and you can actually see who has what selected. You can replace the texture through the description.lua though, without changing the tint for the F1 view Hi, in the special options section for the F-16, both planes are set to transparent in single player. However, I noticed that in the Lua description file, both planes were marked as 1.0. One was tinted and the other was not, with the same settings. I'll try changing it to 0.0 now. Best regards, and thanks.
Mach3DS Posted May 10 Posted May 10 Well if you took thr canopy textures from my stuff then I set the lua to have the canopy tint on by default. So that you can see it! Can you post a pic of BOTH Glass_new files? That is where the problem i think lies. MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
jack333 Posted May 11 Author Posted May 11 Hi mach3ds, the photos are the first ones in the comment. The first one is mine and the second one is my wingman's. Best regards, and thank you again for your attention.
Wyvern Posted May 11 Posted May 11 39 minutes ago, jack333 said: Hi mach3ds, the photos are the first ones in the comment. The first one is mine and the second one is my wingman's. Best regards, and thank you again for your attention. Can you post a picture of the files open? not in the game, but the actual Glass_new.dds from each folder in paint.net,gimp, or photoshop I have 600GB in skins in my Saved Games. 200GB of that is probably made by myself. Check out my DCS UserFiles section Join the Official Deka Ironwork Simulations discord server!
Mach3DS Posted May 11 Posted May 11 (edited) Yes sorry, what Wyvern said above. Please post pics of the files open in the editor. We need to compare them. Edited May 11 by Mach3DS MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
jack333 Posted May 12 Author Posted May 12 Hi, when you say "photos," are they screenshots of the file opened with the editor? I use Paint Net, which I know isn't the best, and I only use it for minor tweaks for personal use. Of course, I wouldn't dare publish anything. Best regards and thanks.
Mach3DS Posted May 12 Posted May 12 I suspect that you didn't enable the alpha transparency and it was converted when you opened those 2 files to take the screenshots. However they look like they're identical. MACH 3 DESIGN STUDIO Heatblur Rivet Counting Squad™
Wyvern Posted May 12 Posted May 12 @jack333 send me a DM on discord Im honestly just confused at this point my username is @wyvern613 Im geniunely confused about what is going on here I have 600GB in skins in my Saved Games. 200GB of that is probably made by myself. Check out my DCS UserFiles section Join the Official Deka Ironwork Simulations discord server!
Recommended Posts