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Posted
35 minutes ago, Coenraad said:

LastMissionTrack.trk

Added a little track. 
I have issues with bombs. 
1. When slecting all 4 stations. Only the inner stations drop. 
2. Even when riple is selected it drops the inners at the same time. 

The 4 stations issue is known.  The ripple setting is only meant for the practice smoke bombs.

Posted (edited)

Is this an old bug or new? When will that be fixed?

Edit: Did not know that about the ripple. So when it does work as intended, should 1 press of the weapon release drop 1 station or all selected at once?

Edited by Coenraad
Extra info
Posted
9 hours ago, Coenraad said:

Is this an old bug or new? When will that be fixed?

Edit: Did not know that about the ripple. So when it does work as intended, should 1 press of the weapon release drop 1 station or all selected at once?

The select station bug is old.  I can't say when it will be fixed.

For the practice bomb ripple, pressing and holding the weapon release will release all practice bombs from the selected stations.

Posted
9 hours ago, kontiuka said:

The select station bug is old.  I can't say when it will be fixed.

For the practice bomb ripple, pressing and holding the weapon release will release all practice bombs from the selected stations.

Old huh?  That does not at all sound promissing. 

  • 2 weeks later...
Posted
2 hours ago, Vibora said:

Fixed internally. It will be available in a forthcoming update.

Will this drop all 4 bombs at once or 2 bombs on the first button press then 2 bombs on the second button press?

Posted
31 minutes ago, kontiuka said:

Will this drop all 4 bombs at once or 2 bombs on the first button press then 2 bombs on the second button press?

2 bombs on the first button press then 2 bombs on the second button press, released in pairs. And when using RIP (ripple) mode, the stores will be released with the time delay set on the ripple time selector.

It will be as described in our manual:

BOMB (bombs): Stores can be released from pylons pre-selected by the pylon selector/ status indicators. If one pylon is selected only the stores from that pylon will be released, if more than one pylon is selected the bombs will be released in pairs from the pylons in the following order: inboard, outboard and center.
RIP (ripple): The stores are released with a time delay set on the ripple time selector.

  • Like 2
  • Thanks 2

Roberto "Vibora" Seoane

Alas Rojas

 

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Posted
19 hours ago, Vibora said:

2 bombs on the first button press then 2 bombs on the second button press, released in pairs. And when using RIP (ripple) mode, the stores will be released with the time delay set on the ripple time selector.

It will be as described in our manual:

BOMB (bombs): Stores can be released from pylons pre-selected by the pylon selector/ status indicators. If one pylon is selected only the stores from that pylon will be released, if more than one pylon is selected the bombs will be released in pairs from the pylons in the following order: inboard, outboard and center.
RIP (ripple): The stores are released with a time delay set on the ripple time selector.

Awesome, thanks.  
Any idea when that fix is pushed to live? Did not see the fix mentioned in the last patch?

Posted
57 minutes ago, Coenraad said:

Awesome, thanks.  
Any idea when that fix is pushed to live? Did not see the fix mentioned in the last patch?

It will be a while, I'm guessing.  Probably near the end of June when the next major DCS patch is released.

  • Solution
Posted
On 5/23/2025 at 5:38 PM, kontiuka said:

It will be a while, I'm guessing.  Probably near the end of June when the next major DCS patch is released.

Right, it should be usually released in that update.

  • Thanks 2

Roberto "Vibora" Seoane

Alas Rojas

 

[sIGPIC][/sIGPIC]

sigpic97175_2_small.pngAERGES-LOGO-sin_fondo_small.png

  • 4 weeks later...
Posted
On 5/22/2025 at 3:10 PM, Vibora said:

2 bombs on the first button press then 2 bombs on the second button press, released in pairs. And when using RIP (ripple) mode, the stores will be released with the time delay set on the ripple time selector.

Thanks much for the new ripple functionality.

  • Like 2
  • 2 weeks later...
Posted

Is it possible bombs are bugged with a recent DCS update? I just did the bomb training exercise and neither pair of the bombs appear to have exploded. They dropped just fine, but they didn't explode or make a crater. I had nose-tail selected and everything appeared correct. I'll try some other attempts in missions other than the training one, but since I noticed the rockets were bugged, I thought I'd ask.

Posted
26 minutes ago, mdtenor22001 said:

Is it possible bombs are bugged with a recent DCS update? I just did the bomb training exercise and neither pair of the bombs appear to have exploded. They dropped just fine, but they didn't explode or make a crater. I had nose-tail selected and everything appeared correct. I'll try some other attempts in missions other than the training one, but since I noticed the rockets were bugged, I thought I'd ask.

I can confirm that MK-82s are not consistently exploding when dropped. I dropped the C-101 into a bombing range mission and loaded it with MK-82s.  Using the TITS script, I confirmed dropping a pair of bombs within 12m of a T-72 and can confirm visual bomb impact but no explosion.  The mission had "unlimited ammo" enabled and the odd thing is: probably two pairs, out of 20 drops, exploded. But I was surprised that those two pairs exploded (and did nothing else different in settings). I could see both visually and hear that they exploded while all others were duds.  Confirmed that in the same mission, several other modules could drop MK-82s and they exploded.  I did see a post somewhere about the last DCS patch affecting blast values of MK-82s, but I'm not sure if that's true.  Just wanted to report it, in case it's a new bug.

Posted

I just went to fly the plane. I'm not sure if it is related to the latest patch, or if it has anything to do with the fact that I just installed the NS 430 module for the plane, but I encountered a problem trying to fire rockets. If I select the rocket pods from both sides, or all of them at the same time, in the ROC position, weapon release guards off, master arm on, A-G mode, sight on, nothing fires - I get the red ERROR notification. If I select only one rocket pod, the rockets fire. I remember firing 2 rocket pod simultaneously less than 2 weeks ago (see here: https://www.youtube.com/watch?v=S0C0OA9ePXc&t=15s), so that seems quite bizarre. I have tried uninstalling the NS 430, same result, did a repair, same result. I ended up selecting just one pod out of "let's see what happens now" and that's how I saw that it seems to be the only way to shoot rockets. I think I've also experienced the MK-82s not consistently exploding as well but I thought maybe it was because I had dropped them too low - but they didn't always explode even if they had dropped from the plane.

 

Posted
5 minutes ago, Coolhand101e said:

I just went to fly the plane.

Hey, Coolhand.

Ya, it was a bug introduced in the last patch unfortunately.  It should be fixed for the next patch.  You can still fire them if you just select one station at a time.

Posted (edited)
19 hours ago, mdtenor22001 said:

I can confirm that MK-82s are not consistently exploding when dropped.

I think there's an issue in DCS where an exploding bomb will destroy a bomb in flight.  So, one bomb may land but the other won't register an impact.  ED is responsible for the behaviour of all the weapons in the game so the problem would be on their end.

If you dropped the bombs with enough spacing, they would all register but this isn't ideal.

EDIT: Maybe this really isn't an issue.  I just tested Mk-82s but gave them a 0.25s nose fuze and they all impacted even in close proximity.

Edited by kontiuka
Posted

I think the default fusing is the problem and that I was dropping the bombs too low. In the training mission, it instructs you to drop at 1000ft AGL (which, is probably way to low IRL). I don't think it had enough time to arm.  When I tried again and dropped at a higher altitude, the bombs exploded.  So, not an issue with the module (other than the training drop altitude should be set higher or the fuse set shorter). 

Posted (edited)
11 hours ago, mdtenor22001 said:

I think the default fusing is the problem and that I was dropping the bombs too low. In the training mission, it instructs you to drop at 1000ft AGL (which, is probably way to low IRL). I don't think it had enough time to arm.  When I tried again and dropped at a higher altitude, the bombs exploded.  So, not an issue with the module (other than the training drop altitude should be set higher or the fuse set shorter). 

That's probably it then.

Edited by kontiuka
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