westr Posted May 24 Posted May 24 (edited) One thing I have noticed with the mirrors in the FC3 aircraft the Mig 29 and Sus7/33 is that the textures in the mirrors look poor, jagged and not up to the standards of other aircraft in DCS, namely the pilots helmet reflection. Will this be reworked on the full fidelity stand alone version? Also looks far to expanded like its zoomed in 4x not sure if this is just a VR thing or the same in 2D Hoping to see an improvement there. Edited May 24 by westr 1 RYZEN 7 3700X Running at 4.35 GHz NVIDIA GeForce GTX 1080Ti 32gb DDR4 RAM @3200 MHz Oculus CV1 NvME 970 EVO TM Warthog Stick & Throttle plus 11" extension. VKB T-Rudder MKIV
Kuky Posted July 7 Posted July 7 (edited) I agree, in MiG-29 the mirrors are very pixelated because the AA works only when MSAA is enabled (but then terrain and rest of the cockpit has shimmering due to lighting/shadows, also the HUD is very pixelated if anything other than MSAA is used. With DLAA terrain and shadows look much nicer, I see no shimmering at all there but then mirrors and HUD look pixelated as AA does not work on them. I hope this is fixed with full fidelity MiG-29A module. With Flanker this will obviously remain an issue as its same with the Fulcrum mirror/HUD issue. Edited July 8 by Kuky 1 PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
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