ejbhimself Posted June 28 Author Posted June 28 vor 19 Stunden schrieb BIGNEWY: Good to hear you have improvement. We have not had any patch or made any changes. So what did you change? from there's been no alterations of anything from yester-yesterday to yesterday and from yesterday to today, since the computer in question is exclusively used for dcs, but the problem returned today. it's definitely not been some sort of hallucination on my side, since i've been able to start, run and land the both f4s smootly yesterday, but today it's the same thing all over again.
ED Team BIGNEWY Posted June 28 ED Team Posted June 28 2 hours ago, ejbhimself said: from there's been no alterations of anything from yester-yesterday to yesterday and from yesterday to today, since the computer in question is exclusively used for dcs, but the problem returned today. it's definitely not been some sort of hallucination on my side, since i've been able to start, run and land the both f4s smootly yesterday, but today it's the same thing all over again. Could it be a windows thing, or possibly a hardware temperature thing? Forum rules - DCS Crashing? Try this first - Cleanup and Repair - Discord BIGNEWY#8703 - Youtube - Patch Status Windows 11, NVIDIA MSI RTX 3090, Intel® i9-10900K 3.70GHz, 5.30GHz Turbo, Corsair Hydro Series H150i Pro, 64GB DDR @3200, ASUS ROG Strix Z490-F Gaming, PIMAX Crystal
ejbhimself Posted June 28 Author Posted June 28 vor 31 Minuten schrieb BIGNEWY: Could it be a windows thing, or possibly a hardware temperature thing? that's hard to say, since it came up right with the update in question, stopped only yesterday. how the update might impact windows routines, or the other way around, is a question only the coders can answer, i guess.
aracas11 Posted June 29 Posted June 29 Hi All I`m having the same issue. I have a Quest 3 at 72 Hz and the frame rate keeps hunting around from 67 to 75 fps. As soon as the frame rate moves from 72 it stutters. I have a 9800x3d , Palit RTX5090, 64 GB of RAM at 6200, and a Crucial T705 2T. I have noticed that the Nvidia frame rate limiter isn`t working in DCS it did work previously. If I set it to 72 and run the sim in 2D (1080p) I get around 270 fps over Cairo at a 100 feet and 300 fps in the menus. If I then run Port Royal with the limiter on it`s locked at 72 fps. When I turn off the Nvidia limiter and use the in sim one set to 75 in 2D I have 75 fps in the menus and missions. With the in sim limiter set to 75 fps the frame rate in VR is still hunting around and I`m still getting stutters. The 5090 is running at around 64c when in mission and the CPU is well within it`s operating range. The CPU isn`t clocked the GPU is but I get the same result when it`s unclocked. Thanks Dave 1
aracas11 Posted June 30 Posted June 30 Oops My mistake. Nvidia profile inspector was loading the DCS profile on sim launch. Out of the box this profile has frame limit off. I have now set the frame limit to 72 in the Nvidia DCS profile. Now when in the sim menus the fps is 72 I can`t do a test flight at the mo because the quest is flat. I will report back.
Skydogs Posted July 1 Posted July 1 Hello everyone, I wanted to chime in here because I've also been experiencing regular micro-stuttering in VR since the DCS update on May 30th – despite very powerful hardware: My system: Windows 11 Pro AMD Ryzen 9 5900X (12 cores, 24 threads) NVIDIA RTX 4090 (latest drivers) 64 GB RAM MSI B550 Gaming Plus motherboard Meta Quest 3 via Virtual Desktop (OpenXR Runtime: VirtualDesktopXR) Symptoms: In VR (OpenXR Toolkit active), stuttering occurs constantly every few seconds, regardless of GPU load. FPS according to the overlay (72/80 Hz) are stable, but frame rates drop briefly periodically. OpenXR Toolkit reports "CPU Bound (Main Thread)" even though CPU load in monitoring tools isn't at its limit. This behavior only occurred after the update at the end of May. Up – performance was very good before. Measures taken so far: FPS limit set via graphics.lua (e.g., maxfps = 80) and NVIDIA driver NVIDIA driver: "Low Latency = ON", "Maximum Pre-Rendered Frames = 2", V-Sync OFF Hardware accelerated GPU scheduling: disabled Gaming Mode: disabled Core Isolation: disabled RAM: DDR4-3200, EXPO enabled (BIOS) Hot Plug in DCS: disabled Mouse polling limited to 500 Hz Shader cache cleared in Saved Games Power profile: Ultimate Performance Process Lasso tested (Affinity 0-11 set, CPU Priority: High) Conclusion: To me, it currently looks like a systemic change in main thread behavior since the May 30th update – the symptoms are independent of the runtime setup (Virtual Desktop or Link), GPU driver, or Windows Tweaks. Is there already an official statement or planned fix from ED on this? Best regards 1
Raven (Elysian Angel) Posted July 7 Posted July 7 On 7/1/2025 at 10:10 AM, Skydogs said: Is there already an official statement or planned fix from ED on this? No, but whatever they did that caused the stuttering I showed in the screenshots I posted, is fixed again since 1-2 patches. What I did notice however, is that I had to disable ReBAR after installing the latest nvidia drivers. It is apparently not officially supported, but never gave me any issues either - up until now that is. You might try that as well and see if it fixes it for you. Spoiler Ryzen 7 9800X3D | 96GB G.Skill Ripjaws M5 Neo DDR5-6000 | Asus ProArt RTX 4080 Super | ASUS ROG Strix X870E-E GAMING | Samsung 990Pro 2TB + 990Pro 4TB NMVe | VR: Varjo Aero VPC MT-50CM2 grip on VPForce Rhino with Z-curve extension | VPC CM3 throttle | VPC CP2 + 3 | FSSB R3L | VPC Rotor TCS Plus base with SharKa-50 grip | Everything mounted on Monstertech MFC-1 | VPC R1-Falcon pedals with damper | Pro Flight Trainer Puma OpenXR | PD 1.0 | 100% render resolution | DCS graphics settings Win11 Pro 24H2 - VBS/HAGS/Game Mode ON
Recommended Posts