sirrah Posted June 2 Posted June 2 First of all, let me start by saying how grateful I am that we at all have a 1st person pilot body in the Hook. Credits to the Chinook dev team for not putting this all the way at the end of their feature priority list (please pass this on to the A-10C II team ). Currently though, from pilot perspective, the copilot model is extremely static. Are there any future plans (even if at the bottom of the list, which would be totally fine) to further improve the pilot/copilot models and make them a bit more "alive"? A bit more like let's say Heatblur's Phantom and Tomcat and Razbam's F-15 pilot bodies (looking around quite a bit). 2 System specs: i7-8700K @stock speed - GTX 1080TI @ stock speed - AsRock Extreme4 Z370 - 32GB DDR4 @3GHz- 500GB SSD - 2TB nvme - 650W PSU HP Reverb G1 v2 - Saitek Pro pedals - TM Warthog HOTAS - TM F/A-18 Grip - TM Cougar HOTAS (NN-Dan mod) & (throttle standalone mod) - VIRPIL VPC Rotor TCS Plus with ALPHA-L grip - Pointctrl & aux banks <-- must have for VR users!! - Andre's SimShaker Jetpad - Fully adjustable DIY playseat - VA+VAICOM - Realsimulator FSSB-R3 ~ That nuke might not have been the best of ideas, Sir... the enemy is furious ~ GUMMBAH
MAXsenna Posted June 13 Posted June 13 I'd love this too. In the Gazelle, if you bank hard, the copilot will grab something and hold on to it. It's great, even if the models themselves somewhat dated by today's standard. Sent from my SM-A536B using Tapatalk 3
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