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Posted

I´m in DCS now for half a year and there are some issues which are quite annoying on a every day base. 

The AI. Its rediculous that the AI can´t perform a simple overhead break. I mean, there must be a way to fix that, if not by making the AI actually intelligent, then why don´t you record a standart pattern which the AI performs every time like a replay. I mean the AI is actually able to perfom a somehow carrierbreak. Same when the AI defends missiles. When our squandron reviews the tacview after each mission, the AI flights are just doing some samba dance no real pilot would attempt to do. These are basic elements which could at least give you the feeling that the AI is not totally insane. There are standard manouvers for every aircraft that every player has to lern, like how to defend a sam, how to make a hook turn or fly a cap. These are very simple manouvers and it feels like you just don´t give a <profanity>. I´m realy scared of what you call a dynamic campaign if the foundation of it is this crap of an AI.

The Tanker. In my single player missions there is allways a message displayed, that due to a recent refuelbug, the AI isn´t able to refuel besides the player. So maybe that worked in the past. But its very immersion breaking and can´t be that monster of a challange to fix, or is it?

If you just could get rid of these inadequacies it would feel so much better. I do understand that you can´t make money with such improvements on first glance like with a new module but that is a very narrow view. My experience over the last view month, where I got in touch with the german community is that nearly every one would go for it, if you would get a real competitor. If microsoft would add weapons to their fligth simulator or Falcon BMS would get desent graphics you would face some serius sales problems. 

So please ED, spent some love on the very basics, and then spent some love on the modules you allready released to early access a decade or so ago. We would realy appreciate. 

 

Oh, and if you are still looking for some money to make, think about an AI ATC Module like sayintentions or beyond atc. That would be a gamechanger and a potential cashcow.

 

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Posted

Fix the AI.  This is the biggest complaint.  And the one persisting year after year*. 

 

*Please buy our new latest early-access module that will be early-access for years until enough people complain, even then it won't be "complete".

  • Like 5
Posted

I would not bash ED for doing so, because it´s logical that ED has to create income year after year. What you must not forget, is that we have an evolving sandbox wich is updatet and supportet constantly with a few major core upgrades since its start. But we do not pay a season pass nor do we have microtransactions where you can or even have to buy lootboxes and stuff like this. I realy aprreciate that, because this can break a game. On the other hand, ED has to pay their employees and all the other costs relatet to operate a business. So they rely on selling modules, or participating in third party sales. 

I don´t call for a AI fix. Why? First of all, it would be a major task which will effect so many things like existing campaigns, missions and missioneditor programms. I don´t believe that you can fix the existing AI, so you have to implant something new and at this point I think its better to wait a little longer, until real AI (mechanical learning tools) can replace the existing system. This would be something I would work on.

I think as I meantioned before, that there are several things in the AI behaivior that need to get a work around, so that it feels better. But yeah, sooner or later something significantly has to happen to the AI. My approach would be to create an artificial Player which has the same inputs a real player has and let it fly in every module 24/7 as long as it needs to get a good pilot. So you dont´t need to set if/then condititions for every possible situation but create an evolving AI Pilot who learns in every flight, finds its own solutions and improves over time. This is how mechanical learning works, and is more what we understand as AI, than the insane program ED calls an AI. 

  • ED Team
Posted
On 6/3/2025 at 4:21 PM, OmasRachE said:

I´m in DCS now for half a year and there are some issues which are quite annoying on a every day base. 

The AI. Its rediculous that the AI can´t perform a simple overhead break. I mean, there must be a way to fix that, if not by making the AI actually intelligent, then why don´t you record a standart pattern which the AI performs every time like a replay. I mean the AI is actually able to perfom a somehow carrierbreak. Same when the AI defends missiles. When our squandron reviews the tacview after each mission, the AI flights are just doing some samba dance no real pilot would attempt to do. These are basic elements which could at least give you the feeling that the AI is not totally insane. There are standard manouvers for every aircraft that every player has to lern, like how to defend a sam, how to make a hook turn or fly a cap. These are very simple manouvers and it feels like you just don´t give a <profanity>. I´m realy scared of what you call a dynamic campaign if the foundation of it is this crap of an AI.

The Tanker. In my single player missions there is allways a message displayed, that due to a recent refuelbug, the AI isn´t able to refuel besides the player. So maybe that worked in the past. But its very immersion breaking and can´t be that monster of a challange to fix, or is it?

If you just could get rid of these inadequacies it would feel so much better. I do understand that you can´t make money with such improvements on first glance like with a new module but that is a very narrow view. My experience over the last view month, where I got in touch with the german community is that nearly every one would go for it, if you would get a real competitor. If microsoft would add weapons to their fligth simulator or Falcon BMS would get desent graphics you would face some serius sales problems. 

So please ED, spent some love on the very basics, and then spent some love on the modules you allready released to early access a decade or so ago. We would realy appreciate. 

 

Oh, and if you are still looking for some money to make, think about an AI ATC Module like sayintentions or beyond atc. That would be a gamechanger and a potential cashcow.

 

Hey I am sorry you are frustrated but please if you want to report an issue post a short track replay on our bugs forum section showing the issue. These types of threads making general complaints do not help, if there is an issue we are happy to take look but we need to see the data / track.

If you look at our change logs you will see many core fixes and AI tweaks, more than 50% of our team work on the core of DCS. 

thank you 

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