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Posted

I was noticing that the tail wheel doesn't caster more than a few degrees one way or the other.  Maybe 15 degrees each way.  In addition to the weird friction feeling of the main gear.  It's almost like the auto rudder helper is on regardless of your personal settings.

Posted
8 hours ago, AG-51_Razor said:

Yeah and the odd thing is, there is no Auto rudder or takeoff assistance setting available!

That got me thinking that those options might be hidden but they aren't.  Checking the options file in a .miz archive shows: 

["F4U-1D"] = 
		{
			["Shake"] = 200,
			["CPLocalList"] = "default",
		}, -- end of ["F4U-1D"]

 

Posted
On 7/10/2025 at 4:32 AM, Super Wabbit said:

I was noticing that the tail wheel doesn't caster more than a few degrees one way or the other.  Maybe 15 degrees each way.  In addition to the weird friction feeling of the main gear.  It's almost like the auto rudder helper is on regardless of your personal settings.

We would see that in external view during take-off with 0 trim, wouldn't we?

Posted

Unfortunately, after this latest update, there has been no change to the ground handling of the Corsair. The tail wheel still does not swivel past about 20 degrees in a turn and application of one brake merely brings the plane to a halt rather than cause it to spin around (with modest power applied). Other than that, this update seems to have worked well.

[sIGPIC][/sIGPIC]

Posted
57 minutes ago, AG-51_Razor said:

Unfortunately, after this latest update, there has been no change to the ground handling of the Corsair. The tail wheel still does not swivel past about 20 degrees in a turn and application of one brake merely brings the plane to a halt rather than cause it to spin around (with modest power applied). Other than that, this update seems to have worked well.

I'm seeing the same thing.  I found this video from 2022 (pardon if it's already been posted) of an F4U-1A doing an engine off 180-ish.  It definitely shows that the tail wheel should be castoring at least 90 degrees.  I know this is probably a minor issue for most, it isn't Digital Taxi Simulator after all, but it'd be nice to get it updated.

 

My test was a taxi up to 20kts at 20in full prop rpm the full left rudder and left toe brake and I could barely get the plane to rotate past 90 degrees where it just came to a halt.  I honestly can't get this thing to ground loop at all, even abusing the hell out of it.  Might have been a conscious choice to make it easier to taxi and takeoff while it's in early access?

 

 

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