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Posted

currently elevator & aileron trim with FFB enabled works the same as without FFB enabled,
when FFB is enabled the trim should move zero-force center, without applying any shift to axis center,
so that if a player holds stick in one position, the trim should alter only the forces on stick without any effect on control surfaces.
(control surfaces don't move, only trim tabs - all other ED WWII planes behave exactly like this with FFB enabled)
 

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Posted

Thank you for identifying this.  It's a huge deal for FFB users.  Now, how do we get this to the attention of the Devs amongst this already chaotic forum?

Intel Core i7-8700K CPU @ 3.70GHz - 64GB RAM - Nvidia GeForce RTX 3070 - Microsoft Sidewinder Force-feedback 2 - Virpil Mongoose CM-3 Throttle

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