Jump to content

Recommended Posts

Posted (edited)

Not sure this is easy to implement, but here's the idea.

I would love to "hide" a concealed sniper or certain static objects (weapons cache) from George AI in missions.

Currently if George has LOS and is close enough, he seems to spot ANY unit easily from 4-5 km whereas a human CP/G find it quite challenging to identify the Infantry AK-47, kneeling behind the mudwall on a building with his head barely showing.

I know it's a bit contradictory, as often we complain, that George fails to see the enemy, as well.

So if possible, can we use the Mission Editor options:

Hidden / Hidden on MFD / Hide on F10 map

and if "Hidden" is selected George needs to be commanded to point search and only if the unit is in a narrow cone (2° ? ) and close < 4 km George will "find" it and show in the target list.

This would allow incredibly interesting search mission design, surprise ambush scenarios where you could preemptively search a "suspicious" compound or orchard and find the BRDM waiting for you, but if you look at the wrong compound a bit left, you may miss it and get attacked...

Sniper searches, where finding the target in build up areas or hidden between bushes or orchards is actually challenging, despite using George.

Edited by shagrat
  • Like 1

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

Posted
vor 1 Minute schrieb ShuRugal:

does the "invisible" flag on a unit not hide it from George?  haven't tested, but i would expect it to.

Nope! "Invisible" only affects the spot logic of the core AI, as a way to switch, between automatically engaging everything that's enemy coalition. George is a separate logic and ignores that one. Currently there's no way in DCS to "hide" units from George.

Even late activation won't work if set to "visible before activation"...

Also the idea isn't to have George completely ignore "hidden" units, but require a deliberate scan by the player on the suspected location to "find" a concealed enemy unit.

Shagrat

 

- Flying Sims since 1984 -:pilotfly:

Win 10 | i5 10600K@4.1GHz | 64GB | GeForce RTX 3090 - Asus VG34VQL1B  | TrackIR5 | Simshaker & Jetseat | VPForce Rhino Base & VIRPIL T50 CM2 Stick on 200mm curved extension | VIRPIL T50 CM2 Throttle | VPC Rotor TCS Plus/Apache64 Grip | MFG Crosswind Rudder Pedals | WW Top Gun MIP | a hand made AHCP | 2x Elgato StreamDeck (Buttons galore)

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...