H60MTI Posted Sunday at 07:46 PM Posted Sunday at 07:46 PM Happy Sunday everyone! So, I made a carrier strike group consisting of a Nimitz class, Tarawa class LHA, some Current Hill Arleigh Burkes and some Current Hill Ticonderoga class ships. I have the strike group set to attack some land targets since both the cruisers and destroyers are capable of taking them out. I'll insert pictures below to see how I have it setup. At the moment, it's set to a 10 sec timer to push the task just for testing. Once I know it works right, I'll set it to when my plane is in a zone and I'll move the zone further north. Problem is, they do nothing. I could be because they are CH mods and maybe the game doesn't like that. I'm going to try the in-game ships to see what happens. Any in sight would be helpful. Thanks! Former SSG US Army UH-60A/L/M Crewchief "2 To Fly!"
razo+r Posted Sunday at 07:56 PM Posted Sunday at 07:56 PM Is the to be attacked group within range of the ships? Have you tried it with normal advanced waypoint actions? Have you tried it with "attack point" instead?
H60MTI Posted Sunday at 08:04 PM Author Posted Sunday at 08:04 PM Oh yeah, they are definitely in range. On CH's site it lists close to 900 miles for range and I'm at about 100 miles from ships to target. I'm wanting it to be a triggered action when I cross a zone. Waypoints on these ships about a hundred miles apart. I tried switching one of the ships to the in game Burke class and still no joy. I'm going to try Attack Point next. I did forget to mention, I'm doing a Final Countdown type scenario here. Modern equipment that went back blah blah blah....At first I thought GPS due to the year but the GPS guided weapons on my Hornet are working just fine. Former SSG US Army UH-60A/L/M Crewchief "2 To Fly!"
Recommended Posts