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Embarking from start does not work the same way for the LCVP as it does for helicopters


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Posted (edited)

In fact it doesn't appear to work at all. See the attached mission which tests a few embarking/disembarking things. 

LCVP 1 is supposed to start the mission with Commando 1 aboard, similar to the way Commando 2 starts aboard the UH1 Huey. As you can see it doesn't work, they spawn on the beach rather than in the LCVP, despite apparently being set up the same way as Commando 2.

Commando 3 and LCVP 2 shows the LCVP embarking feature working surprisingly well when picking up a group from a shoreline. The LCVP ramp is animated, the commandos get on board and are visible on board, the LCVP backs away from the shore and sails away. All good stuff, I just want a way to have infantry aboard the LCVP's at mission start for amphibious assault scenarios. I can't right now think of a way to accomplish this. 

Operation Forager.miz

Edited by Rolds
  • Like 1
Posted

Reproduced - selecting "On start" leaves infantry where they were spawned in the mission editor and requires the LCVP to pick them up first.

Spoiler

With that said I think this is incredibly cool and is another step towards having true amphibious capability in DCS.

The main thing missing is to be able to embark infantry/cargo and landing craft/vehicles/helicopters onto larger amphibious assault/transport ships and be able to transfer that infantry/cargo between the larger host ship and its embarked landing craft/vehicles/helicopters. This would probably have more utility in larger, dynamic and persistent missions spanning multiple days.

Or at minimum, be able to embark infantry/cargo onto landing craft/vehicles then embark those onto larger amphibious assault/transport ships (which we can currently do with helicopters).

LCVPEmbarkFromStart.trk

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