Hawkeye_UK Posted 18 hours ago Posted 18 hours ago (edited) Guys, Just seen the Pre release video, looks like the module is coming on well. Congrats. Don't forget the Caution / Jump lights (red/green respectively)! I mention as in the brief look at the video the one thing that struck me was they were off during the drop - they should cycle up from red to green (and obviously back to red when out of release parameters for DZ) to indicate launch acceptability range. Anything that is going out the aircraft, be it pallets or people then they are on green. Good luck with the rest of the dev, are you doing the full CARP implementation, loadmaster station and ECHS MFCD that can be interacted with for Onload/Offload/Combat offload,Airdrop, Jettison etc. Is this something that you can jump to in VR as a crew position etc, rather than some overlay? This also leads me onto another point, how are you modelling HARP and two stage equipment drops for cargo? Does this involve work with ED surely for the physics of how that works re similar to HALO principles. I mean the module has the possibility to be the most complex planning module in DCS if you are going into calculating drops in any detail. Have ED or yourselves done some modelling on the different principles of this, the different parachutes and systems and are the varied meterological conditions in game affecting these drops? Are you planning to do JPADS? I ask as from a Multiplayer perspective, and no doubt the third party campaign devs this could prove invaluable. For example in MP players could drop cargo that for example with say moose/mist could then spawn into an asset that are used in MP missions such as command towers etc. This would give the module alot of capability, also with a far greater precision for HARP operations with safety from ground threats. Edit * Also how is cargo loading going to be simulated? Is there any movement of this be it vehicles / winch /crew etc? Can we loads troops? Edited 17 hours ago by Hawkeye_UK 1 --------------------------------------------------------------------------------------------------------------------------- DCS & BMS F4E | F14B | AV-8B | F15E | F18C | F16C | F5E | F86 | A10C | JF17 | Viggen |M2000 | F1 | L-39 | C101 | Mig15 | Mig21 | Mig29 | SU27 | SU33 | F15C | AH64 | MI8 | Mi24 | Huey | KA50 | Gazelle | CH47 | OH58D | P47 | P51 | BF109 | FW190A/D | Spitfire | Mossie | CA | Persian Gulf | Nevada | Normandy | Channel | Syria | South Atlantic | Sinai | Kola | Afgan | Iraq Liquid Cooled ROG 690 13700K @ 5.9Ghz | RTX3090 FTW Ultra | 64GB DDR4 3600 MHz | 2x2TB SSD m2 Samsung 980/990 | Pimax Crystal/Reverb G2 | MFG Crosswinds | Virpil T50/CM3 | Winwing & Cougar MFD's | Buddyfox UFC | Winwing TOP & CP | Jetseat
YoYo Posted 8 hours ago Posted 8 hours ago 9 hours ago, Hawkeye_UK said: Edit * Also how is cargo loading going to be simulated? Is there any movement of this be it vehicles / winch /crew etc? Can we loads troops? Yes: Few examples: Webmaster of http://www.yoyosims.pl Win 10 64, i9-13900 KF, RTX 5090 32Gb OC, RAM 64Gb Corsair Vengeance LED OC@3600MHz,, 3xSSD+3xSSD M.2 NVMe, Predator XB271HU res.2560x1440 27'' G-sync, Sound Blaster Z + 5.1, TiR5, [MSFS, P3Dv5, DCS, RoF, Condor2, IL-2 CoD/BoX] VR fly only: Meta Quest Pro
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