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Posted
6 hours ago, flusim said:

Hi,
Can you say anything about how the PSVR2 compares to the HP G2? How is the wearing comfort, the colours, the resolution, the depth perception, the performance (I use the G2 with 60 Hz)?
Thank you!

I posted my experience in an other thread last year:

Quote

My PSVR2 arrived yesterday and my initial impressions were not positive.

Firstly, I was surprised how uncomfortable I found it. I expected it to be a lot more comfortable. Particularly when looking up and the weight of the headset shifts I could feel the hard plastic pressing into my head and nose through the face pad.

Secondly, the mura was very noticeable and the image was very blurry and stuttering. So not off to a good start.

But after some tweaking, I managed to get the headset sat a bit more comfortably. I know everyone seems to rave about the Globular Cluster mod but I'm not yet sure whether I want to spend more money on this or send it back. And after some fiddling with the Steam VR and other settings I got the image looking sharper and smoother, although it does seem to suffer from more jaggedness and flickering than my G2 and I can't completely eliminate the stutters. I was running my G2 at a nice sharp and smooth 60Hz without any upscaling.

But, I then tried a quick free flight night mission and wow! I was seeing stars twinkling in the sky that I never knew were there before! Also, because of the better contrast and more vivid colours I was seeing external detail of my aircraft and the terrain in the dark that I just couldn't see before, although, unfortunately the mura is more visible at night when looking at the sky. It feels like you're wearing a goldfish bowl type space helmet as you move your head around. However, the more I played and tried different scenarios the less I was noticing the mura. I think your eyes eventually adjust to it somewhat.

So at the moment I'm undecided whether or not to keep it and order the Globular Cluster mod to fix the comfort. I switched back to the G2 to compare and although it felt nice and smooth and sharp again, flying the same night missions everything just looked grey. I could no longer see nearly as many stars nor the detail outside of my aircraft and terrain. I was flying past hillsides that I just couldn't see in a sea of grey that were beautifully silhouetted against a night sky in the PSVR2. Like @RealDCSpilot has said, those OLED panels hard to give up once you've tried them.

Other nice to haves over the G2 are the larger FOV and the passthrough, which although only grainy black & white is useful if you want to locate something without lifting the headset.

I'll spend a few more days tweaking to see if I can get it running as smoothly as my G2 but that might be difficult on my current system without upgrading.

I ended up sending the PSVR2 back. I just couldn't get rid of the stutters.

I summed up the advantages of my G2 as:

Prefer not having to use Steam VR,

Integrated speakers,

no mura,

sharper image,

smoother

and better comfort.

However, now that the PSVR2 has eye tracking I am thinking of picking up another PSVR2 and giving it another try. Those OLED panels really are great when flying at night, there's really nothing like it available at the same price. The G2 is horribly grey compared, as too are many other more expensive headsets, I would imagine.

I'm just still not sure that my CPU has enough muscle for eye tracking and quad views, to give me that stutter free experience that others are reporting.

 

i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2

Posted
22 hours ago, flusim said:

How is the wearing comfort, the colours, the resolution, the depth perception, the performance (I use the G2 with 60 Hz)?

For comfort check Globular Cluster Comfort Mod.
For audio check Globular Cluster PH2 phones.
Colors are exceptional good, these panels are 10-Bit capable (HDR).
Resolution is a bit less than G2, but the FOV is much bigger(!!!). Also check my DFR settings file for Quad Views, you can boost sharpness by a huge amount.
Binocular overlap is also pretty good so depth perception will be too.
Performance is dependent on your system. I recommend to let the panels run in 120Hz mode and SteamVR global SS setting 150%. Rest is tuning the game and what your GPU has to offer (DLSS 4 performance mode, profile K etc.).

One very important aspect is IPD setting and finding the right position on your head. The Globular Cluster Mod helps with this. But if you don't own a PS5 you can't take advantage of the IPD measuring and calibration via eye tracking (not yet?!). Finding the right values might take some time.

i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules

Posted
12 hours ago, RealDCSpilot said:

Performance is dependent on your system. I recommend to let the panels run in 120Hz mode and SteamVR global SS setting 150%. Rest is tuning the game and what your GPU has to offer (DLSS 4 performance mode, profile K etc.).

How does the DLSS ghosting/blurring look with these settings? 

PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.

IMG_0114.jpeg

 

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