AlpineGTA Posted Tuesday at 03:31 PM Posted Tuesday at 03:31 PM 6 hours ago, flusim said: Hi, Can you say anything about how the PSVR2 compares to the HP G2? How is the wearing comfort, the colours, the resolution, the depth perception, the performance (I use the G2 with 60 Hz)? Thank you! I posted my experience in an other thread last year: Quote My PSVR2 arrived yesterday and my initial impressions were not positive. Firstly, I was surprised how uncomfortable I found it. I expected it to be a lot more comfortable. Particularly when looking up and the weight of the headset shifts I could feel the hard plastic pressing into my head and nose through the face pad. Secondly, the mura was very noticeable and the image was very blurry and stuttering. So not off to a good start. But after some tweaking, I managed to get the headset sat a bit more comfortably. I know everyone seems to rave about the Globular Cluster mod but I'm not yet sure whether I want to spend more money on this or send it back. And after some fiddling with the Steam VR and other settings I got the image looking sharper and smoother, although it does seem to suffer from more jaggedness and flickering than my G2 and I can't completely eliminate the stutters. I was running my G2 at a nice sharp and smooth 60Hz without any upscaling. But, I then tried a quick free flight night mission and wow! I was seeing stars twinkling in the sky that I never knew were there before! Also, because of the better contrast and more vivid colours I was seeing external detail of my aircraft and the terrain in the dark that I just couldn't see before, although, unfortunately the mura is more visible at night when looking at the sky. It feels like you're wearing a goldfish bowl type space helmet as you move your head around. However, the more I played and tried different scenarios the less I was noticing the mura. I think your eyes eventually adjust to it somewhat. So at the moment I'm undecided whether or not to keep it and order the Globular Cluster mod to fix the comfort. I switched back to the G2 to compare and although it felt nice and smooth and sharp again, flying the same night missions everything just looked grey. I could no longer see nearly as many stars nor the detail outside of my aircraft and terrain. I was flying past hillsides that I just couldn't see in a sea of grey that were beautifully silhouetted against a night sky in the PSVR2. Like @RealDCSpilot has said, those OLED panels hard to give up once you've tried them. Other nice to haves over the G2 are the larger FOV and the passthrough, which although only grainy black & white is useful if you want to locate something without lifting the headset. I'll spend a few more days tweaking to see if I can get it running as smoothly as my G2 but that might be difficult on my current system without upgrading. I ended up sending the PSVR2 back. I just couldn't get rid of the stutters. I summed up the advantages of my G2 as: Prefer not having to use Steam VR, Integrated speakers, no mura, sharper image, smoother and better comfort. However, now that the PSVR2 has eye tracking I am thinking of picking up another PSVR2 and giving it another try. Those OLED panels really are great when flying at night, there's really nothing like it available at the same price. The G2 is horribly grey compared, as too are many other more expensive headsets, I would imagine. I'm just still not sure that my CPU has enough muscle for eye tracking and quad views, to give me that stutter free experience that others are reporting. i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
RealDCSpilot Posted yesterday at 07:00 AM Posted yesterday at 07:00 AM 22 hours ago, flusim said: How is the wearing comfort, the colours, the resolution, the depth perception, the performance (I use the G2 with 60 Hz)? For comfort check Globular Cluster Comfort Mod. For audio check Globular Cluster PH2 phones. Colors are exceptional good, these panels are 10-Bit capable (HDR). Resolution is a bit less than G2, but the FOV is much bigger(!!!). Also check my DFR settings file for Quad Views, you can boost sharpness by a huge amount. Binocular overlap is also pretty good so depth perception will be too. Performance is dependent on your system. I recommend to let the panels run in 120Hz mode and SteamVR global SS setting 150%. Rest is tuning the game and what your GPU has to offer (DLSS 4 performance mode, profile K etc.). One very important aspect is IPD setting and finding the right position on your head. The Globular Cluster Mod helps with this. But if you don't own a PS5 you can't take advantage of the IPD measuring and calibration via eye tracking (not yet?!). Finding the right values might take some time. i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Qcumber Posted yesterday at 07:37 PM Posted yesterday at 07:37 PM 12 hours ago, RealDCSpilot said: Performance is dependent on your system. I recommend to let the panels run in 120Hz mode and SteamVR global SS setting 150%. Rest is tuning the game and what your GPU has to offer (DLSS 4 performance mode, profile K etc.). How does the DLSS ghosting/blurring look with these settings? PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
Qcumber Posted 10 hours ago Posted 10 hours ago I've ordered a PSVR2 from Amazon to see how it looks. It's arriving tomorrow. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
freehand Posted 8 hours ago Posted 8 hours ago 1 hour ago, Qcumber said: I've ordered a PSVR2 from Amazon to see how it looks. It's arriving tomorrow. Halfway into mine what I have noticed so far is: 1: blacks & colour mad good. 2 Field of view yup yup. 3: Scale is so much more real life for me when sitting in the f18 I feel high up in the pit as you should do, big change. After the weekend will see how I feel when the honeymoon period is over. 1
Qcumber Posted 8 hours ago Posted 8 hours ago 4 minutes ago, freehand said: Halfway into mine what I have noticed so far is: 1: blacks & colour mad good. 2 Field of view yup yup. 3: Scale is so much more real life for me when sitting in the f18 I feel high up in the pit as you should do, big change. After the weekend will see how I feel when the honeymoon period is over. What are you comparing it to? PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
freehand Posted 8 hours ago Posted 8 hours ago 2 minutes ago, Qcumber said: What are you comparing it to? I am using QP at the moment. 1
Qcumber Posted 8 hours ago Posted 8 hours ago 19 minutes ago, freehand said: I am using QP at the moment. Me too. Sounds promising if you prefer it to the QP. I'll post my thoughts over the weekend. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
RealDCSpilot Posted 8 hours ago Posted 8 hours ago 19 hours ago, Qcumber said: How does the DLSS ghosting/blurring look with these settings? If you look at it over time, since DLSS was introduced for DCS, it has seen a lot of progress. And the autoexec file config plays also a big part to fight the issue. My personal test is simply switching to flyby camera. In former versions this was absolutely terrible to watch, but it's so much better now, especially with the latest DLSS versions. Atm the artifacts only show up for a very short time at the beginning of the flyby motion. There are not gone by 100% still but greatly reduced. From the cockpit perspective i see them from time to time in certain situations like flying low over a forest in caucasus. But most of the time it's a non-issue. And the extra fps given by DFR also help i guess, more fps less artifacts. 1 i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Qcumber Posted 8 hours ago Posted 8 hours ago Just now, RealDCSpilot said: If you look at it over time, since DLSS was introduced for DCS, it has seen a lot of progress. And the autoexec file config plays also a big part to fight the issue. My personal test is simply switching to flyby camera. In former versions this was absolutely terrible to watch, but it's so much better now, especially with the latest DLSS versions. Atm the artifacts only show up for a very short time at the beginning of the flyby motion. There are not gone by 100% still but greatly reduced. From the cockpit perspective i see them from time to time in certain situations like flying low over a forest in caucasus. But most of the time it's a non-issue. And the extra fps given by DFR also help i guess, more fps less artifacts. That's pretty much what I see with the QP. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
RealDCSpilot Posted 7 hours ago Posted 7 hours ago (edited) On 9/9/2025 at 5:31 PM, AlpineGTA said: I ended up sending the PSVR2 back. I just couldn't get rid of the stutters. I summed up the advantages of my G2 as: Prefer not having to use Steam VR, I bet these issues have nothing to do with the PSVR2. The stutters come from wrong settings (motion smoothing has to be off, throttling behaviour to fixed). SteamVR also isn't the culprit for most problems like many people think. The troubles with the HP Reverb headsets came from the terrible concept by HP, that this headset should be a native WMR runtime hmd and SteamVR wasn't even planned and supported in the first days. The wrapper WMR for SteamVR was an afterthought and the source of many many problems. I've been using SteamVR since 2016 with various headsets and it never made any troubles or stopped working for whatever reason. What @AlpineGTA should have done before testing the PSVR2 is removing any software and hacks that were needed to have the Reverb G2 running. (That includes OpenXR toolkit etc.) Edited 7 hours ago by RealDCSpilot i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
AlpineGTA Posted 7 hours ago Posted 7 hours ago 8 minutes ago, RealDCSpilot said: I bet these issues have nothing to do with the PSVR2. The stutters come from wrong settings (motion smoothing has to be off, throttling behaviour to fixed). SteamVR also isn't the culprit for most problems like many people think. The troubles with the HP Reverb headsets came from the terrible concept by HP, that this headset should be a native WMR runtime hmd and SteamVR wasn't even planned and supported in the first days. The wrapper WMR for SteamVR was an afterthought and the source of many many problems. I've been using SteamVR since 2016 with various headsets and it never made any troubles or stopped working for whatever reason. What @AlpineGTA should have done before testing the PSVR2 is removing any software and hacks that were needed to have the Reverb G2 running. (That includes OpenXR toolkit etc.) Hi RealDCSpilot, Thanks for your response. I tried many different settings. I never use motion smoothing or third party plugins or hacks. I prefer to run DCS and VR as simply as possible. I just run my G2 @ 60HZ in DCS VR using WMR and adjust my DCS settings down until I have it running nice and smooth. I don't like the fake frames and blurring of motion smoothing. But for some reason, I just couldn't get the PSVR2 to run smoothly like my G2. That's why I suspect it's just my hardware is not quite up to running the PSVR2, I think the PSVR2 @ 72HZ is slightly more demanding than my G2 at 60HZ. But having said that, I'm still willing to go back to the PSVR2 and give it another try with the eye tracking. BTW, I don't have an issue with using SteamVR, I just like the simplicity of turning on the G2, WMR starts up automatically and then I just go straight into DCS VR. i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
Qcumber Posted 6 hours ago Posted 6 hours ago 1 hour ago, AlpineGTA said: I think the PSVR2 @ 72HZ is slightly more demanding than my G2 at 60HZ. The lowest refresh rate of the PSVR2 is 90Hz so capping the frame rate to 72fps will cause stutters. You might be better running at 120Hz and aim for 60fps with re-projection up to 120. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
RealDCSpilot Posted 5 hours ago Posted 5 hours ago (edited) @AlpineGTA The PSVR2 should not run "game in sync" with the panels refresh rates, that's the setting "throttling behaviour" in SteamVR per app video config. Just set the HMD to 120 Hz and they run in their best performing configuration totally independent from what fps your game and system is capable of. I guess this is what ruined your experience. On my end i let my VR headsets always run in their best possible refresh rate without locking the game to it. (not my best english explanations...) Edited 4 hours ago by RealDCSpilot 1 i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Qcumber Posted 4 hours ago Posted 4 hours ago (edited) 14 minutes ago, RealDCSpilot said: @AlpineGTA The PSVR2 should not run "game in sync" with the panels refresh rates, that's the setting throttling behaviour in SteamVR per app video config. Just set the HMD to 120 Hz and they run in their best performing configuration totally independent from what fps your game and system is capable of. I guess this is what ruined your experience. On my end i let my VR headsets always run in their best possible refresh rate without locking the game to it. (not my best english explanations...) So if you set to 120 Hz and DCS runs at 70-90 FPS the image remains smooth? This does not happen with QP and Meta link. If I run below refresh it is very choppy. Edited 4 hours ago by Qcumber PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
RealDCSpilot Posted 4 hours ago Posted 4 hours ago (edited) Yes. And with DFR now even better. Do you have to use Meta Link? Why not VD, isn't it the much better streaming option with VDXR etc.? Edited 4 hours ago by RealDCSpilot i9 13900K @5.5GHz, Z790 Gigabyte Aorus Master, RTX4090 Waterforce, 64 GB DDR5 @5600, PSVR2, Pico 4 Ultra, HOTAS & Rudder: all Virpil with Rhino FFB base made by VPforce, DCS: all modules
Qcumber Posted 4 hours ago Posted 4 hours ago 1 minute ago, RealDCSpilot said: Yes. And with DFR now even better. Do you have to use Meta Link? Why not VD isn't it the much better streaming option with VDXR etc.? I switch between using VD and meta link frequently. The main issue I have with VD is that I see the edge of a black border when I moved my head quickly. VD is less glitchy. In terms of quality they are both very similar if you compare like for like. Both are choppy if FPS drops below refresh. Mainly noticeable low to the ground. I will see how I get on with the PSVR2. It sounds pretty good. PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
AlpineGTA Posted 4 hours ago Posted 4 hours ago 1 hour ago, Qcumber said: The lowest refresh rate of the PSVR2 is 90Hz so capping the frame rate to 72fps will cause stutters. You might be better running at 120Hz and aim for 60fps with re-projection up to 120. Maybe I wasn't remembering correctly and was getting confused with my Quest 2. 30 minutes ago, RealDCSpilot said: @AlpineGTA The PSVR2 should not run "game in sync" with the panels refresh rates, that's the setting "throttling behaviour" in SteamVR per app video config. Just set the HMD to 120 Hz and they run in their best performing configuration totally independent from what fps your game and system is capable of. I guess this is what ruined your experience. On my end i let my VR headsets always run in their best possible refresh rate without locking the game to it. (not my best english explanations...) Thanks for the info. i5-11600K CPU, 64GB DDR4 RAM, XFX Speedster MERC319 AMD Radeon 6900 XT, Oculus Quest 2, HP Reverb G2
Qcumber Posted 4 hours ago Posted 4 hours ago I'm looking forward to trying this out now. It looks like the halo mount will allow you to remove the face gasket like with the QP. @RealDCSpilot have you tried this? PC specs: 9800x3d - rtx5080 FE - 64GB RAM 6000MHz - 2Tb NVME - (for posts before March 2025: 5800x3d - rtx 4070) - VR headsets Quest Pro (Jan 2024-present; Pico 4 March 2023 - March 2024; Rift s June 2020- present). Maps Afghanistan – Channel – Cold War Germany - Kola - Normandy 2 – Persian Gulf - Sinai - Syria - South Atlantic. Modules BF-109 - FW-190 A8 - F4U - F4E - F5 - F14 - F16 - F86 - I16 - Mig 15 - Mig 21 - Mosquito - P47 - P51 - Spitfire.
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