Rhayvn Posted 11 hours ago Posted 11 hours ago AI aircraft do not react to ARH A2A missiles at all since the patch. Multiple tests. They fly as if the missiles are simply not there. Sometimes a very last minute change can be seen as if they see the missile visually well within a mile. With the same group settings, an SARH missile causes the AI to evade as they did pre-patch. Mostly bad attempts. With a notch and dives or attempts to outrun the missiles but at idle thrust(?) both in notch and extend phases. But, at least they react. Something was broken in the patch. Please don't ask me for a track. This is easily re-created with two AI aircraft in an empty miz with Fox 3s and watching for 30 seconds.
rob10 Posted 4 hours ago Posted 4 hours ago You know, the reason why you're going to get asked for a track is that that's a lot easier than messing around trying to recreate what you did. In this case: what player aircraft? What AI aircraft? What ARH A2A missile (AIM-120? Russian one?). What elevation were each at? What bearing were they at? What Advanced Waypoint settings? It saves everyone a lot of time if you take 20 seconds to save and post a track file.
rob10 Posted 2 hours ago Posted 2 hours ago ai non defensive.trk TRACKFILE - Caucuses map. Doesn't react after missile goes pitbull, just flies straight until it takes the missile in the face.
Rhayvn Posted 3 minutes ago Author Posted 3 minutes ago (edited) 3 hours ago, rob10 said: You know, the reason why you're going to get asked for a track is that that's a lot easier than messing around trying to recreate what you did. In this case: what player aircraft? What AI aircraft? What ARH A2A missile (AIM-120? Russian one?). What elevation were each at? What bearing were they at? What Advanced Waypoint settings? It saves everyone a lot of time if you take 20 seconds to save and post a track file. No, it's not. It takes less than one minute to recreate in the ME as you should know because you did it. All your specific questions are pointless because the answer to them is All. It's not a specific situation. One track file will not show that and people tend to dissect the specifics of a track file rather than looking at the base game issue that this one is. I'm also a little annoyed that something that was so obvious (Noticed in the very first post patch engagement) and prevalent was missed in testing and we are now stuck with it until ED decides to fix it. Which could mean a month or more where BVR lacks even a modicum of challenge. I already spent enough time testing the different aircraft, missiles and waypoint settings to waste more and go and turn track files back on and risk the return of the micro stutters that turning them off eliminated for me. I'm happy to help track down more obscure or difficult to recreate issues and have done so many times in the past. That isn't necessary here. Besides, some yahoo will always post a track for me when the problem is this easy to recreate. Edited 3 minutes ago by Rhayvn
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