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Posted

Ive got this running pretty well using the latest PP software. 

There are some issues to work out but my first question 

1) DFR and pimax eyetracking is awesome. It actually calibrates no problem and tracking seems almost flawless even when lifting up the headset to type something, it seems to track perfect after putting it back on.

2) The question is the square in the center of the FOV when using DFR. I thought this was just in the mirror window I didn't realize it was visible in the headset. I wish it would go away, it looks like a debug feature to check if DFR and eye tracking is working. Are we stuck with it? Why does it exist (what causes it) why dont I see it in the dcs menu? if it cant be removed can it be reduced? I find it pretty distracting. 

 

Thanks!

  • Like 1
Posted
10 hours ago, Gun Jam said:

Ive got this running pretty well using the latest PP software. 

There are some issues to work out but my first question 

1) DFR and pimax eyetracking is awesome. It actually calibrates no problem and tracking seems almost flawless even when lifting up the headset to type something, it seems to track perfect after putting it back on.

2) The question is the square in the center of the FOV when using DFR. I thought this was just in the mirror window I didn't realize it was visible in the headset. I wish it would go away, it looks like a debug feature to check if DFR and eye tracking is working. Are we stuck with it? Why does it exist (what causes it) why dont I see it in the dcs menu? if it cant be removed can it be reduced? I find it pretty distracting. 

 

Thanks!

It’s a known bug, I think. It is more visible in certain lighting conditions. It’s annoying. Some say if you turn off certain effects in DCS graphics menu it goes away. Not in front of my PC right now so I don’t remember what it is. But anyway - turning off that feature didn’t help me. 

  • Thanks 1

System 1:  Intel I9 13900K, ASUS ROG Strix GeForce RTX 4090 OC, 32 GB RAM@6000Mhz.
System 2: 
AMD Ryzen 9 9950X3D, ASUS ROG Astral GeForce RTX 5090 OC, 64 GB RAM@6000Mhz. 
Thrustmaster TPR Pendular Rudderpedals. Realsimulator FSSB-RL MKII ULTRA Joystick base + Realsimulator F16SGRH V2 grip. WingWing Throttle with F 16 grip. Moza Force feedback base + Thrustmaster F-18 grip, Virpil F14 grip, Thrustmaster A-10 grip.

VR: Pimax Crystal Super, Crystal OG, 8KX, Pico 4, Quest 3. Buttkicker Gamer Pro. Next Level Motion Platform V3.

Posted
11 minutes ago, Peedee said:

It’s a known bug, I think. It is more visible in certain lighting conditions. It’s annoying. Some say if you turn off certain effects in DCS graphics menu it goes away. Not in front of my PC right now so I don’t remember what it is. But anyway - turning off that feature didn’t help me. 

DCS bug or Pimax bug?  Thx. 

The only time you have too much fuel is when you're on fire.
=============================
AMD 9950X3D CPU, 96Gb RAM// NVIDIA 5090 // SSD only // VKB STECS Mini+ Throttle / TM Warthog FCS / MFG Rudder Pedals / Physical Cockpit // TrackIR or VR// Win11 Pro 64bit //

Posted
29 minutes ago, Dawgboy said:

DCS bug or Pimax bug?  Thx. 

I think it’s a DCS and Quadviews combination bug. Not sure who’s to blame. I don’t have this bug when using MSFS 2024’s Quadviews.

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System 1:  Intel I9 13900K, ASUS ROG Strix GeForce RTX 4090 OC, 32 GB RAM@6000Mhz.
System 2: 
AMD Ryzen 9 9950X3D, ASUS ROG Astral GeForce RTX 5090 OC, 64 GB RAM@6000Mhz. 
Thrustmaster TPR Pendular Rudderpedals. Realsimulator FSSB-RL MKII ULTRA Joystick base + Realsimulator F16SGRH V2 grip. WingWing Throttle with F 16 grip. Moza Force feedback base + Thrustmaster F-18 grip, Virpil F14 grip, Thrustmaster A-10 grip.

VR: Pimax Crystal Super, Crystal OG, 8KX, Pico 4, Quest 3. Buttkicker Gamer Pro. Next Level Motion Platform V3.

Posted (edited)

Ohh okay. I should ask the guys with the VR1 if they notice it. I'm hoping at some point it can be resolved. People are losing their **** over mura and prospective buyers are totally freaking out worried its a deal breaker and then everyone failing to notice this huge square in the center of their FOV? 🙄 why am I the first to discuss this... where were all the pro reviewers on this topic... oh yeah spending time worrying about mura

Edited by Gun Jam
Posted (edited)
32 minutes ago, Gun Jam said:

Ohh okay. I should ask the guys with the VR1 if they notice it. I'm hoping at some point it can be resolved. People are losing their **** over mura and prospective buyers are totally freaking out worried its a deal breaker and then everyone failing to notice this huge square in the center of their FOV? 🙄 why am I the first to discuss this... where were all the pro reviewers on this topic... oh yeah spending time worrying about mura

🙂

The mura thing is way exaggerated I think.  My headset is absolutely fine! But since the Quadviews square bug in DCS is not the headsets fault I guess it is not mentioned as much in Pimax Crystal reviews. I have seen YouTube review mention it though. It is also discussed here on the forum.  It’s not as visible on the OG Crystal - probably because the OG Crystal is not as bright? 

I hope it gets fixed though. I tend to forget about it after a while. 

Edited by Peedee

System 1:  Intel I9 13900K, ASUS ROG Strix GeForce RTX 4090 OC, 32 GB RAM@6000Mhz.
System 2: 
AMD Ryzen 9 9950X3D, ASUS ROG Astral GeForce RTX 5090 OC, 64 GB RAM@6000Mhz. 
Thrustmaster TPR Pendular Rudderpedals. Realsimulator FSSB-RL MKII ULTRA Joystick base + Realsimulator F16SGRH V2 grip. WingWing Throttle with F 16 grip. Moza Force feedback base + Thrustmaster F-18 grip, Virpil F14 grip, Thrustmaster A-10 grip.

VR: Pimax Crystal Super, Crystal OG, 8KX, Pico 4, Quest 3. Buttkicker Gamer Pro. Next Level Motion Platform V3.

Posted

Yeah the mura thing is blown out of proportion. I see it but its not a problem its about 10x less noticeable vs the square, which is why I thought it was funny. Lets worry about this nothing item and totally ignore a very noticeable visual anomaly 😛  

Im still really impressed with the eye tracking  thats a huge win a 10/10 so far.. So thats awesome!

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Posted

Turn SSAO off and it‘s gone

PC: Asus ROG Strix B650E-F Gaming | AMD Ryzen 7800X3D | Palit GeForce RTX 4090 Game Rock OC | 64 GB Patriot VIPER VENOM DDR5-6000

Input: Brunner CLS-E FFB Base | Thrustmaster Warthog Joystick & Throttle | Thrustmaster TPR Pendular Rudder | WinWing Phoenix MIP (VR) - F16 ICP - PTO2 | VPC SharKA-50 Collective 

VR: Pimax Crystal Super 50PPD

Motion-Platform: Motionsystems PS-6TM-150 | Monstertech MTX

Youtube: https://www.youtube.com/@madmontys6dofmotionplatfor386/featured

Posted
27 minutes ago, MadMonty said:

Turn SSAO off and it‘s gone

I was hoping for that because I have read that elsewhere too. But didn’t help in my case. 

System 1:  Intel I9 13900K, ASUS ROG Strix GeForce RTX 4090 OC, 32 GB RAM@6000Mhz.
System 2: 
AMD Ryzen 9 9950X3D, ASUS ROG Astral GeForce RTX 5090 OC, 64 GB RAM@6000Mhz. 
Thrustmaster TPR Pendular Rudderpedals. Realsimulator FSSB-RL MKII ULTRA Joystick base + Realsimulator F16SGRH V2 grip. WingWing Throttle with F 16 grip. Moza Force feedback base + Thrustmaster F-18 grip, Virpil F14 grip, Thrustmaster A-10 grip.

VR: Pimax Crystal Super, Crystal OG, 8KX, Pico 4, Quest 3. Buttkicker Gamer Pro. Next Level Motion Platform V3.

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