ANDR0ID Posted Saturday at 12:43 AM Posted Saturday at 12:43 AM (edited) Bottom line up front: An ACH-47 mod for the CH-47F, download here Background: During the Vietnam War four CH-47s were converted into helicopter gunships, the ACH-47A also known as "Guns-A-Go-Go". Ultimately, the ACH-47 concept was abandoned in favor of dedicated gunships, like the AH-1 Cobra. This mod explores the what if had development of the ACH-47 continued into the modern day, and provides similar capabilities for those looking to have an ACH-47A in DCS. Mod Overview: 1) Adds the ability to mount and fire a variety of armaments on the CH-47F -Nose Mounted 40MM Grenade Launcher -Guided Missiles (Hellfire and APKWS) -Unguided 2.75" Rockets -Air-to-Air Stinger -30MM M230 Cannons -Increases the ammunition loadout for gunners from 600 total rounds each to 1600 each, roughly aligned with the original 1000 rounds per gun of .50 cal ammunition on the ACH-47A (we only have 3 guns on the CH-47F of 7.62MM) -Unlocks the M-134D minigun on the port gunner station (starboard M134 is in the code but remains disabled as it results in a crash to desktop when firing). 2) Requires the CH-47F module to function 3) Breaks integrity check 4) Known issues: -Outboard Wing Pylon Mounted Weapons can be mounted without the wing being mounted. -Wings pylons do not update when liveries are changed - I recommend using either of the "Dark Green" liveries to match. -Use of the wing mounted 30MM cannons prevents the use of the ramp gunner (necessary limitation to prevent crash to desktop). -Cannot self-lase, requires an external laser designator (JTAC, other aircraft, scripts, etc.) for laser guided weapons. 5) Requires two separate downloads/installations (ACH-47F Mod (Core Mod) and ANDR0ID Weapons Pack (saved games mod): -ACH-47F Download Link (extract & install "coremods" and "mods" folder into your main DCS directory) -ANDR0ID Weapon Pack (extract and install "mods" folder into your DCS saved games directory) User guide and how-to video to be provided at a later date. Please enjoy! _______________________________________________ How to video: Edited 3 hours ago by ANDR0ID 7 1 Link to my Mods (Armed Blackhawk, Kiowa Weapons Pack, A-29B Extra Weapons, UH/MH-60 Liveries, etc)
H60MTI Posted Saturday at 04:52 PM Posted Saturday at 04:52 PM Would this be usable with the MH-47 attachments mod to get a visually accurate MH-47G for some good old fashioned SOAR missions? Former SSG US Army UH-60A/L/M Crewchief "2 To Fly!"
H60MTI Posted Saturday at 05:07 PM Posted Saturday at 05:07 PM I know you said the M134 would crash on the #2 side of the bird if fired but is it able to be equipped if just using the aircraft for airfield mockup or is it completely locked out? Former SSG US Army UH-60A/L/M Crewchief "2 To Fly!"
ANDR0ID Posted Saturday at 07:29 PM Author Posted Saturday at 07:29 PM Can be compatible with the MH-47 mod, but would require updates to the CH-47.lua to support both simultaneously... possible at the user level, and I can look into making it "backwards compatible" so to speak in the future update. The right side M-134, and ramp M3M, can be mounted, again by editing CH-47.lua, but I left them out intentionally as I suspected they would cause most users frustration from not working properly. Link to my Mods (Armed Blackhawk, Kiowa Weapons Pack, A-29B Extra Weapons, UH/MH-60 Liveries, etc)
H60MTI Posted 13 hours ago Posted 13 hours ago Gotcha...I'm seeing that in the LUA you excluded them. Also, you actually need to have purchased the Hook for any of this to work...Any clue if this will work without buying the Hook and just using it as AI or on the ground? Former SSG US Army UH-60A/L/M Crewchief "2 To Fly!"
ANDR0ID Posted 11 hours ago Author Posted 11 hours ago Yes, to fly it you need the CH-47F module. You should be able to place it on the ground or have AI fly it. I had an AI wingman for the trailer video linked in the first post. Unknown if the AI will use any of the weapons, I have not not done any testing for that. Link to my Mods (Armed Blackhawk, Kiowa Weapons Pack, A-29B Extra Weapons, UH/MH-60 Liveries, etc)
H60MTI Posted 11 hours ago Posted 11 hours ago Got it!! Changed a few lines but got to work, at least in the M.E. anyway. Full-fledged MH-47G with M-134's and all. Well, mostly...Still needs the waist gunner on the M-240's. Maybe ED will get into that at some point, who knows. 1 Former SSG US Army UH-60A/L/M Crewchief "2 To Fly!"
HE5405 Posted 4 hours ago Posted 4 hours ago 6 hours ago, H60MTI said: Got it!! Changed a few lines but got to work, at least in the M.E. anyway. Full-fledged MH-47G with M-134's and all. Well, mostly...Still needs the waist gunner on the M-240's. Maybe ED will get into that at some point, who knows. Any chance you can share what you changed to get this working? Need to RAF chinny roleplay
ANDR0ID Posted 3 hours ago Author Posted 3 hours ago How to video: I'll push an update in the near future to support compatibility with the MH-47 mod... I need to modify the wing pylons slightly to account for the extra width of the simulated MH-47 fuel tanks. Link to my Mods (Armed Blackhawk, Kiowa Weapons Pack, A-29B Extra Weapons, UH/MH-60 Liveries, etc)
H60MTI Posted 3 hours ago Posted 3 hours ago I can but I'm going to leave that up to Android on here. This was his work to begin with and I'm not gonna publish something he put a bunch of work into and all I did was tweak. I also don't know if this will work as an AI bird. Mine are mostly for looks on airfield where I know SOAR was at the time. 1 Former SSG US Army UH-60A/L/M Crewchief "2 To Fly!"
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